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Small Suggestions to Improve District Eight for Rebels.

alessiodoomboy

Radio Bob Approved
Joined
Mar 24, 2022
Messages
370
Some small suggestions to give rebels a bone or two on the new map, since many find it discouraging to play on given the small size of the slums and limited bases.

Suggestion One:
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Anything before this tunnel is considered the CZ rather than the IZ. Basically, don't charge people for being in these areas. Rebels will be able to hang out in these areas, and, provided they aren't doing anything else illegal (such as wearing armour for no reason), they won't be prosecuted. Essentially, it will work exactly like the slums of before in previous maps. This gives rebels breathing room whilst not encroaching from the city, and has no real downsides.

As a countermeasure, allow scanners to deploy into these areas to check them up and make sure they aren't getting up to too much mischief down there.

Suggestion Two:
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Remove some of the apartments in this apartment block from the union's clutches. Maybe some on the upper floors? The basic point is to allow rebels to base here, since it has access to the CZ (or, as it currently is, IZ) and has more than enough apartment blocks to spare. Considering how minimal the utility of apartments is to the roleplay of anyone else, handing over a few to rebels should not be too big of a deal, and would allow for a much easier time basing near/around the city, encouraging more undercover rebels. It will also give reasons for CPs to sweep through this building, which on the other side of the coin, encourages rebels to play around these bases smartly.

Suggestion Three:1684538925115.png
Add a few loot crates around here. These mainly help newer rebel players, so the negative effect on the economy would be minimal. On the other hand, they are essential for finding a foot in rebel RP and can also be useful to older characters making things.

On the otherhand, increase the rate spores levels increase (if this hasn't already been done since we switched off of V3). It shouldn't be too much of a problem given how this is a small part of the map, meaning it can be explored faster. This will discourage rebels from spending too much time here.

Also, move smugglers down here, since it'd be weird for them to be in the CZ.
 
All points seem good to me. Im willing to try it all and see how it goes. See what others think on it too.
 
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