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change group locks

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cunt

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Sep 21, 2020
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change them from a combine lock to something else

they look out of place in the rebel zone
 
change them from a combine lock to something else

they look out of place in the rebel zone
Yea it doesn't make sense that the rebels have access to combine bio locks unless they are hacked?
 
Group locks aren't necessarily rebel-only, though. Topside stores use them as well.
Moreover, they look like Combine locks because it's easy to see if one is open or not. You could swap it out with a padlock, but it would be impossible to see if the lock is active or not.
 
Group locks aren't necessarily rebel-only, though. Topside stores use them as well.
Moreover, they look like Combine locks because it's easy to see if one is open or not. You could swap it out with a padlock, but it would be impossible to see if the lock is active or not.
doesn't matter if it's up top or not

shop owners wouldn't have access to combine locks
 
doesn't matter if it's up top or not

shop owners wouldn't have access to combine locks
Id say they would, because the Combine would probably like to have access to everywhere, including the insides of shops. Traditional locks with keys would make things more difficult for them to get access.

A quick fix for this immersion problem could be to make a new script with the padlock model instead of a combine lock but to keep the red/yellow/green light there. Kinda shlocky but a bit better
 
Id say they would, because the Combine would probably like to have access to everywhere, including the insides of shops. Traditional locks with keys would make things more difficult for them to get access.

A quick fix for this immersion problem could be to make a new script with the padlock model instead of a combine lock but to keep the red/yellow/green light there. Kinda shlocky but a bit better
they're combine locks that aren't accessible by the combine lol

eitherway, the padlock idea works even if it displays an 'unlocked', 'locked' notice in chat
 
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