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Our Weapon System

vilhjalmrf

MCP Agent / Combine Killer
Joined
Sep 8, 2021
Messages
648
It's terrible. To get a few things straight, I will admit that ARC CW and with our current magazine/ammo system does contribute onto why I and others aren't very pleased with it to put it nicely. However it is not the sole reason why I have disdain for it.

"Why is it so disliked?"
ARC CW doesn't feel as clean as our previous weapon addon we used. I'm sure people can agree on this only because of the reason we are so use to TFA throughout Willard's first two years But even after given several months of using ARC on the server, our opinion on it hasn't changed. And the magazine/ammo system we have doesn't make it easier for anyone to tolerate as it's completely inconvenient and redundant. I will not go into details regarding the mag/ammo, you can read that mess here.

Another issue is the massive weapon pool we have in the server. It leaves a lot of room for unbalance and let's be honest, we'll never be able to balance it all. Let's take Civil Protection players and Rebels as an example. (NOTE: Apparently I must clarify, this isn't a jab at anyone or faction. Just the guns.) Cops would never dream of fighting the Rebels at all. They become so scared knowing that they'll just lose, so instead of responding they let the OTA deploy. And even with the OTA, they can still lose. Rebels have such a huge variety of weapons to pick from that it's fucked.

Meanwhile, Civil Protection and OTA have restrictions imposed on them that we know will never be lifted because nobody wants to see a Civil Protection player wandering the streets with a M4A1 around. And even if they could be lifted, I rather not. We have tried to fix this issue with a specialized group (SSU/QRF) to at least try to be toe-to-toe with rebels but it never worked due to not enough units to deploy or simply because it takes too long to gear up. And by the time they do gear up to respond, it's either too late or they wind up losing as well. A small note to add that I can think of is that this massive weapon pool we have encourages players to grind instead of roleplay. So many times I've seen them flash their guns around that they grinded 12 hours for then they enter hibernation. Never do anything with that gun but got it anyways for boasting rights.

"What alternative is there? What solution do you have?"
For whatever reason, the re-uploaded TFA addons are a no-go. Decided by whoever. Personally, I do not mind. I trust their judgement and their decision not to go there. I am going to provide a solution that may kill two birds with one stone. We switch to the default weapons. Mind blown right? You're probably thinking, "BUT MUH GUNS! THAT'S SO STUPID WHY!?" Honestly if you play on a HL2RP server to only care about all the weapons you can get and only play to just get them, HL2RP ain't for you. The server should be about good quality roleplay first, not the items.

Back to my solution, the default weapons aren't truly that bad. The size of the weapon pool is tiny, perfect for balance between Civil Protection and Rebel players. Hell, it might even solve our constant deployment of OTA problem. It allows both sides to have a fighting chance without anyone complaining that their gun is bigger than theirs. I can understand that the textures of the default HL2 weapons are OUTDATED, but consider my solution to that problem: https://steamcommunity.com/sharedfiles/filedetails/?id=2035609495

This addon can be used so the weapons look more slick and it's honestly not bad at all. I heavily encourage management to please look into this and not shelve this discussion away. I know effort was done to get all these ARC CW working and I'm sure everyone appreciates it. If the imperfections of ARC CW are considered then maybe we can do a rebalance proposal and try to work with ARC CW instead of just shelving it off to the side as it may be easier. With that said, I go lie in way. In hopes for change. Maybe with those hopes crashing down later.
 
I doubt ARCCW will be removed, I also doubt the default weapon pool will be implemented, but I do think there should be less weapons. Maybe the weapons should be varied but not too much in stats outside of when it's appropriate? That would leave weapons about on par with eachother in their respective tiers whilst allowing peeps to buy if they want a different weapon from everyone else, that would also put an ease on the economy.
I advocated for the removal of the SCAR, but far as I can see it exists because of OTA, but it also systematically makes itself a bit too OP. I mean, 40 or so damage per shot is a bit ridiculous, but I'm not going to bring in the argument of healthpools, because it's a worthless argument and non-applicable in every case for rebels, as not every rebel has the top of the line armor. A lot of them run tier 2 and maybe some run 3, where a lot of them can just run tier 1. It's too varied to define a pattern.
But the point is, that I do agree there should be less weapons, but if there aren't going to be, it doesn't make any sense for some weapons to just inexplicably be ridiculously strong for OOC reasons. It shoots the same damn caliber why the hell does an M4 do twice less damage than a SCAR?
 
The balancing in WN is very poor in my opinion, and the super bloated weapon pool doesn't do much to help this fact. I've talked about this a few times in a couple of discords, but I truly believe the root of the issue with this server's balancing starts with this weird obsession with not nerfing OTA. As it stands right now, your standard OWS has 150 HP and 150 AP. Back in the day, the best a rebel could muster was 100 HP and 50 AP. Obviously people saw how insane this disparity was, especially considering the gap in weaponry on-top of it, and as such ever since rebels have been playing a game of catch-up putting them in the state they are in now, where the best rebels can almost instantaneously kill CPs with a couple rounds and have leagues more armor.

I'll probably make a thread in the future regarding a more in-depth opinion on this matter, but I think if we do end up switching to the base HL2 weaponry it would be an amazing start towards fixing the awful state of the server weapon economy and a massive rebalance as a whole.
 
There are way to many weapons in the game, I'd say at max their should only be about 2 or 3 weapons per caliber with only slightly varying damage and stats numbers. Obviously the best weapons in each category should be the rarest and they should not be *that* much better. I'm taking like max 5 dmg difference. Also if we were to completely redo the weapons system, OTA weapons should be ever so *slightly* stronger than the majority in order to combat Vortigaunts within reason, usually it's 1 vort against an entire squad of OTA. The weakest weapon in the game should not be that far off from the best, tighten the spectrum. And for no reason should a weapon do 40 dmg with 1 bullet, that's insane.

We are going to have to go the unrealistic route if we want to make it balanced, this is a video game not real life. Nobody should be able to drop anybody in a matter of 2 seconds, that's just not fun.

And oh god please get rid of the magazine system or something. This is just my opinion, feel free to disagree.
 
It's terrible. To get a few things straight, I will admit that ARC CW and with our current magazine/ammo system does contribute onto why I and others aren't very pleased with it to put it nicely. However it is not the sole reason why I have disdain for it.

"Why is it so disliked?"
ARC CW doesn't feel as clean as our previous weapon addon we used. I'm sure people can agree on this only because of the reason we are so use to TFA throughout Willard's first two years But even after given several months of using ARC on the server, our opinion on it hasn't changed. And the magazine/ammo system we have doesn't make it easier for anyone to tolerate as it's completely inconvenient and redundant. I will not go into details regarding the mag/ammo, you can read that mess here.

Another issue is the massive weapon pool we have in the server. It leaves a lot of room for unbalance and let's be honest, we'll never be able to balance it all. Let's take Civil Protection players and Rebels as an example. (NOTE: Apparently I must clarify, this isn't a jab at anyone or faction. Just the guns.) Cops would never dream of fighting the Rebels at all. They become so scared knowing that they'll just lose, so instead of responding they let the OTA deploy. And even with the OTA, they can still lose. Rebels have such a huge variety of weapons to pick from that it's fucked.

Meanwhile, Civil Protection and OTA have restrictions imposed on them that we know will never be lifted because nobody wants to see a Civil Protection player wandering the streets with a M4A1 around. And even if they could be lifted, I rather not. We have tried to fix this issue with a specialized group (SSU/QRF) to at least try to be toe-to-toe with rebels but it never worked due to not enough units to deploy or simply because it takes too long to gear up. And by the time they do gear up to respond, it's either too late or they wind up losing as well. A small note to add that I can think of is that this massive weapon pool we have encourages players to grind instead of roleplay. So many times I've seen them flash their guns around that they grinded 12 hours for then they enter hibernation. Never do anything with that gun but got it anyways for boasting rights.

"What alternative is there? What solution do you have?"
For whatever reason, the re-uploaded TFA addons are a no-go. Decided by whoever. Personally, I do not mind. I trust their judgement and their decision not to go there. I am going to provide a solution that may kill two birds with one stone. We switch to the default weapons. Mind blown right? You're probably thinking, "BUT MUH GUNS! THAT'S SO STUPID WHY!?" Honestly if you play on a HL2RP server to only care about all the weapons you can get and only play to just get them, HL2RP ain't for you. The server should be about good quality roleplay first, not the items.

Back to my solution, the default weapons aren't truly that bad. The size of the weapon pool is tiny, perfect for balance between Civil Protection and Rebel players. Hell, it might even solve our constant deployment of OTA problem. It allows both sides to have a fighting chance without anyone complaining that their gun is bigger than theirs. I can understand that the textures of the default HL2 weapons are OUTDATED, but consider my solution to that problem: https://steamcommunity.com/sharedfiles/filedetails/?id=2035609495

This addon can be used so the weapons look more slick and it's honestly not bad at all. I heavily encourage management to please look into this and not shelve this discussion away. I know effort was done to get all these ARC CW working and I'm sure everyone appreciates it. If the imperfections of ARC CW are considered then maybe we can do a rebalance proposal and try to work with ARC CW instead of just shelving it off to the side as it may be easier. With that said, I go lie in way. In hopes for change. Maybe with those hopes crashing down later.
Make it arc9
 
Agreed, The Normal Hl2 Guns Have A decent balance, but i hate the smg stock in mmod, make it have the one where its a closed stock
 
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The balancing in WN is very poor in my opinion, and the super bloated weapon pool doesn't do much to help this fact. I've talked about this a few times in a couple of discords, but I truly believe the root of the issue with this server's balancing starts with this weird obsession with not nerfing OTA. As it stands right now, your standard OWS has 150 HP and 150 AP. Back in the day, the best a rebel could muster was 100 HP and 50 AP. Obviously people saw how insane this disparity was, especially considering the gap in weaponry on-top of it, and as such ever since rebels have been playing a game of catch-up putting them in the state they are in now, where the best rebels can almost instantaneously kill CPs with a couple rounds and have leagues more armor.

I'll probably make a thread in the future regarding a more in-depth opinion on this matter, but I think if we do end up switching to the base HL2 weaponry it would be an amazing start towards fixing the awful state of the server weapon economy and a massive rebalance as a whole.
The weapon economy is so bad I'd rather kill myself than pay for all those bullets
 
Tbh circumstantially I don't believe this is an issue (icly at least). Make the change back for V3 of course but yeah.
If anything I just don't see the point of having so many weapons when we're a roleplay server. I do think they are an issue as I believe they encourage a grinding mindset because somebody always wants that super cool op gun. And considering CPs are heavily restricted from using 80% of the guns (100% restricted from using rifles, we used them in the metro arc only because we're wandering around in a tunnel filled with rebels), it's crippling for the faction. I don't want CPs to rely on OTA 90% of the time and I prefer rebels and CPs to be mostly equal in terms of weapons. I'm sure rebels can agree that they don't want to fight a soldier who is a non-character with 150 hp/armor or 200 hp/armor.
 
If anything I just don't see the point of having so many weapons when we're a roleplay server. I do think they are an issue as I believe they encourage a grinding mindset because somebody always wants that super cool op gun. And considering CPs are heavily restricted from using 80% of the guns (100% restricted from using rifles, we used them in the metro arc only because we're wandering around in a tunnel filled with rebels), it's crippling for the faction. I don't want CPs to rely on OTA 90% of the time and I prefer rebels and CPs to be mostly equal in terms of weapons. I'm sure rebels can agree that they don't want to fight a soldier who is a non-character with 150 hp/armor or 200 hp/armor.
Agreed, I feel most people would just rather see a few CP's rolling around with an AKs and M4s rather than a full squad of OTA assuming they have access to them. I'm not apart of the cp faction, rather I'm a vort main, and even I can agree it would be frustrating, If I was a CP I'd prob want to give a shot at fighting the rebels. Rather than just retreating right away and handing the situation over to OTA. Obviously they all shouldn't be running assault rifles, but a few here and there I feel could help.

OTA should only be deployed in dire circumstances, metrocops should be equal to rebels. The same way a small squad of OTA should be equal to a free vort. Each side has their powerhouse. Now I understand that vorts don't have a deployment or restrictions when it comes to combat, that's why I would advocate perhaps more leniency when it comes to weapon choices for the CPs.
 
Agreed, I feel most people would just rather see a few CP's rolling around with an AKs and M4s rather than a full squad of OTA assuming they have access to them. I'm not apart of the cp faction, rather I'm a vort main, and even I can agree it would be frustrating, If I was a CP I'd prob want to give a shot at fighting the rebels. Rather than just retreating right away and handing the situation over to OTA. Obviously they all shouldn't be running assault rifles, but a few here and there I feel could help.

OTA should only be deployed in dire circumstances, metrocops should be equal to rebels. The same way a small squad of OTA should be equal to a free vort. Each side has their powerhouse. Now I understand that vorts don't have a deployment or restrictions when it comes to combat, that's why I would advocate perhaps more leniency when it comes to weapon choices for the CPs.
The issue before (Idk about nowadays) is that people very much disliked seeing CPs with assault rifles because they think it looks dumb or isn't appealing to the hl2 games where cops only have pistols and smgs. Meanwhile rebels armed like a fucking military. My stance is this, I just prefer to have SMGs be the end game. Not a very popular opinion maybe but I honestly prefer a more vanilla hl2rp system with weapons at this point. That's a personal take though. I know many won't agree. So if we want to compromise with ARC, all I can suggest is cutting down the weapon pool to having only a handful of weapons to choose from. Like maybe 2 assault rifles to choose from, 2-3 SMGs, 2-3 firearms, 1-2 shotguns, etc.
 
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