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An Evaluation of Character Stats and Rolls

  • Thread starter Thread starter RogueSynapse
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RogueSynapse

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I've been thinking about the systems we currently have on the server and something just recently dawned on me, correct me if I'm wrong.

Lets say two players make are making characters. One person is making a human character and the other is making a Headcrab. Assuming they put all of their points in exactly the same areas, wouldn't that mean that they have the exact same chance of succeeding on specified rolls as each other?

For example, lets say they both put like 3 points into Strength and haven't leveled it at all. Now lets say they both try to preform the same task of moving a rock which in this case would be done with a /Strength roll. Despite the fact that one character is a small alien creature and the other one is a typical standing male human, these characters both have the same chance of moving a the rock.

Doesn't something about that seem off?

The roll system does not take into consideration the race/species/faction of character you are playing. Of course you can train and levels statistics on a whim but even still this doesn't make much in the way of logic. If both an OTA and Headcrab were to ever get into a melee based /me engagement where they are both rolling and they both have rolling statistics maxed out, that would mean that they have the exact same chances of winning which as previously mentioned, doesn't make much sense. So what I'm hinting at is that there is an obvious limit to how strong/developed each faction can be and it's not a universal cap that matches the other factions. Like the strongest Headcrab going against the weakest human and the strongest human going against the weakest OTA kinda scale/relationship.

So what does this mean?

It means that rolling specific skills for combat engagements doesn't really work as intended. I always believed rolling for skill checks is fine but for combat it's a whole other story. But I think I have a solution for this. This isn't by any means an official suggestion but it's something I'm curious to see what you lot think about.

What if, /me combat roll numbers were tied into the faction/species you were?

For example right, two humans duking it out in a fist fight is about an even match. In this case since it's two humans, each human would roll out of 100 to see if their attack lands and such. But what if a human got into a fist fight with a non-human? Like if a Vortigaunt and a human were fighting, the numbers would be different. You would use the value assigned to your species. For example in this case, the Vortigaunt might be rolling a 125 for /me engagments since the they are much bigger/stronger creatures. And these values can be assigned towards all the other factions as well. Here are some examples.

Headcrabs would roll out of 60
Humans would roll out of 100
Civil Protection would roll out of 110
Zombies would roll out of 85
(Slave Vortigaunt) would roll out of 90
(Free) Vortigaunts would roll out of 125
OTA would roll out of 120
Alien Grunts would roll out of 130
Larger Combine Synths would roll out of 150

(The exact values could be changed up this is just for the sake of example)

You may be looking at this and thinking "But this doesn't account for the individual! Not all humans are the same strength, some fight better than others."
This is acknowledged and taken into account. The 100 you roll isn't supposed to be representative of you, it's a reflection of the human limit. It doesn't matter if you are Tom Hanks or Usain Bolt, you are never going to be able to run faster than the speed of light.

A quick google search can explain more on concepts related to the human limit. And this concept can also be expanded to other factions as well. OTA are only going to be able to hit so hard, Vortigaunts are only going to be able to move so fast, and Headcrabs are only going to be able to leap so far.

This would mean that combat engagements are far more likely to result in more realistic outcomes. No more crazy rolls which defy logic within combat situations.

Thoughts on this>
 
I feel as if zombies should roll lower, like 70.
Overall great suggestion.
 
While a fine idea the specifics is going to be where this falls apart.

I'm not willing to do the exact math, but adding even 10 points to your max die roll is a pretty big advantage all things considered. Not to mention, there probably isn't a single 'agreed' upon value for the various factions. For example, the idea Vortigaunts have 25 more points than humans is strange.
 
While a fine idea the specifics is going to be where this falls apart.

I'm not willing to do the exact math, but adding even 10 points to your max die roll is a pretty big advantage all things considered. Not to mention, there probably isn't a single 'agreed' upon value for the various factions. For example, the idea Vortigaunts have 25 more points than humans is strange.

Yeah like I said, it would have to be something that that faction leads agree upon. I believe if they really wanted to use a system like this, the community could come close to some more idea numbers. While you're not going to please everybody, I know much better numbers than the ones I provided are possible.
 
Just roll with advantage/disadvantage depending on the scenario and who you're rolling against. If ur not rolling against anyone then base it on the natural challenges a creature of that species would have (e.g zombies probably wouldn't do well on intelligence checks)
e.g headcrab agility check vs alien grunt. Headcrab would *probably* get advantage since it's much quicker and lighter then the grunt.

Best part about my solution is that it doesn't require dev work you can just do this now to spice up your rolls (if everyone agrees ofc)
 
I get the idea you're going for here but I don't think you'll be able to create a decent system this way.
In your example you mentioned "A headcrab and human trying to move a rock, and they have the same chance of succeeding".
This is false, a GM should always make a headcrab fail trying to move a rock even if they roll a nat 20 with a +10 bonus. Why? A fucking headcrab isn't going to move that rock a single inch.

So should headcrabs be inferior to humans? No, because a case can be made that a human will have a harder time beating a headcrab in the agility department.
You cannot create a unified system like that because it'll turn real odd in certain situation. The roll system works for equal engagements where you're trying to beat someone of simmilar skill, with the modifier coming in to allow people to have expertise in something.
Trying to fistfight with a hunter? Nah, doesn't matter what you roll it'll absolutely annihilate you, and that's where concepts like FailRP come in.

Nice idea, too many edge cases that'll create confusion and the problem of not all skills scaling the same way. I can accept the alien grunt being stronger, but not more intelligent to the same degree.
 
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