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  1. Atle

    Official Devblog #32 - The Galunga Update

    Vortigaunt players rejoice! The long awaited galunga update is finally here, you've been incredibly patient and we've known for a long time galungas needed some extra TLC. Thanks to the talented @Naast who's pulled in the effort and conjured magic before our eyes to deliver galungas their...
  2. Atle

    Official Devblog #31 - Vort models, shop simplification update, overflows

    @kawasaniac has pulled off yet another amazing job fleshing out vorts further with a new model update! The vort update comes with a set of tattoos, hats, a belt, couple new uniforms and trousers (gasp) The tattoos are inspired by tribal art and come in various iterations, including glowing...
  3. Atle

    Official Willard Game Plan

    Willard Game Plan I'd like to share with everyone a "broad stroke" view of our long-term development plans. Below you can see a couple of cards with updates we're either working on or have on our todo list. In-between there'll be other additions/updates, these listed are the more "broad" ones...
  4. Atle

    Official Model Update Part 1

    It’s been a while since we’ve last updated our civilian models, so it is well within time we present something! I’m happy to say, thanks to @kawasaniac who’s been working away like a machine these last days, that we finally have an update ready. This will be part 1 of 2, we intend to do another...
  5. Atle

    Official Devblog #28 - City 24 V4

    Plaza remains largely the same with a few shop additions, access points and quality of life improvements. 🟩Added open/closed signs to all shops 🟩Grate opening up below to the underground 🟩Mini CP checkpoint now has a tunnel leading up to the Nexus 🟩A CWU "front desk" shutter allowing a street...
  6. Atle

    Info Christmas Break & Bob Store!

    Tally-ho! Informing everyone early we’ll be launching a well deserved 3 week Christmas break from December 13th to January 2nd 2022, exactly 1 month from today. During this time some of us will be focused on OOC cleanup, development work, catching up on lore and setting up an overarching...
  7. Atle

    Official Devblog #25 - Balance Overhaul, Mouth anims, Quiet Movements, Shortcuts

    Devblog #25 - Balance Overhaul, Mouth Anims, Quiet Movements, Shortcuts Significant balance updates took place this update, a lot of time was spent reducing the overall grind feel, allowing for a much improved player experience. Spreadsheets, anyone? Starting with Crafting, we have spent...
  8. Atle

    Official Devblog #24 - Drugs, Attachments, Quality of life

    Devblog #24 - Drugs, Attachments, Quality of life Welcome @Robert and @Aspect to the Development team! We've added a collection of drug items designed to work as short-term attribute boosters but usually at the cost of other attributes when used. They're generally made to be more powerful...
  9. Atle

    Official Devblog #22 - Grenades, Cigarettes, Masks, Ambient

    Devblog #22 - Grenades, Cigarettes, Masks, Ambient Big ol'thanks to the Developers as usual for their amazing content! Some of you may already be aware of most of this devblogs content as much of it is already in the server but to catch up since then I’ve listed the larger changes below. Thanks...
  10. Atle

    Official Devblog #21 - Animation view, attributes, misc, BETA changelog

    Devblog #21 - Animation view, attributes, misc, BETA changelog Thanks to the developers for their fantastic work and support! Now that we've completed our first BETA we've identified a handful of bugs and have successfully fixed them, all thanks to the helping participation of everyone here...
  11. Atle

    Official Devblog #20 - Housing/shops, TBC additions, new admin tools

    Devblog #20 - Housing/shops, TBC additions, new admin tools Thanks to @Fruity and @Gr4Ss for writing todays devblog! As you all know, next weekend we are having our first Open Beta. We’re fully preparing for it, with the main server re-setup and planning having started. These past few days...
  12. Atle

    Official Devblog #19 - Smuggling, stacking, stashes, forum linking

    Devblog #19 - Smuggling, Stacking, Stashes, Forum linking Thanks to @Gr4Ss for writing todays devblog! As you all are aware, we had only a couple of big points left on our roadmap towards the re-launch. Apartment & Shop System, Smuggling and the Open Betas, in that order… For those who have...
  13. Atle

    Official Devblog #18 - Gas 2.0, Skills Rework, CP Suits, Admin ESP

    Devblog #18 - Gas 2.0, Skills Rework, CP Suits, Admin ESP Todays devblog is written by @Gr4Ss so sit back with a nice cup of tea and enjoy a detailed read! Screen overlay and overall UI (sped up to 1 minute = 0.3 seconds) The original ‘gas plugin’ dates back nearly 8 years by now, and in...
  14. Atle

    Official Devblog #17 - Workshifts, waypoints, permits, hunting, changelog

    Devblog #17 - Workshifts, waypoints, permits, hunting & changelog New exciting mechanics afloat! There’s been quite a lot of small-ish additions made and it’d be impossible to show all of them with pictures etc, instead I’ve opted to summarize them at the end in a changelog with all the new...
  15. Atle

    Official Devblog #16 - Models, models & more models!

    Devblog #16 - Models, models & more models! Made by the incredibly talented team of @adi. @PouchyBoi and @blackout Originally I was gonna post a devblog with quite a few code showcases but I thought it best to split it up and have one for next weekend as well. Todays devblog is dedicated to...
  16. Atle

    Official Devblog #15 - CITY 24 V3

    Devblog #15 - CITY 24 V3 Based on V2, 90% of its original layout is remade from scratch with the force of a bulldozer Here it is! After many hours of toil and hardship fighting with the old Source Engine I’m happy to announce City 24 V3 is finally arriving at all of our doorstep with the...
  17. Atle

    Official Devblog #14 - ROADMAP, CONCEPT, SKILLS OVERHAUL, COMPATIBILITY

    CHANGELOG #14 - ROADMAP, CONCEPT, SKILLS, COMPATIBILITY Roadmap, our concept, skills overhaul, compatibility and misc updates This is our first development blog of this bumpy start to the new year! Here’s our development roadmap to showcase incoming changes and updates coming our way. I’ll be...
  18. Atle

    Guide WN Credits Transactions Guide

    Simple Credits Guide How does the WN credit transaction system work? There's two ways of sending credits, via a Citizen Terminal or via use of a POS Terminal item. Where are credits stored? Credits (money) are stored on your personal Identity Card. The Identity card is your personal ID...
  19. Atle

    Guide WN Medical System

    Simple Medicine Guide How does the WN medical system work? 1) Skill level This displays your current medicine skill level. Once you reach 1000 XP you gain a level. Each level improves your healing abilities (more on that further down). 2) Boosted levels Determined by the attributes you...
  20. Atle

    Official Devblog #12 - In-game groups, currency overhaul, litterature, cameras, updated cp models

    DEVBLOG #12 This is it folks, ALMOST THERE! We approach the day we’ve been looking forward to. We primarily only have bug fixes left! We’ll be entering closed beta for our Gamemasters/Mods to discover initial bugs, followed by a public stress test once closed beta is over and done with. We’ll...
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