- Joined
- Jul 11, 2021
- Messages
- 190
- Thread Author
- #1
Yo
Lets brainstorm a bit guys. CityRP was kinda dead in V2. We got some answers in V3 for it but IMO, we still need some stuff to do, whatever it might be.
One of my Ideas was, giving Citizen/Workers more options with their SC and Credits. At some point both get useless, you just spend credits for the sake of it or litreally convert it in some sort of Rebel gear. There is a skill tree we will have in V3, which is really nice for progession and long term goals for a character. But character progession needs more juice, may be it Credits/SC/Skills or whatever (not counting RP)
So imagine this:
1. Getting a Tier up as a citizen isn't just reaching some sort of points. It should be ceremony, Propaganda and more.
Either it gets announced in the TV or there is a little event in the plaza. It has to be more special, giving character recognition, making it more difficult for Rebels to Larp as loyalist etc.
2. If you aren't high enough in the Loyalist ladder, (which should be more difficult to reach) You HAVE TO WORK. There should be a note in your data, which shows when you last signed up for a workshift or similar. The Union wants a working cog, not a free loader/mouth to feed or potential anti citizen. Observing citizen and being the Big Brother should be the main focus. CP should let the people work, make it hard for them, use them, so the city works.
3. Automated workshifts if no CWU workers are online or aren't hosting one. There should be a seperate area where Dispatch/GMs/etc. could announce a workshift (near or in warehouse) With CP/Dispatch have oversight, they can burn trash, use the fabricators for recycling, do cleanup in the city and whatnot. As a CWU main, I can say, many people get burned out, stop doing workshifts, that would combat it and give CityRP more stuff to do.
4. Make the slums more accesable for loyalists without them getting punished. As a citizen, you feel caged sometimes, you get in trouble for stepping out of the "Loyalist" area. May it be CP looking down on you or the danger of getting mugged in the slums. There should be more freedom in access for such areas. It would benefit both sides of RP, rebels and loyalists. As a slummer you have to be more careful of your actions, you shouldn't assume that everybody in the slums is like minded. As for loyalists it would open up more RP potential.
5. Making vortigaunts life easier inside the city and giving them more freedom. Many times you see Vort players ignore the city, since there is nothing to do for them. Literally, what can they do there.
They either get ignored by others or bothered.
These are just some Ideas, if you got some share it. Would be cool if we can revive CityRP a lil more.
Lets brainstorm a bit guys. CityRP was kinda dead in V2. We got some answers in V3 for it but IMO, we still need some stuff to do, whatever it might be.
One of my Ideas was, giving Citizen/Workers more options with their SC and Credits. At some point both get useless, you just spend credits for the sake of it or litreally convert it in some sort of Rebel gear. There is a skill tree we will have in V3, which is really nice for progession and long term goals for a character. But character progession needs more juice, may be it Credits/SC/Skills or whatever (not counting RP)
So imagine this:
1. Getting a Tier up as a citizen isn't just reaching some sort of points. It should be ceremony, Propaganda and more.
Either it gets announced in the TV or there is a little event in the plaza. It has to be more special, giving character recognition, making it more difficult for Rebels to Larp as loyalist etc.
2. If you aren't high enough in the Loyalist ladder, (which should be more difficult to reach) You HAVE TO WORK. There should be a note in your data, which shows when you last signed up for a workshift or similar. The Union wants a working cog, not a free loader/mouth to feed or potential anti citizen. Observing citizen and being the Big Brother should be the main focus. CP should let the people work, make it hard for them, use them, so the city works.
3. Automated workshifts if no CWU workers are online or aren't hosting one. There should be a seperate area where Dispatch/GMs/etc. could announce a workshift (near or in warehouse) With CP/Dispatch have oversight, they can burn trash, use the fabricators for recycling, do cleanup in the city and whatnot. As a CWU main, I can say, many people get burned out, stop doing workshifts, that would combat it and give CityRP more stuff to do.
4. Make the slums more accesable for loyalists without them getting punished. As a citizen, you feel caged sometimes, you get in trouble for stepping out of the "Loyalist" area. May it be CP looking down on you or the danger of getting mugged in the slums. There should be more freedom in access for such areas. It would benefit both sides of RP, rebels and loyalists. As a slummer you have to be more careful of your actions, you shouldn't assume that everybody in the slums is like minded. As for loyalists it would open up more RP potential.
5. Making vortigaunts life easier inside the city and giving them more freedom. Many times you see Vort players ignore the city, since there is nothing to do for them. Literally, what can they do there.
These are just some Ideas, if you got some share it. Would be cool if we can revive CityRP a lil more.