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Implemented be able to rotate placements

LyingFox

Head of Bird Faction
GALUNGA
Joined
Jan 18, 2023
Messages
468
main issues I have is that planters just don't really *fit* right, and the issue with this is even ADMIINS cant move planters with phys gun, at all; being able to just rotate a placement would be pretty neat..
 
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Inventory flipping won't happen as that'd require every single script to be given a new thumbnail as said by @Robert I believe

As for planters, staff can actually spawn them in using the entities tab which can help make them much more nicely placed, but either way being able to do so as a player woudl be nice too :)
 
Inventory flipping won't happen as that'd require every single script to be given a new thumbnail as said by @Robert I believe

As for planters, staff can actually spawn them in using the entities tab which can help make them much more nicely placed, but either way being able to do so as a player woudl be nice too :)
yes! it would let off some steam for staff as well due to the need for gms to help assist with placing planters if they aren't set correctly.

inv flipping is completely dif, its been a thing yearned for yet not possible .. sadly
 
Inventory flipping won't happen as that'd require every single script to be given a new thumbnail as said by @Robert I believe

As for planters, staff can actually spawn them in using the entities tab which can help make them much more nicely placed, but either way being able to do so as a player woudl be nice too :)
I task @MrMindBlow to make thousands of thumbnails just so I can rotate my hatchet.
 
Hello @LyingFox

Your suggestion has been implemented!

Kind regards
 
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