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Implemented Medical XP Tweaks

Rat King

Willard Martyr
Joined
Sep 8, 2022
Messages
334
Hey! So anybody who's played a dedicated medic char for a while will already know what I'm about to suggest, but basically throughout several months of using bandages and various medical items to heal people, I've never *actually* gained a level in medicine from the application of these items alone! i'm basically suggesting that the xp rewarded by applying medical items actually is rewarded, or if it works, increasing it! I've checked with a few other CMU players to make sure im not just hallucinating this and they seem to concur.

As it currently stands, the main way to gain medical levels is not through medical rp or experience treating people, but actually through the running of supplies and synthesis of drugs, and while i love being walter white i dont think it should be a requirement to have a char with a high medicine stat!
 
Been playing the same doctor char for a little short of 2 years now. A rebel main in sewers with a surgical kit probably has double my level in a couple months.
 
Just make adhesive via mixer.
This is the literal problem; some rebel in a vent making glue all day has more medical skill than any longstanding CMU medic.

XP should be increased for administering meds, obviously this is open to abuse but no less than anything else and would be pretty easy to check
 
This is the literal problem; some rebel in a vent making glue all day has more medical skill than any longstanding CMU medic.

XP should be increased for administering meds, obviously this is open to abuse but no less than anything else and would be pretty easy to check
you sound upset
 
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