Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Implemented Buff Rebels

Black Flag

Radio Bob Approved
Joined
Sep 22, 2020
Messages
125
The server is about to follow V1’s footsteps…

I’m going to be blunt in saying the server is getting a little stale. It’s nice to passive every once in a while but it seems that’s all that is happening. Tried to start a rebel character and was disheartened by the amount of effort it takes, it’s not even worth trying to craft weapons. Your better off trying to mug a CP. Everyone loves combat and it’s time we start evolving the server. It’s been open for quite a while and people have developed characters, let’s boost rebel groups and lone wolfs.

How can we do this?
For starters I hate the crafting menu, rebels are now a grinding faction to sprint across the entire map looting trash. I suggest we make it easier to craft. Don’t know how or what, staff figure it out.
Actual active BMDs that have REASONABLE prices and can offer JOBS to promote the rebel economy.
Simple as.

Why is this good?
So pansy rebels who spent hours grinding for the materials to make one sharpened kitchen knife don’t hide it away like Bitcoin. Melee weapons and pipe weapons should be surplus in the rebel economy and should be pushed by BMDs.
 
i think that staff or whoever does events could start doing expeditions for newer rebels (ones with shit equipment or without anything)
 
the problem with cityRP rears its head… once more
 
I've heard that groups are supposed to be a way to alleviate the issue.
 
The brief period there was a safe zone in the sewers things worked quite well. People would stay, talk, trade with BMD or admin char, then leave, shame it was destroyed.
 
One thing I'm against in your suggestion is BMD's
It's not a very good idea
id just stick to events and such as a way of getting "starter" gear
 
Expeditions will be absolutely critical for any successful resistance. So yes, we are likely to start them at some point in the next few weeks.
 
Expeditions will be absolutely critical for any successful resistance. So yes, we are likely to start them at some point in the next few weeks.
few weeks
by that time we might have average rebels using full gear (full gear as in anything thats halfass good and craftable)
 
+Support

Scanners, BCI, army of Civil Protection, lack of materials for crafting, cameras, and underground gas absolutely demolishes the potential for rebels to grow at a decent pace when combined together.

I know groups are supposed to be a way to support one another through the stacked odds but one snitch (not even BCI) and it's back to square one for everyone after a raid .

I agree to at least crafted melee weapons being a commodity underground and masks should be easier to obtain because of all the cameras and possible informants to deal with.

Not a fan of grinding for weeks just to lose it all in a matter of seconds. I guarantee people who only have an hour or two to spare will never have the time to establish an average rebel.
 
I like the slow burn to rebel RP. Too often does everyone get a gun and a scene is established in a week. Things will take time, expeditions will be key. I like it.
 
i also think that expeditions right now should focus on melee(or less equipped) players rather than kitted out big dick rebels
why?
melee's are cool unlike guns plus it sort of keeps the rebel economy equal or whatevs
 
Expeditions are being focused on at this time to be readied properly - however, one thing to note:

The server is about to follow V1’s footsteps…

The server is no where near repeating the steps of V1. The server needs to reach a special level for that to happen again. Passive RP and standard difficulty for rebels in the main city to start building up is just default HL2RP since forever. We don't make it easy. But I understand your concerns.

We are manufacturing a variety of D&D type rulesets for expeditions which will have a great deal of boundaries that can be crossed, involving taking part in little journeys on an event server or otherwise.

Give it time.
 
Expeditions are being focused on at this time to be readied properly - however, one thing to note:



The server is no where near repeating the steps of V1. The server needs to reach a special level for that to happen again. Passive RP and standard difficulty for rebels in the main city to start building up is just default HL2RP since forever. We don't make it easy. But I understand your concerns.

We are manufacturing a variety of D&D type rulesets for expeditions which will have a great deal of boundaries that can be crossed, involving taking part in little journeys on an event server or otherwise.

Give it time.
so start expeditions and supplying or whatever when people get metal workbenches and there is an average sum of 3 of them on the map then?
 
I've been taking the slow burn to mind, my group has only been underground a couple of times and we have established a lot for ourselves and are getting ready for the expedition.

Although gear isn't the measure of rebel roleplay, we have thousands of credits worth of the stuff in spite of the supposed difficulty.
 
Forreal, it seems they don't want any rebelRP to be done, also scavengeRP please, but like actual scavengeRP not running around and searching trash bags.
 
One time in D47 they did a cool thing where they spawned a bunch of ragdolls with items in places that made sense, like a machete in a zombie, with a dead citizen nearby, I think they did something similar after launch but when I saw it it was stripped clean, more stuff like that IMO would be great.
 
Back
Top