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  1. swagile

    Discussion Solving the Rebel Economy Issues

    reviving this thread solutions: 1. make BMD rebel leader only, make it a flag, make it so that said flag / permission / whatever gives them access to a menu or extended BMD permissions when interacting with BMD NPC's that lets them buy everything so they get it from the drop off points instead...
  2. swagile

    Turn bleedout godmode off for Overwatch specifically

    thats a topic for another complaint thread and u already know the answer to that question, old friend
  3. swagile

    Turn bleedout godmode off for Overwatch specifically

    before i go swim and probably only look back at this again tomorrow since i got work, id also like to put my input on this vorts have been an age old problem simply because the resistance sucks overall; they are always forced to fight an enemy that outguns, (usually) outnumbers, outarmors, and...
  4. swagile

    Turn bleedout godmode off for Overwatch specifically

    ota can win without gimmicks like gunships and its been shown in a rebel + vort vs OTA s2k test done by @alessiodoomboy the problem isn't that they keep losing against resistance, the problem is what happens when they win a single time in a major battle so far they lose cause they are against...
  5. swagile

    Discussion Solving the Rebel Economy Issues

    another thing is the bmd system the bmd system has historically been bad in open aura / clockwork era because they were treated like glorified NPC's; non-characters that went around trading tokens for gear then disappearing into the night or getting snitched on and pk'd by a CP patrol this...
  6. swagile

    Discussion Solving the Rebel Economy Issues

    idk how to do this multi quote shit yall are so good at so ill just respond generally npcs will just get gamed; in my vision, once low to mid tier loot is easy to get, we relax a lot of the restrictions the combine have so getting into the resistance is very easy, but the threat is now other...
  7. swagile

    Discussion Solving the Rebel Economy Issues

    i put that there because there is the issue of quests being unclaimable so you go for the effort of doing them, come to report in to the quest giver, and he says "well someone else does it" and now you just did all that work for 0 reward making quests group based also enforces roleplay because...
  8. swagile

    Discussion Solving the Rebel Economy Issues

    your an OG from OpenAura / Clockwork Era if you remember that BMD's used to work under "flags"; if you owned a flag, you got full access to a F4 menu and, depending on the server, a "wage" that you got every 10 mins, 30 mins, whatever the server owner wanted, thats what it was. so BMD's always...
  9. swagile

    Notices Hinderance of Progress.

    Normal CWU with melee 50 and a fireaxe that can two hit a rebel be like: "Hmm lets go do a workshift in the CZ."
  10. swagile

    Discussion Solving the Rebel Economy Issues

    also going forward, anyone reading this thread must swallow a very hard truth willard has marketed itself as a RPG for so long that it will continue to garner an audience of 2 types of players: grinders and RPers this is something that the management of willard have had a hard time grappling...
  11. swagile

    Discussion Solving the Rebel Economy Issues

    1. quests should be focused on groups; i think i talked to wilhum about this but instead of quests being individual and claimable by all (and hence a waste of time since some mega group member will empty his Large Container of goods for said quest, so newbie players will get nothing), just make...
  12. swagile

    EXECUTIVE ASSURANCE

    man this reminds me of those bad clockwork era servers that allowed certain tiers of loyalists to walk around with USP's on their side in public why not the executives hire citizens, or better yet, smooch up to CP's to protect them. i used to be friends with cp's on alisha and they'd come...
  13. swagile

    Implemented Gunskill Overhaul

    Skill system is super game-ified, whereas loot is a more general game system that equalizes all rebels. Anyone can loot, but not everyone can craft, is what I meant. You talk of progression as if this is still a RPG yet the staff team keeps trying to push RP. How can you RP if you are too...
  14. swagile

    Implemented Gunskill Overhaul

    Maybe make it so rebels have to rely less on game-ified skill systems to progress as a whole? Such as better looting system. Or lower the thresholds for said skills. Also joining a group and focusing all of your points on 1 skill isn't a solution because of timezone issues, burn out, rebels...
  15. swagile

    Implemented Gunskill Overhaul

    This is cool and all but... The fact that: A) Rebels have to train 2-3 different non-combat skills to be effective while CP's only need to train their combat stats and maybe medical if XRAY. B) Rebels have MUCH less ammo to play around with due to the economy. This just feels like a major...
  16. swagile

    Dennis Buffington - CP Joker Diaries

    reserved just incase
  17. swagile

    Dennis Buffington - CP Joker Diaries

    2019/06/19 Going into this... I knew id have to give up something. Becoming a civil protection officer was a class change altogether; you weren't an elite, but you were above the peons as long as you kept the rabble in line. But with such a large jump in status, certain sacrifices had to be...
  18. swagile

    No loot?

    bro re-discovering the original way rebels got gear before bmds before bmd flag before loot before skills all rebels had were /me's, loose bricks, loose pipes off of a door, a suitcase full of rocks dropped from high places, physics traps, etc thats how you used to get ur first gun and...
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