Official [Cities Info] Read if submitting a City!!!

Robert

British Swan
Staff Member
Server Council
Developer
Galunga Prince
Content Creator
Creative Team
Greetings,

This is a quick post to introduce you to the concept of "City Categories". In our lore, each City falls under a category which you may notice on the Format to which you may ask yourself, what category would my city fall under? Well to answer this question, please look at the following categories:

Residential - These types of cities have a priority focus on housing, doing experiments with the populace on the social level, acting as a home for Administrative functions & authority and finally generally acting as a hub of entertainment for the populace. Out of all the cities on the planet, they tend to outproduce others when it comes to TV shows or propaganda films & news.

Administrative - When it comes to Politics, Law, Governance or anything of the sort, Administrative Cities tend to be the place where most of the new ideas for control come from. Whether it be new legislation for people to follow and other cities to adopt, or the creation of new political groups and manipulating of services and propaganda, these are the cities where you will find it all orginating from. They have a knack for making some interesting laws.

Industrial - Dark... depressive and possibly the most rundown cities are the industrial ones with a massive focus on industry and production. Compared to other cities, they produce the largest amount of materials and products of any other where the CWU pretty much reigns supreme alongside their CLC overlords. These tend to be quite well policed given the number of materials of Resistance figures to up and steal, making them quite secure… to some extent of course anyway.

Agricultural - High focus on food production and output. Farmer cities essentially which has the key responsibility of ensuring there is enough food and water to sustain the remaining population and the creation of methods of cooking and other such important resources. They tend to be lighted policed and administrated with a few automated systems in place to keep the farms healthy alongside the working populace.

Archaeological - A strange type of City indeed but ones still focused on a more Traditional approach. Mostly focusing on digging up relics and history of the past among other things they aren't all as they turn out to be... nor what you'd expect. While they do follow the traditional norms of what you can expect these types of cities to perform, they have darker sides to them that focus on manipulating history and the past to their favour and helping provide additional propaganda to the Combine in regards to that which they find.

Commercial - Money is everything and these cities know how to keep the economy flowing not only for themselves, but across the world. They generally best other Cities at anything economic related and also tend to have much more "Buy power" in the world. Their people also tend to be more happy given their economic status and wealth compared to most. With their funds covering the departments they lack in.

Militaristic/Technological - Cities which focus more on tech and "military" such as City 8. They have a large dependence on technology in day-to-day lives more so than any other City and are well-versed in creating the most disciplined Civil Protection and Conscripts forces on Earth. They also produce the highest amount of tech, allowing the creation and updates of new software to existing Combine tech such as the Citizen Terminal. They are also known for their heavy CPRD and IMS presence.

Terminal - Not really a city, but a town or outpost made to relocate citizens and act as connectors between the cities. They serve to act as one giant train station, creating a large network across the globe for cargo to travel through and allowing the relocation of an entire populace at a moment's notice… at least in theory. Logistics is also a key point of these.

Fortress Cities - When you look at City Eight, the first thing that might come to mind is a Fortress, and that would be correct. Fortress Cities are essentially strongholds of the Combine and hold an immense amount of Militaristic might. Out of every City, they are the most fortified, the most well-protected and even in some cases, quite loyal given their populace enjoying the safety of their walls from the outside threats and elements.

Fortress Cities came about as a pet project of a certain Takoshi Yikatenda whose policies focused on security and the ascension of the Human race.
Below is the final type, however, it's much less a Type or Category than it is a Designation of what the City actually is. Meaning that if you do write about a Sector Capital, you can include 2 other Types/Categories to encompass the purpose of the City beyond just being a capital.
Sector Capitals - Finally, you have Sector Captials which are quite self-explanatory. Essentially, these cities may or may not have a particular focus but rather merely act as the Capital of their respective Sector and where one would most commonly find their Sector Administrator & his/her assistant known as “Adjutants”. Nothing is really special about capitals overall. Not all Sector Capitals are built the same however, only 7 or 8 in the whole wide world have a Citadel within.

Traits:
Traits are additional attributes that belong to Cities ontop of their existing type/category. While each city can hold only 1 or 2 types, they can hold up to 4 traits, each trait representing something different about the City in how it acts or behaves or is generally operated- even going as far to explain its state.

[WIP]

Finally, I did want to mention this but:
DO NOT INCLUDE CITADELS IN YOUR SUBMISSIONS. THE FOLLOWING PLACES ARE THE ONLY PLACES WITH ACTIVE CITADELS:

  1. City 17
  2. City 24
  3. City 8
  4. City 30
  5. City 6
  6. City 41
  7. City 26
  8. City 55
If you have anything else you would like me to explain about Cities on this page, please let me know below.
 
Last edited:
Updated! New types and Categories added.
 
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