Everything else you said was spot on, however this point may be a bit misguided. The mechanics we have are actual pretty decent, what we really need is to just integrate them into the RP. An example, a crafting component used to make Medium Kevlar (T2) could be earned though a quest by a BMD, person dose said quest, and RPs, then gets the component and is able to craft the item, it's a very simple concept. Low-tier times, such as pipe guns, basic armor and meds, and storage would still be crafted through to normal means of gathering the basic materials. Mid and High-tier items would need specialized components and/or a specialized workbench to make. Our best option is to integrate the gameplay with the RP as much as possible.