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Bug Bleedout Timer

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VaherNitsen

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Joined
Sep 13, 2024
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71
  1. Bug: The bleedout timer does not display(or does) in certain cases.
  2. Description: The bleedout timer that displays upon entering bleedout does not display after effective medical aid, and said aid running out. IE, enter bleedout, be given a bandage, the timer display goes away during the time that your bandage is in effect, but the display does not return after the bandage deteriorates and you re-enter the timer(should it not be enough to bring your HP up). Aside from this, it also appears if you have entered bleedout previously and do /charfallover.
  3. Errors/time: N/A
  4. Images/recording: N/A

Edit: If what has been discussed is indeed true then nevermind and please kill thread :D
 
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  1. Bug: The bleedout timer does not display(or does) in certain cases.
  2. Description: The bleedout timer that displays upon entering bleedout does not display after effective medical aid, and said aid running out. IE, enter bleedout, be given a bandage, the timer display goes away during the time that your bandage is in effect, but the display does not return after the bandage deteriorates and you re-enter the timer(should it not be enough to bring your HP up). Aside from this, it also appears if you have entered bleedout previously and do /charfallover.
  3. Errors/time: N/A
  4. Images/recording: N/A
You go into bleedout at 0 hp. If medical is applied it heals your HP, if you have 1 or more HP you're no longer in bleedout. Thats why it goes away. You get to get up after getting to 33 HP.
 
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You go into bleedout at 0 hp. If medical is applied it heals your HP, if you have 1 or more HP you're no longer in bleedout. Thats why it goes away. You get to get up after getting to 33 HP.
The issue is when you leave Bleedout, but re-enter it due to applied medical aid not being sufficient to bring you to the required 33 HP(IE, meeting 21 from a Makeshift Bandage and no longer being healed), unless of course you mean Bleedout ENTIRELY vanishes after a single medical item is applied, regardless of effectiveness.
 
The issue is when you leave Bleedout, but re-enter it due to applied medical aid not being sufficient to bring you to the required 33 HP(IE, meeting 21 from a Makeshift Bandage and no longer being healed), unless of course you mean Bleedout ENTIRELY vanishes after a single medical item is applied, regardless of effectiveness.
Yes, once you get above 0 HP bleedout is gone. Your only in bleedout if you have 0 HP. By applying a medical item, you are healing someone and thus they have more than 0 HP. The 33 HP is only to get up from being downed, but you are no longer bleeding out if you have more than 0 HP. This is how this works and is not a bug.
 
So I see.

I shall now propose you re-enter bleedout upon no longer having any more effective healing whilst being downed and not meeting the 33 HP minimum.
 
So I see.

I shall now propose you re-enter bleedout upon no longer having any more effective healing whilst being downed and not meeting the 33 HP minimum.
why? If you put a bandage around a wound, then the person is no longer bleeding out. That the entire point of medical aid. the 33 is just to stand up.
 
So is there actually a bug, or is it just a misinterpretation?
 
I'll move this to archive. Thanks for reporting!
 
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