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Implemented Buff Rebels

Actual active BMDs that have REASONABLE prices and can offer JOBS to promote the rebel economy.
Simple as.
This was a thing run by staff, but they ended up making about every possible wrong move (such as defeating the entire purpose of the group on day 2/3), so it didn’t really work out.
 
A way to counter the grind of the scavenging / crafting system would be to implement resource entities seperate from the mystery box trash piles that often don’t provide you what you’re looking for specifically.

This could be in the form of anything that players could realistically teardown and scrap into specific crafting ingredients such as wood piles, metals sheets, etc.

Admins have already been doing this manually with scenetext by having players do a /me then they spawn them the specific resource like the wooden board. This is fine, buts an inefficient use of staff’s time and can be prone to mishaps if admins don’t remember to clear the scenetext after a player has harvested the resource.

That's a decent idea.

It would also give a reason to go into the underground with its more "specific" salvaging piles (and having to deal with the dangers of the underground at the same time). While the surface keeps the standard mystery box trash piles as the combine are better at cleaning up the surface of useful stuff to salvage.
 
That's a decent idea.

It would also give a reason to go into the underground with its more "specific" salvaging piles (and having to deal with the dangers of the underground at the same time). While the surface keeps the standard mystery box trash piles as the combine are better at cleaning up the surface of useful stuff to salvage.
It is kind of been underway, I've been trying to do that manually with the following texts:

[RESOURCES] Metal Scraps deposit. Requires a toolkit.
[INGREDIENT] Xen Berries. Requires bla bla bla. etc

Currently I'm limited to nothing more than scenetexts unless i make a specific deposit with a permanent /textadd, but currently hawke's idea is the best method to bring that to a form of life.
 
Moving to accepted.

Making a few changes and we got expeditions upcoming soon. Resource piles and dead drops are also back. The Smuggler/BMD characters are back now under the temporary control of @Votton and @Ruffian I do believe. I am on LOA so my smuggler I had giving quests and all that was not available for a short while, thus these 2 should be able to take over for now while I am away.

Other changes coming in shortly for new weapons to choose from and making a few changes and modifications to crafting at some point. However, do not expect the buff to be big since Rebels will always take a while to build up. Best to be in groups and work together... I noticed a lot of groups fight each other which is both silly and detrimental to Rebels and makes Rebels seem far weaker.

The infighting that you always tend to drift to is most of the time the cause of the Rebels being so weak... not really a staff problem.
 
Moving to implemented with the recent activity ongoing + weapon balance update + upcoming crafting update
 
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