8 - 1 seems fine with it and if people are for RPed out deaths and their characters to have a chance of surviving the near death encounters most people will be for it.
If you aren't going to listen or provide a sufficent replacement, you aren't helping yourself, me or this community. There...
While that is true, you do understand that the rolling isn't constant? It's a toggleable by admins that are planned during events like workshifts, expeditions for eaching certain zones, etc.
(I'm sorry if I haven't planned it out on the main thread., I'll elaborate there on)
GMs would manually...
The Virgin "City RPer" vs the chad SS enjoyer.
Seriously though, so much happens in a few minutes, actual conflict, a formible foe against the Combine? Actual story.
Since when did HL2RP actually become fun?
Added a new suggestion based off the automated /me system. This feels like an appropriate solution to the whole "quantity over quality" issue with it.
Similar to DnD, you would have attribute rolls based on the task at hand. Search for something and it'll roll a perception d20, etc. It'll be a...
The rolls wouldn't affect the battle itself, it just turns out the results of your injuries. GMs would watch silently assessing shots, character stats and equipment.
If your being treated by a medical professional, they can simply roll a d20 medical roll and their attributes for said medical...
Personally, viewing from both sides it does make sense that RP can be hyper-inflated via /mes that are purely automated.
However, I also agree that this is a GMOD server, not a DOSBOX Terminal, We should be able to interact with the world around us and actually have effects and consequences for...
*** The rebel begins to punch with all it's might with it's bionic arm, It immediatley shattered into pieces like a light up LEGO starwars ship.
[epic robot arm | has...] yells "FUC-"
Probably some of the major meta-changing suggestions here will be disapproved of, but here some that might be interesting to look into and add.
The intention are for these to be prioritized and added in as soon as possible with the intent to flesh out the main playerbase's experience. Being...
Agreed, though I feel like the CityRP is more or less dull to me due to a lack of things to do (at least as a regular civvie), leading most new players into being more rebel like.
Maybe a good solution would be having a session based system, have it closed until a certain time and prep GMs...
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