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What are your ideas and dreams for HL2RP

emmet

Active member
Joined
Nov 16, 2021
Messages
257
Hi guys. This is just a thread I made out of pure curiosity. What are some of your character ideas, dreams and what you plan to achieve while being in this community?

And lastly, do you have anything you'd like to suggest to a hl2 roleplayer veteran like me who's new to this community?

Discuss.
 
My dream is to overthrow Atle and his staff team while assuming dictatorial powers on Willard Networks and get Merlin to act as my leg stool.
 
My dream is to overthrow Atle and his staff team while assuming dictatorial powers on Willard Networks and get Merlin to act as my leg stool.
Big dream you have there. Do you think you have the balls to do it? My dream is to just have the cp whitelist and have fun in rp. Thats it
 
The world map is one thing that brought a lot of us together. The idea to have a fresh, living world breathing with things to look into that links in with server and game lore with customised takes, where nothing will always be the same and is also highly player contributed. That's a first step I've wanted to achieve with an HL2RP community for a long time was to conglomerate ideas together. It marks a step for having a unified view to a degree, though ofcourse not everyone is a supporter of such - but it was a big step forward.

But one thing I see Half Life 2 Roleplay doing more than anything is leaving behind the City RP a bit. Many will say it's controversial, but I see City RP as the hub of all of what I said above, while things like Short Stories and episodic arcs on event servers or D&D like sessions with world map and such are the key future to how City RP is fundamentally shaped. Basically the way I see HL2RP is "do what ever the hell you want", though obviously there'll be definite challenge to overcome and with an obvious needed setting that differs from the norm.

Biggest problem is manpower, resources and the will for folks that actually want to put their time into it.

I had a character who was a Civil Protection unit who was a bit grizzly but deep down cared for the little people (he's PK'd now), I've got a French Overseer who's a French Hyper-Republican enthusiast from City Thirteen in Paris (still alive) and an alien grunt that got blown apart into smithereens due to a grenade (PK'd too.)

I've been playing the Serious RP environment since Catalyst Gaming in 2012 and watched it shift over the years. Though my best take is wanting to leave something worthwhile before, inevitably, we all move on with life and one day re-watch the memories of the things we took part in.
 
I dream of a world where all servers are in the same timeline and the same universe, and they all work together to share lore and resources in order to create a world that actually feels dynamic.

Imagine actual relocations - you'd join another server.
Or some big world leader meeting where the CAs from 6 different servers on 6 different cities or something join the same server to have a meeting.
Or some cross-server resistance organization
Or a dedicated nova prospekt server that connects to all the other servers
Or global broadcasts that play simultaneously on all servers
Or some sort of cross-city trading system for the CWU

Shit like that. I think that'd be sick.
But what servers do instead is compete against one another and cause endless drama. Truly saddening.
 
I dream of a world where all servers are in the same timeline and the same universe, and they all work together to share lore and resources in order to create a world that actually feels dynamic.

Imagine actual relocations - you'd join another server.
Or some big world leader meeting where the CAs from 6 different servers on 6 different cities or something join the same server to have a meeting.
Or some cross-server resistance organization
Or a dedicated nova prospekt server that connects to all the other servers
Or global broadcasts that play simultaneously on all servers
Or some sort of cross-city trading system for the CWU

Shit like that. I think that'd be sick.
But what servers do instead is compete against one another and cause endless drama. Truly saddening.
Yeah. Like for example, I'm from nebulous and it would be interesting to see people from there come up here to rp all together.
The world map is one thing that brought a lot of us together. The idea to have a fresh, living world breathing with things to look into that links in with server and game lore with customised takes, where nothing will always be the same and is also highly player contributed. That's a first step I've wanted to achieve with an HL2RP community for a long time was to conglomerate ideas together. It marks a step for having a unified view to a degree, though ofcourse not everyone is a supporter of such - but it was a big step forward.

But one thing I see Half Life 2 Roleplay doing more than anything is leaving behind the City RP a bit. Many will say it's controversial, but I see City RP as the hub of all of what I said above, while things like Short Stories and episodic arcs on event servers or D&D like sessions with world map and such are the key future to how City RP is fundamentally shaped. Basically the way I see HL2RP is "do what ever the hell you want", though obviously there'll be definite challenge to overcome and with an obvious needed setting that differs from the norm.

Biggest problem is manpower, resources and the will for folks that actually want to put their time into it.

I had a character who was a Civil Protection unit who was a bit grizzly but deep down cared for the little people (he's PK'd now), I've got a French Overseer who's a French Hyper-Republican enthusiast from City Thirteen in Paris (still alive) and an alien grunt that got blown apart into smithereens due to a grenade (PK'd too.)

I've been playing the Serious RP environment since Catalyst Gaming in 2012 and watched it shift over the years. Though my best take is wanting to leave something worthwhile before, inevitably, we all move on with life and one day re-watch the memories of the things we took part in.
CityRP is what headstaff and the community should cater to the most. It is the majority of the playerbase, it is and always will be.

As for my ideas, I just want an everyday joe kinda CP who isnt inherently evil or good. He is just pure neutral.
 
Yeah. Like for example, I'm from nebulous and it would be interesting to see people from there come up here to rp all together.

CityRP is what headstaff and the community should cater to the most. It is the majority of the playerbase, it is and always will be.

As for my ideas, I just want an everyday joe kinda CP who isnt inherently evil or good. He is just pure neutral.

Are u the same dingus that exists on neb?

If so I'm Hunk I think I've rped with u before
 
OTA to be a truly feared faction. Not just staff and players going “Oh fuck off OTA we don’t want you here right now”. I want OTA to be an extremely rare sight without completely disallowing players to play the faction they enjoy.

I want rebels to have a good community of players playing it (in terms of attitude not skill idc about skill) I want rebels to have semi-easy access to low tier weapons while having the ability to save up for a more powerful weapon and better armour.
I want rebels to stand against OTA head on and not die instantly.

I should probably say I’m not gonna turn this into an OTA orientated discussion, I’m just giving my response to the original post. I ask you don’t reply to this with some crap like “too bad OTA are over powered” or “OTA shouldn’t even be a thing”. We have a CCC thread just for that. Thank you
 
The world map is one thing that brought a lot of us together. The idea to have a fresh, living world breathing with things to look into that links in with server and game lore with customised takes, where nothing will always be the same and is also highly player contributed. That's a first step I've wanted to achieve with an HL2RP community for a long time was to conglomerate ideas together. It marks a step for having a unified view to a degree, though ofcourse not everyone is a supporter of such - but it was a big step forward.

But one thing I see Half Life 2 Roleplay doing more than anything is leaving behind the City RP a bit. Many will say it's controversial, but I see City RP as the hub of all of what I said above, while things like Short Stories and episodic arcs on event servers or D&D like sessions with world map and such are the key future to how City RP is fundamentally shaped. Basically the way I see HL2RP is "do what ever the hell you want", though obviously there'll be definite challenge to overcome and with an obvious needed setting that differs from the norm.

Biggest problem is manpower, resources and the will for folks that actually want to put their time into it.

I had a character who was a Civil Protection unit who was a bit grizzly but deep down cared for the little people (he's PK'd now), I've got a French Overseer who's a French Hyper-Republican enthusiast from City Thirteen in Paris (still alive) and an alien grunt that got blown apart into smithereens due to a grenade (PK'd too.)

I've been playing the Serious RP environment since Catalyst Gaming in 2012 and watched it shift over the years. Though my best take is wanting to leave something worthwhile before, inevitably, we all move on with life and one day re-watch the memories of the things we took part in.



Agreed, though I feel like the CityRP is more or less dull to me due to a lack of things to do (at least as a regular civvie), leading most new players into being more rebel like.



Maybe a good solution would be having a session based system, have it closed until a certain time and prep GMs for preplanned events that were built on past sessions from the players.

Feels like it's already a thing with the shop fire thing, so it wouldn't be too hard.
 
I dream of a world where all servers are in the same timeline and the same universe, and they all work together to share lore and resources in order to create a world that actually feels dynamic.

Imagine actual relocations - you'd join another server.
Or some big world leader meeting where the CAs from 6 different servers on 6 different cities or something join the same server to have a meeting.
Or some cross-server resistance organization
Or a dedicated nova prospekt server that connects to all the other servers
Or global broadcasts that play simultaneously on all servers
Or some sort of cross-city trading system for the CWU

Shit like that. I think that'd be sick.
But what servers do instead is compete against one another and cause endless drama. Truly saddening.
Ngl that’s be a hell of a project for something like S&box. One day a global uprising happens. I’d shit.


I dream of a world where all servers are in the same timeline and the same universe, and they all work together to share lore and resources in order to create a world that actually feels dynamic.

Imagine actual relocations - you'd join another server.
Or some big world leader meeting where the CAs from 6 different servers on 6 different cities or something join the same server to have a meeting.
Or some cross-server resistance organization
Or a dedicated nova prospekt server that connects to all the other servers
Or global broadcasts that play simultaneously on all servers
Or some sort of cross-city trading system for the CWU

Shit like that. I think that'd be sick.
But what servers do instead is compete against one another and cause endless drama. Truly saddening.
I love the world map and really hope that we see the london shit change stuff
 
I dream of a world where all servers are in the same timeline and the same universe, and they all work together to share lore and resources in order to create a world that actually feels dynamic.

Imagine actual relocations - you'd join another server.
Or some big world leader meeting where the CAs from 6 different servers on 6 different cities or something join the same server to have a meeting.
Or some cross-server resistance organization
Or a dedicated nova prospekt server that connects to all the other servers
Or global broadcasts that play simultaneously on all servers
Or some sort of cross-city trading system for the CWU

Shit like that. I think that'd be sick.
But what servers do instead is compete against one another and cause endless drama. Truly saddening.
Unironiclly have wanted this forever.
 
Get past old stereotypes and try new things. Innovate, expand, create. HL2RP is such a subpar roleplay medium that's really put to shame by 99% of the other gaming communities out there. Competitiveness is hard to balance with creative freedom. It's incredibly hard to change mindsets.
 
Competitiveness is hard to balance with creative freedom.

The most crippling thing about CityRP is that the difference between what 'combine' and 'rebel' players need to feel satisfied in an RP scenario are so diametrically opposed that it creates a lot of drama.

A rebel player can feel satisfied simply by escaping to see another day, whether or not their 'goal' has been reached. A combine player, by contrast, can really only feel satisfied by stopping that scheme - which usually means the death of whomever is behind it. Just letting a rebel get away leaves you with the nagging feeling "they're just going to do it again tomorrow anyway".

Likewise rebels are stuck in an infinite loop of trying to make an impact - sure the personal stories are great to tell but you also can't let them bomb half the map and leave RP hubs out of commission for weeks and weeks at a time.

All of the issues I've seen across every community still exist here in spades, because they're inherent to HL2RP CityRP itself.
 
The most crippling thing about CityRP is that the difference between what 'combine' and 'rebel' players need to feel satisfied in an RP scenario are so diametrically opposed that it creates a lot of drama.

A rebel player can feel satisfied simply by escaping to see another day, whether or not their 'goal' has been reached. A combine player, by contrast, can really only feel satisfied by stopping that scheme - which usually means the death of whomever is behind it. Just letting a rebel get away leaves you with the nagging feeling "they're just going to do it again tomorrow anyway".

Likewise rebels are stuck in an infinite loop of trying to make an impact - sure the personal stories are great to tell but you also can't let them bomb half the map and leave RP hubs out of commission for weeks and weeks at a time.

All of the issues I've seen across every community still exist here in spades, because they're inherent to HL2RP CityRP itself.
oh god, is this you
 
Global rations.
Instead of us playing with client rations where the rations are based on your activity, the rations are enabled in a public cycle.

Essentially rations would be announced for every determined time for everyone and will be open for around 10-15 minutes.

This would make people rush for rations and create the ever iconic bread lines of the old hl2rp servers.
 
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