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Aspect's Development Adventures

im not complaining its your decision but that would've helped out alot of servers that are in dev but cant afford the things
Well I value the months I spent working on it, so y'know.
 
As part of a Devjam on HL2RP Hub, I recreated the Combine Assistant plugin by Blt950. While not an entirely accurate copy of the original plugin, it adds several useful features for Combine factions, and I plan to improve it at some point when I get the chance and add some more things to it. It also has built-in support for the CTO (Combine Technology Overlay) plugin, and adds a few more features if it is installed.

 
Holy necropost
Finally forced myself to work on Squadron a little more. Per request, I added an 'Area Persist' tool, which allows admins to easily persist and unpersist many entities in a single area instead of going through them one by one. Also allows admins to remove any props or entities that are errors.
persist.png
 
Holy necropost
Finally forced myself to work on Squadron a little more. Per request, I added an 'Area Persist' tool, which allows admins to easily persist and unpersist many entities in a single area instead of going through them one by one. Also allows admins to remove any props or entities that are errors.
View attachment 19860
god sent
 
Today I added a very simple Spectating System to Squadron; you can easily switch through the available spectating modes with left click.

spectate.png
 
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