Wraygun
Former Headcop
- Joined
- Sep 21, 2020
- Messages
- 549
- Thread Author
- #1
Agility was a useful attribute during the time where TBC existed. However, this is no longer the case, TBC is entirely removed in favour of S2K.
Agility affect your character's speed levels, and while you can get away with 20 levels in speed from the get go, I find this rather underwhelming, because the same speed levels can be farmed through just running. Something which, as a cop, you do plenty.
But what about the citizens. Is it worth investing in a stat that only makes your character go slightly faster, and waste attribute points into it? It isn't.
So, here is what I propose.
Agility should affect the speed of your actions. To give a few examples where this is actually useful:
1. The speed at which you tie somone with zip ties get sincreased.
2. The speed at which you repair your armor gets increased.
3. The speed at which you apply medical items to yourself gets increased. Medical does get a minor level boost from agility, would make perfect sense for me.
4. The speed at which your character performs repairs (useful for CWU players that repair malfunctions, I don't think anybody wants to sit 5 minutes infront of a prop and watch a red loading bar be filled). Not a big deal, but it's certainly a neat QoL change.
5. Agility should still boost your speed levels. This should stay.
I think the list could actually go on, but I can't think of more examples right now. Point is, agility is borderline useless and barely affects gameplay. I think the points above are a good start to brainstorm ideas.
Off-topic: I just noticed that weapon repair kits repair your weapon instantenously. Perhaps this can be changed, and have it take some form of delay, a timer. The more agility, the shorter the delay.
tl;dr: make weapon repair kits work the same way as armor repair.
Agility affect your character's speed levels, and while you can get away with 20 levels in speed from the get go, I find this rather underwhelming, because the same speed levels can be farmed through just running. Something which, as a cop, you do plenty.
But what about the citizens. Is it worth investing in a stat that only makes your character go slightly faster, and waste attribute points into it? It isn't.
So, here is what I propose.
Agility should affect the speed of your actions. To give a few examples where this is actually useful:
1. The speed at which you tie somone with zip ties get sincreased.
2. The speed at which you repair your armor gets increased.
3. The speed at which you apply medical items to yourself gets increased. Medical does get a minor level boost from agility, would make perfect sense for me.
4. The speed at which your character performs repairs (useful for CWU players that repair malfunctions, I don't think anybody wants to sit 5 minutes infront of a prop and watch a red loading bar be filled). Not a big deal, but it's certainly a neat QoL change.
5. Agility should still boost your speed levels. This should stay.
I think the list could actually go on, but I can't think of more examples right now. Point is, agility is borderline useless and barely affects gameplay. I think the points above are a good start to brainstorm ideas.
Off-topic: I just noticed that weapon repair kits repair your weapon instantenously. Perhaps this can be changed, and have it take some form of delay, a timer. The more agility, the shorter the delay.
tl;dr: make weapon repair kits work the same way as armor repair.