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Denied Allow Rebel players to "customize" their Helmets via. Crafting

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Bounter

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May 9, 2022
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This post, is based on my older post (which is still neither accepted or denied... So yeah) about adding SOME Insulation to Helmets. Now, while this part, was often ridiculed in the post, one thing that people LIKED is the idea of combining the BEANIE with the HELMET, akin to well, any Real Life example, such as one below.

1729803944463.png

The idea behind that alternative was to allow a combination of both items in crafting (x1 Beanie + x1 Helmet in the menu), to turn them into well, as pictured above, a Beanie + Helmet combo, which would, let's say only give heavy cold insulation (and not extreme) but would add STYLE, UNIQUENESS, AND also some use, to Helmet, which outside S2RP, is basically useless.

Now, that's the one I mentioned, but it got me thinking... Why not allow for Rebels, to customize their helmets in other ways? I'm talking, paint / draw stuff on them, put a Paratrooper styled net, attach twigs and leaves, put bullet casings and cards or chess pieces under a belt around it, cigarettes, and SO ON. Now, most of these would not be SUPER costly, however, even if they were, I want them to be an option, that experienced rebels could make, to stand out themselves, and allow for more creativity, rather than just, have the option to WEAR the Helmet or not. Now, examples of what I mean and suggest:


Bullet Belt Helmet (+ Writing)
1729808094155.png

Crafting Recipe:
- x1 Helmet
- x3 Rounds of Ammunition (Any kind - The actual ammo you LOAD into the magazines)
- x2 Cloth Rags / x1 Stitched Cloth (For the "belt")
- x1 Scissors (Optional - For cutting up the cloth into the belt)

IF YOU WERE TO INCLUDE WRITING, you could add an option to "write" on the Helmet, by pressing RMB on it in the inventory. Now... I'm not sure if pen / pencil scripts exist, so maybe using charcoal to "draw" on it, could work (like how you can draw with charcoal irl).


Netted Helmet

1729808694358.png
Crafting Recipe:
- x1 Helmet
- x3 Cloth Rags (Materials for the "Net")
- x1 Scissors (To cut the cloth up)
- x1 Strong Adhesive (MAYBE - To attach it)


Netted Helmet with Additional Camouflage

1729808931989.png
Crafting Recipe:
- x1 Netted Helmet
- x3 Cloth Rags


Personal things Helmet (Aka. Random Bullshit Helmet)

1729809073472.png


Example Crafting Recipe for this one:
- x1 Helmet
- x2 Cloth Rags / x1 Stitched Cloth (For the "belt")
- x1 Unrefined Chemicals Bottle (For the little bottle)
- x1 Cigarette packette (Any kind, Makeshift or Union ones)

OR



1729809214773.png

Crafting Recipe for this another example:
- x1 Helmet
- x2 Cloth Rags / x1 Stitched Cloth (For the "belt")
- x1 Playing Cards (Was told by @Marco that playing cards exist, so uh yeah)


Helmet with leaves / twigs for camouflage (My 2nd favourite)

1729809287213.png

Crafting Recipe:
- x1 Helmet
- x2 Wooden Sticks
- x1 Wooden Chippings
- x1 Strong Adhesive (OPTIONAL - To attach them)


NOW would this change affect gameplay a whole ton? Aside from adding them and rendering, PROBABLY NOT. But it's not pure gameplay purpose I want them in (except maybe Beanie + Helmet), but because, of RP. Adding customization to the Rebels (which is somewhat lacking), by allowing them to customize their helmets to their liking, akin to both Real life Soldiers, or Fictional ones (Clone Armors / Helmets from Clone Wars). It would let players express themselves, while also being a purely optional option, for those who want to make the extra effort.

Eitherway, this post is long as is, so yeah.
 
I don't know much about 'development' but given the fact devs have mentioned multiple times there's basically zero or next to zero bodygroups left to spare, I'm going to imagine this is a doomed suggestion. Just from the technical aspects of it alone.
 
As stated, many times. current models have 0 body groups left. So, unless other customization options were removed. Not happening.
 
As stated above, We've no slots for additional body groups as for now.
 
As stated, many times. current models have 0 body groups left. So, unless other customization options were removed. Not happening.
I mean, wouldn't it be possible, to just have these be the same BODY GROUP as the normal helmet, just, when you craft them, they've got the different stuff on them? I'm not talking about a new body group. Just, using one there is currently aka. Head
 
You're asking for 4 bodygroups to be added for a helmet. They're full man...
 
Just add whatever decorations you have applied to your helmet into your description whenever you're wearing one. Simple.
 
Just add whatever decorations you have applied to your helmet into your description whenever you're wearing one. Simple.
It not the same :<
+ Having to set it up each time when you put it on >:x
 
We can add a beanie + helmet recipe that gives insulation and armor, but it will still not be reflected on the bodygroup, AND will require RP to actually showcase and represent its impact.

If you are happy with that, it's something that can be done.
 
We can add a beanie + helmet recipe that gives insulation and armor, but it will still not be reflected on the bodygroup, AND will require RP to actually showcase and represent its impact.

If you are happy with that, it's something that can be done.
Elaborate? Also just insulation is fine, but if you wanna add armour on top of it, then I don't mind.

Also not reflected on bodygroup? As in it will not show up?
I like that though, aside from me not understanding, it a gud idea, so if it can be done, then yes :3
 
I'm still against this cause its these minor gameplay balance 'tweaks' that result in runoff problems down the road.
I agree, like even if it was 5 or so, it would be NEAT considering basically no Rebel owns kevlar yet... But I do want Beanie + Helmet combo
 
Just was told that variations of items take up a same bodygroup and that it's the Gmod limitation. So yeah... OOF on my part
Colour variations* i.e., via proxymapping, you can colour a compatible bodygroup to be whatever colour you want. It only works with hex values. You can't do this with textures.
 
I'm still against this cause its these minor gameplay balance 'tweaks' that result in runoff problems down the road.
I agree with you. If the helmets don't currently give armor, then I wouldn't want to introduce that as a new mechanic.

As for the beanie + helmet, it can't be reflected physically in the world (through a bodygroup or else) in any way that I can think of.
So it would just be part of the item, a helmet with cold resistance.
 
Haha! Those pesky bodygroups really cuck any creativity, innit?
Not currently possible.

Denied.
 
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