Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Blueprints

Status
Not open for further replies.

BrennenW05

Radio Bob Approved
Joined
Jul 13, 2021
Messages
233
Right now crafting is very useful during the early and mid game, however during the endgame its is rarely usefulL
A way to give crafting a better use in the endgame is though blueprints, blueprints would be items found though expeditions, though quest and bounties, and sometimes sold by BMDs, the blueprint would give crafters a way of making high level gear, and custom items that are not creatable via normal crafting.

The blueprints would have this format

Blueprint of {name of item}
in the items description i would list all the components needed to make it
and the crafting level needed to make it aswell
When using the blueprint to make the item you would gather the components, then contact a staff member, you would them rp the creation of the item, then give the components to the staff member, then the staff member would give you the items, and your done
This may be a bit complecated than what would be preferred, if you have any other ideas involving the suggestion, please make a reply
 
The question is not how we could implement them in crafting, but how you would get them and how they will get lost.
 
This is kind of adding extra steps where there does not need to be extra steps. Gr4ss already suggested a rework where you could craft higher quality weaponry and whatnot while keeping BMD's a necessity for top-tier gear, which would remove the need for blueprints altogether.
 
The question is not how we could implement them in crafting, but how you would get them and how they will get lost.
i was thinking mainly though expeditions and events, that way you have to actual rp to earn these, losing them would be like losing any other item, they basically just an RP item that allows you the ablity to make a specific item
I may have not explained it well in the main suggestion, these would be created by a staff member running an event/expedition as a reward for that event/expedition, anything from a blueprint to an AK, to a completely custom iterms, to modifying combine tech
 
Last edited:
blueprint would give crafters a way of making high level gear, and custom items that are not creatable via normal crafting.
Sounds very abusable, ex. one guy can get an AK blueprint and start giving it away to other rebels, destroying the already bad economy.
 
Sounds very abusable, ex. one guy can get an AK blueprint and start giving it away to other rebels, destroying the already bad economy.
i do see how it would be a problem with a higher end weapons, i made the suggestion with the intent of these being really rare items, not common place, finding one would be a very special, as well making the components to make these items be special, earned through the same means, or make the very expensive to make once you get the blueprint
 
Last edited:
Denied.

Blueprints wouldn't work too well - they would either be too hard or too easy to come across, and that would mess with the economy. It'd just end up being an arbitrary OOC barrier, sort of like crafting flags, which we wish to avoid.
 
Status
Not open for further replies.
Back
Top