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  1. Atle

    looks like a pineapple

    looks like a pineapple
  2. Atle

    Official Devblog #21 - Animation view, attributes, misc, BETA changelog

    Devblog #21 - Animation view, attributes, misc, BETA changelog Thanks to the developers for their fantastic work and support! Now that we've completed our first BETA we've identified a handful of bugs and have successfully fixed them, all thanks to the helping participation of everyone here...
  3. Atle

    :approve:

    :approve:
  4. Atle

    Official Devblog #20 - Housing/shops, TBC additions, new admin tools

    Devblog #20 - Housing/shops, TBC additions, new admin tools Thanks to @Fruity and @Gr4Ss for writing todays devblog! As you all know, next weekend we are having our first Open Beta. We’re fully preparing for it, with the main server re-setup and planning having started. These past few days...
  5. Atle

    dumb

    dumb
  6. Atle

    :smug:

    :smug:
  7. Atle

    i

    i
  8. Atle

    Official Devblog #19 - Smuggling, stacking, stashes, forum linking

    Devblog #19 - Smuggling, Stacking, Stashes, Forum linking Thanks to @Gr4Ss for writing todays devblog! As you all are aware, we had only a couple of big points left on our roadmap towards the re-launch. Apartment & Shop System, Smuggling and the Open Betas, in that order… For those who have...
  9. Atle

    :smug:

    :smug:
  10. Atle

    :smug:

    :smug:
  11. Atle

    :smug:

    :smug:
  12. Atle

    :smug:

    :smug:
  13. Atle

    :smug:

    :smug:
  14. Atle

    :smug:

    :smug:
  15. Atle

    Official Devblog #18 - Gas 2.0, Skills Rework, CP Suits, Admin ESP

    Devblog #18 - Gas 2.0, Skills Rework, CP Suits, Admin ESP Todays devblog is written by @Gr4Ss so sit back with a nice cup of tea and enjoy a detailed read! Screen overlay and overall UI (sped up to 1 minute = 0.3 seconds) The original ‘gas plugin’ dates back nearly 8 years by now, and in...
  16. Atle

    Official Devblog #17 - Workshifts, waypoints, permits, hunting, changelog

    Devblog #17 - Workshifts, waypoints, permits, hunting & changelog New exciting mechanics afloat! There’s been quite a lot of small-ish additions made and it’d be impossible to show all of them with pictures etc, instead I’ve opted to summarize them at the end in a changelog with all the new...
  17. Atle

    Official Devblog #16 - Models, models & more models!

    Devblog #16 - Models, models & more models! Made by the incredibly talented team of @adi. @PouchyBoi and @blackout Originally I was gonna post a devblog with quite a few code showcases but I thought it best to split it up and have one for next weekend as well. Todays devblog is dedicated to...
  18. Atle

    Official Devblog #15 - CITY 24 V3

    Devblog #15 - CITY 24 V3 Based on V2, 90% of its original layout is remade from scratch with the force of a bulldozer Here it is! After many hours of toil and hardship fighting with the old Source Engine I’m happy to announce City 24 V3 is finally arriving at all of our doorstep with the...
  19. Atle

    Official Devblog #14 - ROADMAP, CONCEPT, SKILLS OVERHAUL, COMPATIBILITY

    - Updated roadmap with changes tied to this update https://willard.network/forums/threads/roadmap.1413/ - Updated both char creation & skills UI to show Barteringwill no longer be tied to levels and instead will be attached to more permits
  20. Atle

    Official Devblog #14 - ROADMAP, CONCEPT, SKILLS OVERHAUL, COMPATIBILITY

    CHANGELOG #14 - ROADMAP, CONCEPT, SKILLS, COMPATIBILITY Roadmap, our concept, skills overhaul, compatibility and misc updates This is our first development blog of this bumpy start to the new year! Here’s our development roadmap to showcase incoming changes and updates coming our way. I’ll be...
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