M
Merlinsclaw
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- Thread Author
- #1
This is all minor reworks. This thread can be followed and then discarded.
SECTION ONE: ALASKA & CANADA
Change #1: Change the Alaskan Wilderness shape to something akin to the map. I realized how bad it looks. Basically just make it look good.
Change #2: Add the 'Combine Sol. IV Research Facility'. Description and location below.
Change #3: Add the 'Combine Logging Camp. Description and location below.
SECTION TWO: X.M.Z
Change #1: Rewrite the actual X.M.Z to just be better. The new description is below:
Change #3: Rewrite the Genesis Pit to get it some love and lore. New Description is below:
SECTION THREE: LITTLE REMOVALS & EDITS
Change #1: Fix the description on this bad boy here. It's kinda cringe and bad. A new description is below:
Change #2: Glowup for this hub. Map location and description is below.
Change #3: Remove this entire area. It'll be redone in a following section.
Change #4: Fix up San Fran's description. Description provided below.
Change #5: Fix up Mexico City's description. Description provided below.
SECTION FOUR: FLORDIA ADDITIONS
Change #1: Add the 'Broken Bottle Tribe'
Change #2: Add the 'The Fort Lauderdale Trading Company'
Change #3: Add the 'The Greenwood Gators'
SECTION FIVE: PITTSBURG & WEST POINT
Change #1: Add Combine Reformation Civic Center. See description and location below.
Change #2: Westpoint Rework
SECTION ONE: ALASKA & CANADA
Change #1: Change the Alaskan Wilderness shape to something akin to the map. I realized how bad it looks. Basically just make it look good.
A fairly sizable Combine facility exists in the far reaches of North America. While it's not exactly clear what the Combine's intention or goal is with the facility, it's function is slightly known.
The facility, reportedly, is apart of a Combine effort to monitor Sol. IV, Mars. It's also unknown whether or not more facilities such as this exist in the area.
Despite this, a blow to this facility could cripple the Combine's efforts regarding Sol IV, whatever they may be.
The facility, reportedly, is apart of a Combine effort to monitor Sol. IV, Mars. It's also unknown whether or not more facilities such as this exist in the area.
Despite this, a blow to this facility could cripple the Combine's efforts regarding Sol IV, whatever they may be.
Change #3: Add the 'Combine Logging Camp. Description and location below.
A series of Combine Logging Camps have been created in Canada. These camps pool labor from the trifecta of Combine Cities on the Eastern seaboard. The result is a massive strip logging operation in Canada with a great deal of the lumber heading South to these cities.
The result of the Combine's efforts in the region have been seen as a good chunk of the surrounding areas, thousands of square kilometers, are completely deforested and stripped barren.
The result of the Combine's efforts in the region have been seen as a good chunk of the surrounding areas, thousands of square kilometers, are completely deforested and stripped barren.
SECTION TWO: X.M.Z
Change #1: Rewrite the actual X.M.Z to just be better. The new description is below:
The ever growing, ever consuming, horrific Xenian Malignance Zone. This cancerous alien tumor has completely consumed the Western United States and has continued to spread both south, north, and west across the Ocean-- Where it's eldritch tendrils crawl across the Ocean Floor, seeking new land.
The Xenian Malignance Zone has yet to be halted despite the efforts of both previous pre-occupation authorities and the Combine. Several major Combine Urban centers have been consumed by it and currently no human activity is sustained inside the Zone.
Occupational Authorities have recently identified the 'Genesis Pit' in Carson City to be the source of the massive infestation that is currently 'xenoforming' Earth.
- June 2018 -
The Xenian Malignance Zone has finally consumed City Twenty-One, Seattle, after months of it holding out against the alien tide. It's communications were inhibited, the City was inaccessible, and finally it fell in June.
The Xenian Malignance Zone has yet to be halted despite the efforts of both previous pre-occupation authorities and the Combine. Several major Combine Urban centers have been consumed by it and currently no human activity is sustained inside the Zone.
Occupational Authorities have recently identified the 'Genesis Pit' in Carson City to be the source of the massive infestation that is currently 'xenoforming' Earth.
- June 2018 -
The Xenian Malignance Zone has finally consumed City Twenty-One, Seattle, after months of it holding out against the alien tide. It's communications were inhibited, the City was inaccessible, and finally it fell in June.
Change #3: Rewrite the Genesis Pit to get it some love and lore. New Description is below:
The Core of the Infestation-- The Genesis Pit. The Genesis pit acts as the beating heart of the Xenian Malignance Zone. Life and matter is consumed thousands of miles away and spurt back out, evolved, at the pit. Eldritch Evolution takes place over days and months as the Zone evolves and grows in its quest to consume Earth.
However. this unrecognizable center of the Infestation was once Carson City, Nevada. It's rumored that the infestation began shortly after the Black Mesa Incident but was largely controlled by the United States Government until a certain point. It was also reported, during the early occupation, that the Combine attempted to beat back the fledgling infestation until it ultimately grew to large to contain. Despite this horrific, eldritch grow reportedly consuming all life, it's still reported that some conclaves of life could've existed near the Genesis Pit at one time or another.
However. this unrecognizable center of the Infestation was once Carson City, Nevada. It's rumored that the infestation began shortly after the Black Mesa Incident but was largely controlled by the United States Government until a certain point. It was also reported, during the early occupation, that the Combine attempted to beat back the fledgling infestation until it ultimately grew to large to contain. Despite this horrific, eldritch grow reportedly consuming all life, it's still reported that some conclaves of life could've existed near the Genesis Pit at one time or another.
SECTION THREE: LITTLE REMOVALS & EDITS
Change #1: Fix the description on this bad boy here. It's kinda cringe and bad. A new description is below:
Unknown Activity.
Not much is known about this area other than most travelers and ranchers avoid it. Nothing had gotten to close to the area in recent times and came back alive.
Not much is known about this area other than most travelers and ranchers avoid it. Nothing had gotten to close to the area in recent times and came back alive.
Change #2: Glowup for this hub. Map location and description is below.
<::Terminal Nine::>
Havana, Cuba, now known as Terminal Nine, is the primary hub of relocations and transport between Europe and the Americas.
Terminal Nine, which was formed shortly after the Seven Hour War and the Combine's abandonment of the Caribbean Islands, handles the relocations that move towards North America, Central America, South America and surrounding regions. The Terminal, due to its hefty load of relocations, is often understaffed and unstable.
Havana, Cuba, now known as Terminal Nine, is the primary hub of relocations and transport between Europe and the Americas.
Terminal Nine, which was formed shortly after the Seven Hour War and the Combine's abandonment of the Caribbean Islands, handles the relocations that move towards North America, Central America, South America and surrounding regions. The Terminal, due to its hefty load of relocations, is often understaffed and unstable.
Change #3: Remove this entire area. It'll be redone in a following section.
Change #4: Fix up San Fran's description. Description provided below.
Point of Interest
San Francisco was an unknown Combine Urban Center that was nearly immediately destroyed upon its creation in the Early Occupation. What resides here now is unknown but there has been rumors of life. It may be worth investigating.
San Francisco was an unknown Combine Urban Center that was nearly immediately destroyed upon its creation in the Early Occupation. What resides here now is unknown but there has been rumors of life. It may be worth investigating.
Change #5: Fix up Mexico City's description. Description provided below.
C̶i̶t̶y̶ ̶F̶i̶f̶t̶y̶ ̶F̶o̶u̶r̶ - "UNSPECIFIED" City
Status: Consumed
Mexico City was a fairly well of residential city that had existed from the Seven Hour War until roughly 2018. The City itself was home to bustling life and a small 'resort' area on the coast of the Gulf of Mexico that Loyalists often frequented. Despite this however, the City itself suffered from a great deal of corruption.
As the X.M.Z and American Wastes began to grow and creep up on City Fifty Four, the Administration did very little enjoying their high life until the very last moments. As the X.M.Z finally began to overpower the City's defenses, the Administration quickly abandoned the City. What followed was a brief period of chaos before an evacuation was mounted by the Combine in early 2018. A large portion of the population was evacuated to Terminal Nine in Havanna and then sent elsewhere.
Now the City is devoid of life, other than that of the X.M.Z, and is extremely dangerous.
Status: Consumed
Mexico City was a fairly well of residential city that had existed from the Seven Hour War until roughly 2018. The City itself was home to bustling life and a small 'resort' area on the coast of the Gulf of Mexico that Loyalists often frequented. Despite this however, the City itself suffered from a great deal of corruption.
As the X.M.Z and American Wastes began to grow and creep up on City Fifty Four, the Administration did very little enjoying their high life until the very last moments. As the X.M.Z finally began to overpower the City's defenses, the Administration quickly abandoned the City. What followed was a brief period of chaos before an evacuation was mounted by the Combine in early 2018. A large portion of the population was evacuated to Terminal Nine in Havanna and then sent elsewhere.
Now the City is devoid of life, other than that of the X.M.Z, and is extremely dangerous.
SECTION FOUR: FLORDIA ADDITIONS
Change #1: Add the 'Broken Bottle Tribe'
Black X on the Florida Keys
The Broken Bottle Tribe are a collection of Florida natives that have banded together to survive among the harsh conditions of the local landscape and combat any influence of the Combine war machine. Many members of the tribe operate out at sea and live among large man made barges that can house up to 70 members at a time. Usually only coming to shore for damage endured during annual air raids. The group remains very selective about who they allow into the tribe, as they remain fearful (maybe even paranoid) about CCA informants that may be seeking out weaknesses within the group in an attempt to disrupt them from spreading internally.
The tribe exists as a passive collection of people that do not seek out warfare. The tribe shares a common philosophy that salvation will come, so long as survival of the tribe continues. Combat is only used by the time in defensive efforts to preserve what little they have in the dangerous world that surrounds them. They live off of a limited cuisine of leeches they catch at sea and other local wildlife they can get their hands on. While not considered to be the most primitive tribe that exists in the modern world, they are far from state of the art when it comes to methods of development of survival.
Each member of the group is referred to as a 'Shard'. The idea being that the entire tribe is one component of a broken bottle. In total, the tribe houses about 400 'Shards' that remain in close quarters to the area in which they were founded by Florida local Blake Beckham in 2026. The group still persists till this very day, waiting on salvation to come.
The tribe exists as a passive collection of people that do not seek out warfare. The tribe shares a common philosophy that salvation will come, so long as survival of the tribe continues. Combat is only used by the time in defensive efforts to preserve what little they have in the dangerous world that surrounds them. They live off of a limited cuisine of leeches they catch at sea and other local wildlife they can get their hands on. While not considered to be the most primitive tribe that exists in the modern world, they are far from state of the art when it comes to methods of development of survival.
Each member of the group is referred to as a 'Shard'. The idea being that the entire tribe is one component of a broken bottle. In total, the tribe houses about 400 'Shards' that remain in close quarters to the area in which they were founded by Florida local Blake Beckham in 2026. The group still persists till this very day, waiting on salvation to come.
Change #2: Add the 'The Fort Lauderdale Trading Company'
Black X
The Fort Lauderdale Trading Company is a massive network of former military personnel and contributing citizens that act as one of the most reliable trade Networks this side of the United States. The group lack any particular ground to call home, and instead decide to move from several camping grounds as various trade routes begin and end. As the trading company moved from place to place, new members are acquired while older members settle down which leads to a rapidly changing numerical count as far as members are concerned.
The efforts of the group have provided each member with a desirable lifestyle that consists of both an active work cycle and a rewarding personal life after hours. Because of the wide variety of members the trading company possesses, painting a history of the group becomes somewhat sophisticated and troublesome. It is widely accepted that the group was born out of a raid that occurred in an attempt to liberate former US Army supplies from the Fort Lauderdale region. After the successful acquisition of weapons, the group began moving North to trade and deal out the supplies to local resistance groups. The success achieved by this act only snowballed the group into becoming a larger Trade Network that would become well-known throughout the Florida and Miami region.
The efforts of the group have provided each member with a desirable lifestyle that consists of both an active work cycle and a rewarding personal life after hours. Because of the wide variety of members the trading company possesses, painting a history of the group becomes somewhat sophisticated and troublesome. It is widely accepted that the group was born out of a raid that occurred in an attempt to liberate former US Army supplies from the Fort Lauderdale region. After the successful acquisition of weapons, the group began moving North to trade and deal out the supplies to local resistance groups. The success achieved by this act only snowballed the group into becoming a larger Trade Network that would become well-known throughout the Florida and Miami region.
Change #3: Add the 'The Greenwood Gators'
The Greenwood Gators are a mysterious collection of people that thrive among the Florida swamps. They are a robust collection of Florida Natives and Vortigaunts that have been in hiding for an extensive amount of time. They are considered to be an extremely territorial group of people that do not take kindly to Outsiders. What is known about the group is that they are known for experimenting with the mysterious powers of the vortessence in an attempt to find a solution to the Combine question. There has been little success known as far as the efforts of the group are concerned, but this has done little in the way of slowing down the efforts of the Greenwood Gators.
The group chose a collection of swamps that were nicknamed by pre-war locals "The Greenwood Swamps" to establish their home community and quickly established a network of huts and treehouses to ensure Speedy travel among the modern fasted swamps of the region. It is believed there are approximately 300 to 500 total members belonging to this particular faction with numbers constantly in fluctuation due to unreliable sources. The group has been successful in sustaining their own Survival through a combination of pre-war Agriculture and Xenian husbandry. The Greenwood swamps have become overpopulated with a new breed of Bullsquid known to the locals as Gatorsquids. This is both provided the group with and needed sustenance through hunting and farming efforts, as well as deter prying eyes from investigating the collection of people any further.
The group chose a collection of swamps that were nicknamed by pre-war locals "The Greenwood Swamps" to establish their home community and quickly established a network of huts and treehouses to ensure Speedy travel among the modern fasted swamps of the region. It is believed there are approximately 300 to 500 total members belonging to this particular faction with numbers constantly in fluctuation due to unreliable sources. The group has been successful in sustaining their own Survival through a combination of pre-war Agriculture and Xenian husbandry. The Greenwood swamps have become overpopulated with a new breed of Bullsquid known to the locals as Gatorsquids. This is both provided the group with and needed sustenance through hunting and farming efforts, as well as deter prying eyes from investigating the collection of people any further.
SECTION FIVE: PITTSBURG & WEST POINT
Change #1: Add Combine Reformation Civic Center. See description and location below.
The City of Pittsburg, following the Seven Hour War, was left in partial ruin as the trifecta of Cities on the Eastern Seaboard became the main hub for the Combine in New England. However, despite this fact the Combine continued to hold a small presence in the area. As the occupation drug on however, the City was soon repurposed to fit the Combine's needs. Pittsburg essentially became a 'Prison City.' Entire districts, who were often involved in unruly activity, would often be relocated to Pittsburg where relocations out of the area where essentially impossible.
This facility is responsible for supporting the trifecta of the sector. The facility is responsible for a tremendous output of various refined materials and other necessary goods that several of the urban protection centers within the region benefit from.
This facility is responsible for supporting the trifecta of the sector. The facility is responsible for a tremendous output of various refined materials and other necessary goods that several of the urban protection centers within the region benefit from.
Change #2: Westpoint Rework
Ruined Indian Point Nuclear Power Plant:
(Red X)
The Indian Point Energy Center (also known as the Indian Point Nuclear Power Plant) was an extremely outdated set of nuclear reactors on the Hudson River. Following the Seven Hour War, the facility was abandoned leading to a small scale nuclear disaster from the outdated reactors. The disaster was discovered by the Combine several months later after the Hudson River became extremely irradiated and a breeding ground for Xenian life.
Today the Power Plant is barely covered and contained after a series of operations by Victor Company during the early years of the occupation.
Quarantine Zone No. 5
(Green Area)
QZ No. 5 is a highly radioactive area surrounding the Indian Point Nuclear Power Plant. The Hudson River and the surrounding areas are known to be filled with toxic waste and dangerous, mutated Xenian life. The outer perimeter of the Zone is patrolled by Victor Company.
Victor Company
(Blue X)
Victor Company is a penal battalion stationed around Q-Z No. 5 with the intent of patrolling the zone and eliminating any threats, such as Xenian wildlife, that may try to get in or out.
Victor Company itself is made up of criminals and the like due to the terrible assignment that is protecting the irradiated zone. Despite this, Victor Company has been known to handle itself due to its long standing mission in the area. Furthermore, in the early days of the occupation, it was the Victor Company that was able to establish the zone after a long and hard fought battle against the Xenian Creatures in the zone.
(Red X)
The Indian Point Energy Center (also known as the Indian Point Nuclear Power Plant) was an extremely outdated set of nuclear reactors on the Hudson River. Following the Seven Hour War, the facility was abandoned leading to a small scale nuclear disaster from the outdated reactors. The disaster was discovered by the Combine several months later after the Hudson River became extremely irradiated and a breeding ground for Xenian life.
Today the Power Plant is barely covered and contained after a series of operations by Victor Company during the early years of the occupation.
Quarantine Zone No. 5
(Green Area)
QZ No. 5 is a highly radioactive area surrounding the Indian Point Nuclear Power Plant. The Hudson River and the surrounding areas are known to be filled with toxic waste and dangerous, mutated Xenian life. The outer perimeter of the Zone is patrolled by Victor Company.
Victor Company
(Blue X)
Victor Company is a penal battalion stationed around Q-Z No. 5 with the intent of patrolling the zone and eliminating any threats, such as Xenian wildlife, that may try to get in or out.
Victor Company itself is made up of criminals and the like due to the terrible assignment that is protecting the irradiated zone. Despite this, Victor Company has been known to handle itself due to its long standing mission in the area. Furthermore, in the early days of the occupation, it was the Victor Company that was able to establish the zone after a long and hard fought battle against the Xenian Creatures in the zone.
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