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BEHEMOTH

Dog

Radio Bob Approved
Joined
Dec 16, 2020
Messages
248
BEHEMOTH
Southern Indian Industrial Zone
Theme
Mapping for Everything

The Southern Indian Industrial Zone, better known as Behemoth, is a highly developed and indispensable territory to the Combine. The near-endless demand for industrial goods and heavy machinery required by the Combine to sustain itself on Earth can be extremely tough to fulfill. Dedicated industrial cities like City Thirty Five and City Eight can only dream of achieving such demands for their Benefactors. In an attempt to satisfy their hunger, the Combine began Project Behemoth at the southern tip of India. The project in question was apart of a larger plan for the Combine to turn the Indian subcontinent into a massive network of industrial cities. Sadly for the Combine, the Eastern Uprising dashed any hope of such grand plans, but there was still hope for recovery. Given that much of the subcontinent was lost to rebellion, Project Behemoth took up priority.

The details concerning the construction of the Behemoth project is highly classified and mostly unknown. The only real detail from the overall project was the forced labor of hundreds of thousands from the Indian subcontinent. Death among the workers was not all that high, but it was only in the later stages of the five-year project that workers were allowed into a mass-relocation program with their labor no longer needed. Fast-forward to today; the Southern Indian Industrial Zone is mammoth in scope and purpose.

The Behemoth is mainly automated with assembly-line machinery committed only to the endless tasks that encompass its existence (be it cutting wires, forging bolts, etc), and an army of robotic units like forklifts, trucks, and likewise, to fill the gaps and ensure smooth operations. There are also synth-workers (striders, etc) that also dot the factories to help with anything else, but synths are not a common sight here. Lastly, there is also a very large number of stalkers in the Behemoth. Their purpose is like that of the machines, here to endlessly serve in the production lines.

Columns of smoke and pollution from the mass factory have created an extremely thick red smog that is highly dangerous to anyone not wearing proper air-filtering equipment. The Behemoth itself is an endless maze of interconnected city-sized factories, refineries, recycling plants, chemical stations, and pure industrial hell. Prisoners and rebels are often sent here, fed a lie that they will serve the Combine by hard labor. Of course, they will succumb to the air and their bodies will be taken off for processing into a more...useful form.

Anyone that would go to the Behemoth - if anyone would ever want to anyhow - will see long stretches of assembly lines of machines endlessly doing their assigned tasks, awaiting to turn a bolt or screw in a nail as it is their whole purpose. Likewise, there are also whole lines of stalkers doing whatever their Combine overlords need them to be doing, like stamping metal plates or pouring metal into molds, etc. The labyrinth of tunnels, gears, pipes, belts, and shafts do not help either in this unsettling atmosphere.

Each section, Behemoth-One to Three, has its own mining operations with plenty of on-site refineries and smelting operations to supply the Southern Indian Industrial Zone. But the need for raw materials has exponentially grown as the Combine demands more and more industrial goods to maintain its Empire on Earth. Behemoth now relies on gigantic shipments of raw materials to keep its operations at peak efficiency. Terminal 4 acts as the main port for the Behemoth.


BEHEMOTH-ONE
(Image Reference)
STATUS: STABLE
LOGGED RECENT EVENTS: N/A
CURRENT PRODUCTION CAPACITY: ONE-HUNDRED PERCENT

Behemoth-One was the first industrial section finished and is responsible for recycling, chemical processing, synth-workers, and the mass-production of heavy industrial machinery, robotic units, and electronics. The completion of Behemoth-One provided a tremendous boon to the further realization of Behemoth-Two and Three, with the introduction of local mass-produced automated robotic workers and even more industrial machinery to rapidly expand the construction of the two other sections. Given the age and maturity of this section, Behemoth-One is considered highly productive (and most pollutive) compared to Behemoth-Two and Three. All forms of trash, recyclable or not, are often sent over to Behemoth-One. Non-recyclables will simply be burned into a crisp in waste incineration, while recyclables will be sorted and then fed into the industrial system to satisfy the ever-growing demand for more material. Chemical processing is another industrial concern for Behemoth-One, where all forms of chemicals and plastics are made. Most of these chem and plastic products are largely used in-house with a very little leftover for exports. Behemoth-One's most important product line is its robotic workers, electronics, and industrial machinery (trains, smelters, engines, mechanical arms, etc), where the stress of demand is ever increasing as cities fall and their production capacity is lost. More smog equals more production, and the Combine wants more smog more than ever.


BEHEMOTH-TWO
(Image Reference)
STATUS: STABLE
LOGGED RECENT EVENTS: N/A
CURRENT PRODUCTION CAPACITY: ONE-HUNDRED PERCENT

Behemoth-Two was the second industrial section finalized. The construction of prefab building parts is the main assembly line product, with an endless supply of robotic workers and automated machines (produced and shipped from Behemoth-One to Two) toiling away to create floors, walls, windows, pillars/beams, and any other building parts required by the Combine to maintain and assembly structures across its Earth. Cities and facilities are on a priority list, where shipments of prefabricated building parts are sent over to higher priority targets such as City-17. Behemoth-Two has found itself unable to meet demand, even with its city-wide factories capable of producing thousands of prefab parts per hour. The Combine demands more and more, wishing to increase the rate at which it extracts the resources of Earth, requiring vast investments into heavy infrastructure. Cities are also demanding, needing to fix their infrastructure or expand their infrastructure. Interestingly, smog and smoke are kept at a “minimum” since the production of prefab parts does not require a lot of smokestacks to be pumping out gas and smoke twenty-four-seven. It is recommended to wear air-filtering masks as the air is still deadly to the lungs. On lucky days, the bright sun might be seen for one or two hours before the smog from Behemoth-One and Three takes over the sky.


BEHEMOTH-THREE
(Image Reference)
STATUS: STABLE
LOGGED RECENT EVENTS: N/A
CURRENT PRODUCTION CAPACITY: ONE-HUNDRED PERCENT

Behemoth-Three was the last industrial section finalized. Military goods are in full swing in Behemoth-Three, creating all forms of ammo, air units, body armor, guns, artillery, and armored vehicles. The Combine and its Empire on Earth are often very unpopular among certain peoples. These anti-citizens and rebels can not be allowed to stop the progress of the Combine. This necessitates the large-scale manufacturing of arms, armor, and ammo, to equip and maintain Overwatch and its hold on Earth. Mass conflicts witnessed in the Eastern Uprising and elsewhere have shown the Combine that humanity will not be so easily subjugated. Behemoth-Three is a fortress in itself because of its constant production of war goods. While the whole of the Southern Indian Industrial Zone is highly guarded and garrisoned by two OTA legions (Legion 'Steel' and Legion 'Iron'), Behemoth-Three is more tightly watched and secured. It is unthinkable for anyone to directly assault Behemoth-Three and the other two sections since Overwatch has the means to call upon a whole arsenal to end any large threat. In recent, Overwatch has requested an increase of war production by five hundred percent to ensure the Combine rule and to prepare for a potential mass-uprising. Behemoth-Three has found itself to be at the heart of evermore expanding production. More arms, ammo, tanks, helicopters, etc, are needed to feed the Combine, but the Combine will never be satisfied in the end.


INDIAN OUTLAND WALL
LOGGED RECENT EVENTS: N/A
STRUCTURAL INTEGRITY: ONE-HUNDRED PERCENT
AUTOMATED DEFENSE INTEGRITY: ONE-HUNDRED PERCENT
SURVEILLANCE INTEGRITY: ONE-HUNDRED PERCENT


The Indian Outland Wall is a towering structure to ensure the safety of the Behemoth Project. Automated defenses, mass surveillance systems, and a garrisoned smaller OTA legion (Legion 'Wall') to oversee that nothing goes past this wall and into the Southern Indian Industrial Zone. The continued production of industrial goods will not be stopped.​
 
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I'll look at it soon, but at first glance it appears interesting.
 
An interesting concept, and I like most of it.

The details concerning the construction of the Behemoth project is highly classified and mostly unknown. The only real detail from the overall project was the forced labor of millions from the Indian subcontinent. Death among the workers was high, and it was only in the later stages of the nine-year project that workers were allowed into a mass-relocation program with their labor no longer needed.

This seems off to me, personally. It sounds as if the combine dedicated loads of time and resources into creating massive facilities dedicated to production. Though this sounds like it would be a misuse of both. Multitudes of industrial Cities already exist, such as I17, which would serve as better bases for such a construct, rather than a far flung frontier. I suppose the pollution could be an argued issue, but nine-years of production and resource allocation, with many deaths is a massive toll to pay. Enough to nullify the efforts of the Behemoth a mere refund for years to come.

A very small population of high-tier loyalist engineers and technical personnel (Only Collaborator Grade 2 and Priority Citizens) operate in the Behemoth

This seems like one of the few issues I can find. If these places are as bad as they sound, it seems very backwards that high-tier citizenry would be found located in these areas.


and garrisoned OTA legions oversee that nothing goes past this wall and into the Southern Indian Industrial Zone.

While an OTA legion may be garrisoned in this location, there would definitely not be multiple legions in the area.


This is also very large in scale. So large that I think it goes beyond reason and logic. The amount of infrastructure needed to actually fill in the surface area provided would be pretty mind boggling, and the workforce, synthetic or not, would have to innumerable to fill those facilities.

The concept of hordes of synthetic workers is also something I am slightly unsure about. Synthetic forces left on Earth are pretty limited in number. Thus, the amount presented does not really make too much sense to me, as they are also completely robotic in nature it seems. Production based, rather than the more typical combat oriented Synths.


So, for the most part, some minor logical errors are present and may need to be corrected. The size, in my opinion, also needs to be toned down significantly. The actual concept is pretty nice though and I have no real issues with its implementation. What is here is well written as well. Would recommend including Terminal 4 into the submission, though this is not at all required.
 
An interesting concept, and I like most of it.



This seems off to me, personally. It sounds as if the combine dedicated loads of time and resources into creating massive facilities dedicated to production. Though this sounds like it would be a misuse of both. Multitudes of industrial Cities already exist, such as I17, which would serve as better bases for such a construct, rather than a far flung frontier. I suppose the pollution could be an argued issue, but nine-years of production and resource allocation, with many deaths is a massive toll to pay. Enough to nullify the efforts of the Behemoth a mere refund for years to come.



This seems like one of the few issues I can find. If these places are as bad as they sound, it seems very backwards that high-tier citizenry would be found located in these areas.




While an OTA legion may be garrisoned in this location, there would definitely not be multiple legions in the area.


This is also very large in scale. So large that I think it goes beyond reason and logic. The amount of infrastructure needed to actually fill in the surface area provided would be pretty mind boggling, and the workforce, synthetic or not, would have to innumerable to fill those facilities.

The concept of hordes of synthetic workers is also something I am slightly unsure about. Synthetic forces left on Earth are pretty limited in number. Thus, the amount presented does not really make too much sense to me, as they are also completely robotic in nature it seems. Production based, rather than the more typical combat oriented Synths.


So, for the most part, some minor logical errors are present and may need to be corrected. The size, in my opinion, also needs to be toned down significantly. The actual concept is pretty nice though and I have no real issues with its implementation. What is here is well written as well. Would recommend including Terminal 4 into the submission, though this is not at all required.
I agree; keeping scale in mind is important. The UU are an occupying force, and only a certain exertion of energy would be used to maintain stability.

And since I'm new, how much does Willard's UU ship freight by sea? Is it more effective for them to carry large loads that way?

I think this is an interesting use of that empty space on the map, and such an industrial complex would fit right into that area and the conflict with ESIC.
 
I do have a question regarding the synths...

What exactly are these synths? There is not much a description given, other than the fact they can appear eerie which gives me the impression they are humanoid in some respect. This kind of synth, nor that kind of numbers wouldn't exactly be typical far as I could tell. Worker variants of striders are present in the world, but Synths are not a hyper common entity on Earth. So this very large area being operated almost exclusively by them is difficult to imagine. If it is a new kind of synth, It would be best to have a good description of it, and an explanation as to how there are so many of them, since it would essentially be adding a whole new unit to the world and lore.

I guess in general, it would be good to have a better idea as to how the production works in regards to non-human labor.
 
It could be a mixture of all three elements.

Worker Striders thudding across the land moving towards different stations. Automated machinery committed only to the endless tasks that encompass their existence. Robots could also be seen, though I would present them as slightly more limited in operation. Machines like the one from black Mesa and some original creations of the combine itself.
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Could also make use of human labor. Given the conditions of Behemoth and the fact it has basically no access to the outside world, human labor could be deployed in the forms of stalkers (Who would possibly be immune to such environments since in HL2 we see them inside the reactor core with no additional protection) and prisoners to be. Prisoners who are destined to become stalkers one way or another, but are told this fate can be avoided if only they produce. A lie, of course. Eventually they'll succumb to the toxins in the air, and be hauled off once they are incapacitated and of no further use in their more...complete form.

Up to you though. I just do not think there are enough synths to possibly run this place alone.
 
The changes have been applied.

The Behemoth is mainly operated by a mixture of automated machines, non-humanoid robots (like forklifts), and stalkers.
 
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