- Joined
- Apr 14, 2022
- Messages
- 243
- Thread Author
- #1
This shadow rule was randomly enforced during an OTA sweep with literally no one aware of it. Although all the warns were negated because of this, the entire OTA playerbase (and I’d imagine the rebels as well) are frankly, pissed.
It makes no sense how a player is somehow unable to stop and wrap a bandage around themselves for a few seconds using the /me as the timer it took for them to do so, or the OTA players injecting themselves with a stimboost. Realistically speaking if I got shot in the arm and found some time to tend to my wound i would probably wrap a tourniquet or bandage around it if I had the resources.
Same with OTA, if one of their members is down it doesn’t take running all the way back to a checkpoint to inject them with stimdoses, if they perform the /me out in the open and risk their life to give ample opportunity to rebels to s2k or s2rp then they should be allowed to do so.
Or HELIX units tending to injured units on the field mid-combat by running to them and tending to their wounds with full roleplay.
Even the rebel side, if a medic or someone with medical tools tends to a gunshot wound using full /mes to heal that should be counted, even any me’s where they just wrap a bandage on before returning to s2k
The threat is always there, if the people are distracted with healing themselves then that should provide ample opportunity for the opposing side to come out of nowhere and finish them off, i doubt a gradual heal completely destroys rp.
The bodypack makes sense though, it’d take some time to replace each plate therefore couldn’t realistically occur mid-combat.
This rule mostly sucks ass and we can all agree.
Fix the rule, allow small mid-combat healing at the cost of not being able to repair kevlar. If someone gets shot too much or injured severely have staff/gm tell the player that they are gravely injured from the intense wounds and cannot heal any more. Keep the /me performance valid to ensure that players don’t simply stuff shit on without roleplay.
(Small mid-combat heals mean stimdoses, bandages, etc. Not full surgeries mid fight.)
It makes no sense how a player is somehow unable to stop and wrap a bandage around themselves for a few seconds using the /me as the timer it took for them to do so, or the OTA players injecting themselves with a stimboost. Realistically speaking if I got shot in the arm and found some time to tend to my wound i would probably wrap a tourniquet or bandage around it if I had the resources.
Same with OTA, if one of their members is down it doesn’t take running all the way back to a checkpoint to inject them with stimdoses, if they perform the /me out in the open and risk their life to give ample opportunity to rebels to s2k or s2rp then they should be allowed to do so.
Or HELIX units tending to injured units on the field mid-combat by running to them and tending to their wounds with full roleplay.
Even the rebel side, if a medic or someone with medical tools tends to a gunshot wound using full /mes to heal that should be counted, even any me’s where they just wrap a bandage on before returning to s2k
The threat is always there, if the people are distracted with healing themselves then that should provide ample opportunity for the opposing side to come out of nowhere and finish them off, i doubt a gradual heal completely destroys rp.
The bodypack makes sense though, it’d take some time to replace each plate therefore couldn’t realistically occur mid-combat.
This rule mostly sucks ass and we can all agree.
Fix the rule, allow small mid-combat healing at the cost of not being able to repair kevlar. If someone gets shot too much or injured severely have staff/gm tell the player that they are gravely injured from the intense wounds and cannot heal any more. Keep the /me performance valid to ensure that players don’t simply stuff shit on without roleplay.
(Small mid-combat heals mean stimdoses, bandages, etc. Not full surgeries mid fight.)








