CHANGELOG #13 - POST LAUNCH UPDATE
To keep everyone up to date on what is happening in terms of server development, we will be picking the development updates up again. Except they will no longer be 'dev blogs', and instead will be in the form of a changelog. You will notice that these are perhaps a bit more dry, and lack in screenshots or videos to show everything to you. But as you all have access to the server now, you can just go and check everything on this changelog out yourself. The aim of these changelogs is more to keep everyone informed of what has been added, changed, removed and fixed. As we transition to a steady release cycle, these changelogs will get posted on regular intervals before we push updates to the server.
Currently however, all the below updates are already live as we are still in 'hypercare mode'. Overall I am happy to say that the launch was a success - perhaps a bit too much of a success as our server couldn't quite keep up with the heavy load. Development-wise everything went smooth, with only a couple of minor bugs coming up. That has allowed us to already implement some new features and help the administration out in addressing some other problems. Credits should be given to Fruity, M!nt and Alex for all their hard work these past months to make the launch possible, so be sure to thank them! Also to Atle, Mullin, Robert & everyone else who helped with testing/development!
To also look forward already: we will mostly be focusing still on adding urgent requests to improve quality of life or add small missing features. In the meantime we are also already pivoting again to focus on feature development again. In the months leading up to launch we were on feature freeze, resulting in a lot of good ideas ending on our backlog. We will be re-prioritizing the backlog and start planning the first big update, which will likely include the Smuggling skill and further TBC improvements.
Operations-wise we will be migrating to a dedicated box soon, which will have a slightly better CPU than we have now (as the Source server is single-core, the amount of improvement possible here is very limited) and give us full control over the entire physical CPU. Although this is an expansive move (our server cost is tripling), we hope the additional stability and ability to host some extra servers (dev server, short stories, ...) will be worth it. A big thank you should already go out here to all the staff that have offered to help pay for this!
Enjoy the new year, everyone!
-Gr4Ss
STATUS: LIVE
Features
- Added melee weapons and TBC melee support was added. Melee skill added (leveling to be added this week)
- Increased storage size in containers by a lot (up to 10x10 now for closets). Size vs volume of prop makes more sense now.
- Added a way for admins to set permanent door ownership for individuals
- Added remaining time display on the ration machine
- Added option to disable OOC in the settings
- Added BOE radio channel & item
- Added a union card to open combine locks
- Added storage items to Bartering
- Added alcohol items to Bartering
- Some food items now return a junk item upon use
- Added /MassReward for CP faction
- Added CP uniforms with proper bodygroups pre-set (in the future these will receive more functionality)
- Added /PrintStaffList (available for everyone) to show all admins online per usergroup
- Added additional client-side options for admins to turn parts of the admin ESP on/off
- Added Admin ESP for NPC's
- Added Admin ESP shows additional info on trash spawners (time remaining until spawn, trash spawned)
- Server Admin faction was given permission to do various 'Combine-faction only' action
- Added 'Get Player Info' option for admins on the scoreboard, to mimic the /PGI command
- Added /PrintFactionList (available for staff) added to show all players with a whitelist online (even if they are on a different character)
- Added /CharAddXP command so GM's can more easily give exceptional experience
Changes
- Optimized various pieces of code to reduce server load
- Bartering costs & XP were changed
- Crafting XP increased
- Medicine XP increased
- Cooking XP increased
- Trash spawns save now and have improved spawn logic, randomness added to the spawn timer
- Ration/Vending Machine use restrictions largely removed: anyone with an ID card can use them now
- Vending machine prices were lowered for the regular vending machine (BOB vending prices remain unchanged)
- Anti-AFK plugin was updated, prints list of AFK players rather than just kicking one now to allow for more admin control
- Bar HUD enabled by default
- Stunsticks are now properly limited in TBC
- IC chat coloring changed, highlighting for target added
- Removed camera movement violation alert for Combine factions
- Luxury alcohol no longer spoils
- Everyone can pickup bleeding out ragdolls now
- Experience gained is now either that what you would get at your boosted or unboosted level, depending on which is higher
- OTA default name now has correct format
- Scissor description changed to clarify it doesn't have sharp points to avoid it being contraband
Fixes
- Time check to prevent brute forcing container passwords using lua hacks
- Fixed 'someone is using this' on containers
- Improvements made to Legs plugin
- CCA can shift+e doors with combine locks
- Group locks can be opened with shift+e on the door
- UI scaling fixes for certain resolutions
- Prevent computers from being placed multiple times
- Fixed dispatch commands not being included client-side (/d & /c)
- Doors sell for credits rather than chips
- Mixer recipe fixed
- Admin event character creation can be finished now
- Fixed inventory bugging out ('wid!xt' error) when using ID creation device with the blank id card not in your main inventory
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