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Chip Vending Machine

Salty

Radio Bob Approved
Gamemaster
Staff Team
Joined
Jul 19, 2021
Messages
305
So, hear me out. It's a vending machine but instead of credits, it takes chips! (Smugglers chips, not potato chips)! The only way of getting it would be to steal a real one and have someone with high crafting skills modify it with an admin present. They would spawn in the new vending that only takes chips. I don't know how hard it would take for the devs to make this but let me know what you guys think.
 
Could be a craftable item that can crack the machine when applied to it.

Also another way this could happen is if someone buys a machine just to crack it.
 
Think thats easy to add? Could just make it so that admins can change the currency via the context menu to accept chips, not credits.
 
So, hear me out. It's a vending machine but instead of credits, it takes chips! (Smugglers chips, not potato chips)! The only way of getting it would be to steal a real one and have someone with high crafting skills modify it with an admin present. They would spawn in the new vending that only takes chips. I don't know how hard it would take for the devs to make this but let me know what you guys think.
This is a good idea, one flaw on it though. It'd be really useless once a sweep happens, right. I'm upvoting it due to it being original, but the traders in the sewers are BASICALLY illegal vending machines, just are not around long.
But overall, you got my vote.
 
This is a good idea, one flaw on it though. It'd be really useless once a sweep happens, right. I'm upvoting it due to it being original, but the traders in the sewers are BASICALLY illegal vending machines, just are not around long.
But overall, you got my vote.
the sewer smugglers are NPCs the money they earn from sales goes to the void, vending machines are player owned and the money they get from sales goes to the owner of the machine
 
No.

I fought through hell to make the vending machines work with the credit system, I'm not going to subject myself to even more torture trying to revert them back.
(I'm keeping this open because the 'no' is mostly ironic, but don't expect this to be done any time soon - we're not processing new suggestions right now anyway)
 
How do you guys expect this to work, though...

The smuggler NPC's are "metaprotected"; you can't exactly "kill" them.

But you better believe that if a chips vending machine gets reported even once, CP's will kill it and it will be erased into the void.

Would be completely useless tbh and a waste of developer time due to that. Just sell things to people in shady back alleys if you want chips that way.
 
CPs wouldn't destroy it, they'd buy assault rifle ammo from it with their 20,000 chips so they can use their 'well-earned' assault rifles in a sweep
 
No.

I fought through hell to make the vending machines work with the credit system, I'm not going to subject myself to even more torture trying to revert them back.
(I'm keeping this open because the 'no' is mostly ironic, but don't expect this to be done any time soon - we're not processing new suggestions right now anyway)
Loyalist moment
 
How do you guys expect this to work, though...

The smuggler NPC's are "metaprotected"; you can't exactly "kill" them.

But you better believe that if a chips vending machine gets reported even once, CP's will kill it and it will be erased into the void.

Would be completely useless tbh and a waste of developer time due to that. Just sell things to people in shady back alleys if you want chips that way.
I'll move it or hid it in an apartment room that I will only open sometimes, I see what you mean though just thought it was a cool idea didn't think to much
 
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