- Thread Author
- #1
Essentially the title. It's something extremely polarising that has pissed off a lot of players blaming solely rebels, or solely OTA, or combine, or whatever.
Point is: Ban It.
It contributes quite literally nothing to roleplay, with both sides often making the most absurd, ridiculous moves in order to get someone PK'd.
For example, a vortigaunt running directly through gunfire, picking up an injured conscript, before dragging them all the way behind their lines, in order to do a quick /me stomps on head, solely to pk them instead of the otherwise NLR.
This contributes quite literally nothing to rp, pisses people off, demotivates them and generally harms the mood / motivation of people on the server.
Paired with my suggestion for (https://willard.network/forums/threads/battle-healing-timers-solve-the-combat-problem.12974/) some dev-changes, this should hopefully not only end this completely, but also prevent the 'tactical need' for such. Eg, they're kinda useless in combat, only good for quick evacuation or hiding at the back giving aid to the wounded, while still allowing rp possibilities of a trap / last stand.
Point is: Ban It.
It contributes quite literally nothing to roleplay, with both sides often making the most absurd, ridiculous moves in order to get someone PK'd.
For example, a vortigaunt running directly through gunfire, picking up an injured conscript, before dragging them all the way behind their lines, in order to do a quick /me stomps on head, solely to pk them instead of the otherwise NLR.
This contributes quite literally nothing to rp, pisses people off, demotivates them and generally harms the mood / motivation of people on the server.
Paired with my suggestion for (https://willard.network/forums/threads/battle-healing-timers-solve-the-combat-problem.12974/) some dev-changes, this should hopefully not only end this completely, but also prevent the 'tactical need' for such. Eg, they're kinda useless in combat, only good for quick evacuation or hiding at the back giving aid to the wounded, while still allowing rp possibilities of a trap / last stand.
