Maine
Radio Bob Approved
- Joined
- Jul 15, 2021
- Messages
- 262
- Thread Author
- #1
Alright so lets get started right off the bat with that shotguns aren't as viable as they should be at their effective range. Shotguns are supposed to be deadly at close range whilst struggling to keep up at mid-range with other weapons. But as of now shotguns aren't as powerful as they should be at the closer ranges. They do 6-9 DMG a pellet which would do at most 72 DMG a shot if you hit all pellets and hit the head / crit ( As I've noticed hitting headshots deal the stated amount of damage in the info section of the weapon ).
So I would want to propose this for shotguns. Give the shotguns more damage per pellet meanwhile modifying their damage drop-off / effective range. Give it for example 1-3 DMG more per pellet and with its reduced range it would further its purpose of being a CQC-Reliant weaponry whilst not having the range / damage to do anything to opponents which would have range superiority. With this then SMGs / ARs would still win over the average shotgun user if they got some range but if one were to engage a shotgunner in an enclosed space / a small room then the shotgunner should have an advantage seeing as its THEIR playing field.
SMGs would still be reliable even with this change though they would have to play at a different pace and style seeing as a SMG user wouldn't want to get too close to one who has for example a SPAS-12 or a TOZ.
This is just my take on the shotguns. If you have any feedback or ideas please feel free to post it down below. Over all I'd like to see more or less a damage buff or at very least a shotgun ignore armor, realistically getting blasted by a shotgun at close or even mid range, regardless of modern day armor advancements. Would render you crippled for life if not with internal bleeding as the sheer force of the wadding and pellets hitting you at mid to close range would shatter your ribs. You would /not/ be getting back up during combat with that. So i'd ask for a buff at the very least of 1-3 damage per.
So I would want to propose this for shotguns. Give the shotguns more damage per pellet meanwhile modifying their damage drop-off / effective range. Give it for example 1-3 DMG more per pellet and with its reduced range it would further its purpose of being a CQC-Reliant weaponry whilst not having the range / damage to do anything to opponents which would have range superiority. With this then SMGs / ARs would still win over the average shotgun user if they got some range but if one were to engage a shotgunner in an enclosed space / a small room then the shotgunner should have an advantage seeing as its THEIR playing field.
SMGs would still be reliable even with this change though they would have to play at a different pace and style seeing as a SMG user wouldn't want to get too close to one who has for example a SPAS-12 or a TOZ.
This is just my take on the shotguns. If you have any feedback or ideas please feel free to post it down below. Over all I'd like to see more or less a damage buff or at very least a shotgun ignore armor, realistically getting blasted by a shotgun at close or even mid range, regardless of modern day armor advancements. Would render you crippled for life if not with internal bleeding as the sheer force of the wadding and pellets hitting you at mid to close range would shatter your ribs. You would /not/ be getting back up during combat with that. So i'd ask for a buff at the very least of 1-3 damage per.