Taliazure
Radio Bob Approved
- Joined
- Oct 17, 2021
- Messages
- 456
1 and 2 are cool and pleas doOK so I think we can all agree that the gun skill is currently somewhat useless outside S2RP scenarios which, currently, are somewhat rare. This results in people with 1 gun skill being as good at combat as someone with maxed gun skill. This sort of defeats the whole purpose of having a skill system in the first place. So, to fix this, I believe the gun skill should have an affect over S2K.
- Gun skill should affect weapon accuracy:
- If a character with gun skill 1 picks up an M4, they are just as deadly at medium to long range as someone with 30 gun skill in S2K.
- To fix this, gun accuracy cones should be larger for people with a lower gun skill.
- Gun skill should affect weapon recoil:
- If a character with gun skill 1 picks up an MP7, they can shoot it with the same amount of control at full auto as someone with 30 gun skill in S2K.
- To fix this, gun recoil intensity should be higher for people with a lower gun skill.
- Gun skill should affect the weapons which characters can use:
- Someone with zero experience shooting a gun can shoot high caliber firearms (such as semi-auto 12gauge shotguns, high caliber rifles, etc).
- To fix this, certain guns (such as 12gauge, high caliber rifles, etc) should fly out of the hands of a character who has too low of a gun skill to shoot it.
These changes will add a lot more depth to character building, and allow S2K mechanics to be tied to your character's abilities. This is an RP server, after all.
Number 3 is dumb af.