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Are Pulse Weapons way too overpowered?

ozymandias

Radio Bob Approved
Protector
Joined
Feb 6, 2024
Messages
257
In my honest opinion, and no this isn't a complaint thread but pulse weapons are way too overpowered. In a previous expedition, rose by another name, I had tried to book it through a hallway, but whoops, the pulse weapon managed to melt me in literally half a second. Is this just poor balancing, or are the pulse weapons genuinely meant to be equal to an atomic bomb in terms of damage?
 
Depends situationally, and which pulse weapon you specifically come across, they're more powerful than normal weapons, but not by a whole lot.

Things like the APF minigun does pierce armour completely, but has very bad spread, so is useless at anything beyond close-medium range

AR2 is just a slightly more powerful rifle, nothing too spectacular

SG1 is very very powerful up close, capable of killing someone in 3-5 shots, but beyond near point-blank again, becomes useless

Pulse SMG afaik is pretty equal to an MP7

T-5000 is obviously a sniper, so can do a lot of damage player dependant as headshots can kill in 2~ shots

TLDR: Close range OTA are very powerful, beyond that they're not a whole lot better than normal people, OTA are normally vastly outnumbered, which is what is supposed to balance out their loadouts assuming the rebels fighting them use decent tactics.

Also the state we're in now, OTA almost never deploy other than Spikewalls (on main) or OCC which are the weakest variants and in limited number so OTA aren't much of a threat outside of expos, which have their difficulty highlighted so you can make the personal choice whether or not to deal with them
 
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