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Loot spawn reduction complain

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Sync

Minge Lead
Joined
Nov 9, 2019
Messages
169
Topic/subject: Loot spawn reduction
Whom it may concern: Citizens, Anti-Citizen
Summary: The lootspawns got reduced, I am unable to find any lootspawns in the outlands and they are heavily reduced in the city.
In depth analysis of the issue: The lootspawn reduction will make willard even more of a grind. Like it wasn't already hard enough to get one hatchet after 4 hours. Now it is three times longer.
A grind leads to win hungry players, bad roleplay etc.
Suggestion for improvement: Add more lootspawns, remove something else.
 
Exactly, lots of containers are removed and now grinding as a rebel character is harder than ever, there aren't as many as resource nodes and a regular rebel player can't grind the required components by only roleplaying.

We really need the old amount back, or at least similar.
 
RP only grind is just a meme. Not nearly enough opportunities with rp grind to facilitate efficient progress.
 
Already looking into this. But to sum it up, the Canals were never supposed to have loot besides GM spawned ones. It appears that philosophy had gone forgotten at one point and we had a canals filled with trash bags.

Each trash bag takes up two edicts. We have about 4000 edicts to work with. Every player, script, prop, entity, anything consists of edicts. A vehicle is 20 edicts for instance, while a dropped cigarette is 1 edict.

Once the server goes below a certain amount of edicts (1000) it will start breaking. Inventories will start glitching out, containers will start missing items, etc. Generally we want to keep the amount of edicts around 1500 or so. This requires a strict prop limit to be upheld, dropped items to be cleaned up, and excessive trash spawn points to be reduced. When having to choose between a functioning server and more loot, the choice for us is ultimately obvious.

We're already looking into this issue though and your call for more loot will not go unanswered. I'll leave this thread open for others to give input if they wish.
 
This will also bring rebel RP to a hold as people are unable to get the basic equipment to do anything, as there is nothing they can gather.
 
You might have to talk and trade with players!!!
 
This requires a strict prop limit to be upheld, dropped items to be cleaned up, and excessive trash spawn points to be reduced. When having to choose between a functioning server and more loot, the choice for us is ultimately obvious.

Screenshot 2023-08-11 182535.pngScreenshot 2023-08-11 182346.png

now tell me how many of you have ever seen these offices, or do you know where it even is on the map?
 
Closing this complaint.

We are aware as we were the ones going around cleaning everything up- until the cleanup process is finished the loot will be feeling a little lackluster with the Construction site being the main loot area. Docks and Outlands/Canals are both cleared out entirely at this time as we focus on sorting the City first and foremost.

This was also made clear on the guidelines page.
 
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