- Joined
- Jul 3, 2021
- Messages
- 131
- Thread Author
- #1
I believe that Willard's staff team is dedicated to enforcing the server's rules and are very proactive in their jobs. However, I think that they are very excessive with their ban timeframes, and they excessively ban players in general. Please note that I am not making this out of frustration with my own ban; I am simply pointing out what I believe is wrong.
I am deciding to speak out on an issue that I have noticed here in Willard Networks that I believe has gone on for quite some time, and it needs to be addressed amongst the staff team and the way they handle punishments to players. On several occasions, I believe Willard staff has unnecessarily banned players & given out excessive ban timeframes for those that were justified. In the past few months, I have been actively playing on Willard Networks; I have witnessed and been a part of several ban waves that have hit the server, often with the staff team banning multiple players at once for extended periods.
Please note these are the only screenshots I have collected in my time on Willard Networks and do not represent an accurate scale of how many players have been banned in the timeframe I have been on the server. It is way more than this.
Example (Not all logs provided; I believe this ban wave had 12 players give or take)

A ban wave of about 12 or more players hit Willard which pretty much wiped out the entire rebel underground. All players originally received bans of 90 days OR LONGER for a "chip loop" which none of them had any idea was against the rules. It wasn't even implemented into the server rules until after the ban wave, and even so, a lot of players were confused about WHY they were banned in the first place. The problem came from a lack of proper oversight from Willard Staff and Developers for not noticing it OR informing players NOT to sell medical items to the NPC vendor for a profit (which is the entire point of collecting or crafting those items and selling them to the vendor?)
They eventually came to the conclusion that their decision was either wrong, impulsive, excessive, or a combination of the three and went through unbanning or reducing a majority of the players they banned in this wave.
Example:

5 players including myself were banned for a month for metagaming. A ban MAY be warranted as punishment but for a month? That is excessive for metagaming. Why so harsh? Could you, not PM the players and inform them of their wrongdoing? Could you not give a shorter ban timeframe of maybe 2 weeks? Why are players with no ban or bad server records getting month-long bans for a minor offense? There is no reason to ban players for that long over a rather minor offense in which no other players were hurt, PK'ed, or otherwise.
They have already reduced one of these bans because the player was new. This shouldn't have happened from the get-go of this wave anyway.
Example:

ItsLiam was recently banned for 3 months for grabbing items from a vending machine without roleplaying it when no other players were around. How is that NOT excessive? I have seen this done multiple times by both players and staff members roleplaying with people around.
(This is according to Liam and I do not know the full details of the situation)
The point I am trying to make is that the Willard Networks staff team outright bans people for offenses, for EXTENSIVE periods of time for even the smallest thing. Their actions oftentimes seem VERY IMPULSIVE when they do conduct these bans, and they do not think of the bigger picture when banning multiple people for long amounts of time, including KEY players for certain factions.
Since I joined in the past few months it seems that with every ban wave, the underground scene becomes more dead. Players get banned for months and are no longer around and find a new community or game to play. Who wants to come back and play after something that unfair? It's not like these guys are exploiting, cheating, or any other forms of malicious behavior to warrant these long bans. Since I've joined I would say that over 90% of the underground rebel mains have either been banned or PK'ed, leaving the entire rebel scene dead. This in turn makes everything boring because now CP has no rebels to fight, meaning they don't log on. Now there are never enough CPs to commit crimes. Do you see the domino effect here?
Another thing I want to add is that staff goes in and unbans or reduces a lot of these bans AFTER THE FACT. This goes to show that they impulsively ban before having all the facts of the situation or realize they made a mistake later on which they never should've done.
In my opinion, this is a serious problem that needs to be addressed, and I'd like to hear feedback about it.
I am deciding to speak out on an issue that I have noticed here in Willard Networks that I believe has gone on for quite some time, and it needs to be addressed amongst the staff team and the way they handle punishments to players. On several occasions, I believe Willard staff has unnecessarily banned players & given out excessive ban timeframes for those that were justified. In the past few months, I have been actively playing on Willard Networks; I have witnessed and been a part of several ban waves that have hit the server, often with the staff team banning multiple players at once for extended periods.
Please note these are the only screenshots I have collected in my time on Willard Networks and do not represent an accurate scale of how many players have been banned in the timeframe I have been on the server. It is way more than this.
Example (Not all logs provided; I believe this ban wave had 12 players give or take)

A ban wave of about 12 or more players hit Willard which pretty much wiped out the entire rebel underground. All players originally received bans of 90 days OR LONGER for a "chip loop" which none of them had any idea was against the rules. It wasn't even implemented into the server rules until after the ban wave, and even so, a lot of players were confused about WHY they were banned in the first place. The problem came from a lack of proper oversight from Willard Staff and Developers for not noticing it OR informing players NOT to sell medical items to the NPC vendor for a profit (which is the entire point of collecting or crafting those items and selling them to the vendor?)
They eventually came to the conclusion that their decision was either wrong, impulsive, excessive, or a combination of the three and went through unbanning or reducing a majority of the players they banned in this wave.
Example:

5 players including myself were banned for a month for metagaming. A ban MAY be warranted as punishment but for a month? That is excessive for metagaming. Why so harsh? Could you, not PM the players and inform them of their wrongdoing? Could you not give a shorter ban timeframe of maybe 2 weeks? Why are players with no ban or bad server records getting month-long bans for a minor offense? There is no reason to ban players for that long over a rather minor offense in which no other players were hurt, PK'ed, or otherwise.
They have already reduced one of these bans because the player was new. This shouldn't have happened from the get-go of this wave anyway.
Example:

ItsLiam was recently banned for 3 months for grabbing items from a vending machine without roleplaying it when no other players were around. How is that NOT excessive? I have seen this done multiple times by both players and staff members roleplaying with people around.
(This is according to Liam and I do not know the full details of the situation)
The point I am trying to make is that the Willard Networks staff team outright bans people for offenses, for EXTENSIVE periods of time for even the smallest thing. Their actions oftentimes seem VERY IMPULSIVE when they do conduct these bans, and they do not think of the bigger picture when banning multiple people for long amounts of time, including KEY players for certain factions.
Since I joined in the past few months it seems that with every ban wave, the underground scene becomes more dead. Players get banned for months and are no longer around and find a new community or game to play. Who wants to come back and play after something that unfair? It's not like these guys are exploiting, cheating, or any other forms of malicious behavior to warrant these long bans. Since I've joined I would say that over 90% of the underground rebel mains have either been banned or PK'ed, leaving the entire rebel scene dead. This in turn makes everything boring because now CP has no rebels to fight, meaning they don't log on. Now there are never enough CPs to commit crimes. Do you see the domino effect here?
Another thing I want to add is that staff goes in and unbans or reduces a lot of these bans AFTER THE FACT. This goes to show that they impulsively ban before having all the facts of the situation or realize they made a mistake later on which they never should've done.
In my opinion, this is a serious problem that needs to be addressed, and I'd like to hear feedback about it.
Attachments
Last edited:

