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Balaclava

vilhjalmrf

MCP Agent / Combine Killer
Joined
Sep 8, 2021
Messages
648
Be a cool new mask rebels can use to hide their identity. Don't think it should act as a 'filter' like the other mask to prevent spores for a short amount of time. Only use to as it's intended existing purpose (concealing identity). More of a want than a need so low priority for any model update that is to come if accepted.
 
i can't imagine it synergizing well with the current models, where the scalp on females is considered to be a hat. so it'd have to occupy the helmet bodygroup (which isn't really intuitive for a 'mask', although the gasmask used to function like this too).
all the balaclavas would need to be specially fitted to the shape of each citizen head too, as they are all unique. seems like a lot of work to me which is why i never bothered making a balaclava for my own models. plus i think in another thread balaclavas were rejected for not fitting the "half life aesthetic" (but we got 1942rp trenchcoats sooo..)
 
i can't imagine it synergizing well with the current models, where the scalp on females is considered to be a hat. so it'd have to occupy the helmet bodygroup (which isn't really intuitive for a 'mask', although the gasmask used to function like this too).
all the balaclavas would need to be specially fitted to the shape of each citizen head too, as they are all unique. seems like a lot of work to me which is why i never bothered making a balaclava for my own models. plus i think in another thread balaclavas were rejected for not fitting the "half life aesthetic" (but we got 1942rp trenchcoats sooo..)
Yeah, I can see you are correct in that.
 
i can't imagine it synergizing well with the current models, where the scalp on females is considered to be a hat. so it'd have to occupy the helmet bodygroup (which isn't really intuitive for a 'mask', although the gasmask used to function like this too).
all the balaclavas would need to be specially fitted to the shape of each citizen head too, as they are all unique. seems like a lot of work to me which is why i never bothered making a balaclava for my own models. plus i think in another thread balaclavas were rejected for not fitting the "half life aesthetic" (but we got 1942rp trenchcoats sooo..)
Thought you left the server bro?
 
We tried it with the upcoming playermodel update but it felt really off like it belonged to CS:GO and not HL2, we opted to not proceed with a balaclava in the end

Gonna need to decline this as we don't have a goal to implement one of these at present but thanks for the suggestion!
 
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