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Accepted Suggestion: Adjustment to Vitals (Hunger, thirst, health)

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Don't have a toxicity mechanic, unneeded dev time / hellish, encouraging people to basically just afk to get rid of the effects. Probably just debuffs
If there isn’t already one, add a med that purges toxicity from your body.
Also if you AFK instead of RPing your illness you’re lame.
 
Perhaps over-eating should also provide debuffs, a balanced diet would be wonderful. (rewarded with keeping healthy ratio)

this reward could backfire if you find yourself in dire straits and without food/water.
 
I will accept this for now but the idea behind the delicate balance of vital and annoyance is hard to balance especially in a gamemode such as hl2rp which is very slow by nature compared to... many other survival games where hunger and thirst is a core mechanic.

With some existing mechanics such as debuffs, we could look into adding further mechanics or potentially reworking it all.

Implementation date is TBD.
 
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