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  1. albertossic

    Elliot Jasper - 'The Geneva Bomber'

    Must have been a huge readjustment
  2. albertossic

    Better Crafting Information

    Something I'd like personally is that writing the name of an item in the search bar would also show you items you can craft with it. So, for example, I would like it if I could write "Plastic Sheet" in the crafting search bar and see all the recipes that use plastic sheets
  3. albertossic

    Denied Rebel-Only Languages

    Again, your objection is just that it would be fluff, to which my response is that the entire language system is essentially fluff, and there is nothing wrong with that I was under the impression that a rework of how / how many languages can be learned is planned, this is a proposal for a state...
  4. albertossic

    Denied Rebel-Only Languages

    If you add 2 more languages, let one of them be a language that there's no audiobooks for, that can only be learned through e.g. expeditions or IC tutoring The entire language system is "fluff", I don't understand your opposition to "fluff" in a roleplaying game
  5. albertossic

    Denied Rebel-Only Languages

    My point was more that some languages would probably not have been picked up by the combine for these audiobooks, making them prime material for the rebels to teach But if there was a cap on how many languages you learn (Which I think should be based off of something, if not Intelligence...
  6. albertossic

    Implemented More Language's to Learn

    I made that thread because it has been suggested in this thread that I should turn my suggestion in separately ^^
  7. albertossic

    Denied Rebel-Only Languages

    Was told to make a separate thread about this by @AdamCF <3 so here it is Selling audiobooks, one of the main complaints is that since the only real barrier to learning languages is money (Maybe an Intelligence-based Cap on number of languages will be another suggestion, dunno), there's a...
  8. albertossic

    Implemented More Language's to Learn

    Just for context, there are an estimated 1 million people to whom Welsh is a first or second language While about 1.8 million people self-report to speak some amount of Irish, though it's hard to pin down what exactly this means, of course They're probably not obscure linguistic communities...
  9. albertossic

    Implemented Remove Kitchen Supply Deterioration

    If there is, I haven't found it. My character offering repairs is kind of like a little ponzi scheme based on the fact that there is no real way to repair the tools While a new machine (To have more use for all the space in a store interior besides deco) would be cool, I think tieing this...
  10. albertossic

    Implemented Remove Kitchen Supply Deterioration

    Again, as somebody whose character works in a toolshop, people buy tools all the time - pans and knives are probably among the top sellers This idea that everybody agrees that tools aren't "worth it" that's the basis of your complaint seems to be shared by nobody else, so..
  11. albertossic

    Implemented More Language's to Learn

    How about if some less widespread languages like Welsh become teachable but only through items gained by the rebels, not through combine audiobooks. They could become like the languages of the resistance Also Polish is not similar to Russian man, you make it sound like they're vaguely distinct...
  12. albertossic

    Implemented Remove Kitchen Supply Deterioration

    I know. My character works at a toolstore. You're allowed to charge a repair service, but there is no repair mechanic. When I offer repairs, it is RP that winds up with the customer getting a full durability tool somehow, it's not actually resetting the durability counter on a tool. That's...
  13. albertossic

    Implemented Remove Kitchen Supply Deterioration

    Maybe just add a way to maintain tools that is significantly cheaper than replacing them? For example, increase the durability of a toolkit and allow kitchenware to be repaired with one use of the toolkit If a toolkit has 30 uses and costs a toolstore (assuming legality) 70 credits, then you'd...
  14. albertossic

    Cease the Private ownership of stores

    It has nothing to do about Combine Involvement, my point was that the way you describe it it sounds like *nobody* will be left to be particularly involved or invested in a store. The main thing that makes store RP engaging is your coworkers, and having to make end's meet.
  15. albertossic

    Cease the Private ownership of stores

    The most interesting part of RP in a store is that you and your coworkers are like a little organization, and you can plan and conspire for things. Maybe this makes StoreRP more interactive in a game mechanics sense, but it sounds very boring compared to running an active store, and many people...
  16. albertossic

    Cease the Private ownership of stores

    As somebody who works in an active store, it really isn't particularly hard or boring if you know how to make it engaging. A bit of smuggling, a bit of legwork - Maybe start off with the permit rework that was suggested and add some new RP and script stuff to occupy people who work stores, and...
  17. albertossic

    Implemented Snack Vending Machines (or something idk)

    Feeling peckish? Maintain peak productivity with our brand new UU-approved snacks! Including, but not limited to: -> Collaborator Cashew ->Loyalist Lemon Zesters -> Salted Combine Crackers -> Breen's Bars Caramel, Cocoa, Strawberry (now with 2% real fruit!*) -> Victory Trail Mix -> Ron...
  18. albertossic

    Issues About Distribution

    What timezone's that? Maybe everybody is just avoiding you
  19. albertossic

    Issues About Distribution

    The Combine is a cashless planned economy, there's no real reason to be monetarist because there is no financial market and no demand for money. Just *clap* give *clap* people *clap* credits
  20. albertossic

    Issues About Distribution

    No we need actual Keynesianism, that's what the workshifts are - pay people to do stupid shit just so they go stimulate the economy
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