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City 24 V3 - Updates

Please please please optimize performance, I beg of yee my FPS has been awful especially in triumph/slums.
Maybe consider adding a hidden base somewhere in LB/victory, Maybe an underground sewer hatch that leads to a room or smthing, Give the rebels a little more oomph make it feel not quite as safe topside to loyalists.
 
Please please please optimize performance, I beg of yee my FPS has been awful especially in triumph/slums.
Maybe consider adding a hidden base somewhere in LB/victory, Maybe an underground sewer hatch that leads to a room or smthing, Give the rebels a little more oomph make it feel not quite as safe topside to loyalists.
Put this into your console every time you get on the server.

gmod_mcore_test 1; mat_queue_mode -1; cl_threaded_bone_setup 1
 
Suggestion: Move the loyalist block and intergrate it somwhere into victory street.
And replace the Loyalist block with the community centre from Terminal six or some more shops.
Imagine the possibilities of having that community centre/campus in the city. A place for political rallies/CCA Events Loyalist events. Groups could book the facility for events. we can have chess and checkers there. Would be like having a YMCA in the city. Might help get people to actually use that area of the map.
 
So... This is a pretty radical experiment, however it's looking promising:

1634988534471.png

Left red area = new train station location
Right red border = tall impassable combine wall

Will need to add another main passage to the right as well + other mini pathways
 
Mmm... Experiment seems to be working. I've set up a wall there now

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Mmm... Experiment seems to be working. I've set up a wall there now

View attachment 6085

View attachment 6086
View attachment 6087
I personally felt that subtle stuff like rubble where combine structures were placed, was lacking in V3

It felt too clean for how the combine act, keep in mind most of the smart walls we see were placed by brute force and destroyed infrastructure, I don't see the combine being all that fussed about cleaning the mess they make.

Its good to see more damage
 
I really like your map and the designs.
I'm trying to learn Level Design myself.

That being said do you think you could add more of a mix between Combine architecture with the European buildings?
I know in HLA They show a strong mix of how aggressive the Combine Architecture is when they integrate it into old European buildings. Showing no care for the history or preservation of its origin.

kFmoMJ4NzLEN8tXkdo5GRT.jpgalyxcity17.jpgmaxresdefault.jpg
 
I really like the improved focus on verticality for this upcoming map edit. If we can squeeze it in I'd love more areas of the map to feature additional layers, but that's lower priority than improving the slum area imo.
 
Suggestion: Move the loyalist block and intergrate it somwhere into victory street.
And replace the Loyalist block with the community centre from Terminal six or some more shops.
Imagine the possibilities of having that community centre/campus in the city. A place for political rallies/CCA Events Loyalist events. Groups could book the facility for events. we can have chess and checkers there. Would be like having a YMCA in the city. Might help get people to actually use that area of the map.
I quite like the terminal 6 building personally and I’d love to see that in place of the production block as its more multipurpose, but that’s unlikely. For the loyalist housing, that’s already been moved. It’s now infront of the nexus and is accessible through the ration building too
 
Tis the price you pay when becoming a member of the Civil worker Union
You know all of those apartments and buildings you can't enter in the district? Well, truth is they are just painted walls with a combine smart barrier behind them. Let's make this canon.


 
You know all of those apartments and buildings you can't enter in the district? Well, truth is they are just painted walls with a combine smart barrier behind them. Let's make this canon.



Seems good to me
 
@Atle
1635001842120-png.6086

Love it. You know what I feel this area would be perfect for having a hidden entrance to the sewers thrown in somewhere ;)

(Just realized this is prob the slums smh)
 
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