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Denied Add Entity Water addon

Blue

italian (spaghetti) man?
Joined
Dec 2, 2018
Messages
8
2DFAFE3C4093C19C28B52DB05D216D95A9EFA7B5
D9DD3C78FB3F80397140AEBC5642E6E87902C8EB

https://steamcommunity.com/sharedfiles/filedetails/?id=3454284944&searchtext=

Hey guys! I'll keep this brief. This mesh water entity tool would be an excellent tool for building. Recall recently even seeing flooded tunnel builds that had to use material tools and stuff, where as this would create an actual water entity you have to swim tool.
I wish tools like this existed years ago for some builds that I have done in the past, honestly.
 
hi, old developer for personal Helix framework projects.

Helix is not a fairly optimized framework, willard being able to push 50-60 players is really a luxury and a praise to the developers who've changed and made the framework to run such.

However, this would cause, probably various issues with performance, entity sync, and it really just isnt entirely needed when everything can be substituted with written /me's or general roleplay

I'm not sure how willard optimizations could help with the pointed out issues that could happen, however base helix would seriously lack in performance with this addon in use.
 
Probably excessively dangerous to try this on the main server like the above post specifies, but a expedition or short story utilizing it could be cool.

A sewer repair job comes to mind. Or I don't know maybe some big mission to shut down whatever machine the Combine are using to slurp up the ocean water.

Just what are they using all that water for anyway?
 
This would be cool however I am confident it would be very sluggish on our already overloaded framework.

Let's see what Lead Developer @M!NT has to say about it!
 
fair enough just saw it and was like "oh" lmao
 
This would be far too performance heavy on the server. Server even 40-60 players is pushing its tick limitations. So this will just make the issue many times worse.

Will have to reject this one
 
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