spalius
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- Apr 9, 2019
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- #1
City 4 - a HL2RP map by spalius
Project Information:
This map has an aim of being balanced and feature rich. It does not have any particular bias towards any faction, but has full and complete areas for various factions to roleplay in and so on.
Project Information:
The map is similiar to industrial 17 in style, and to an extent, city 18. However, it will (hopefully) not have large blocky buildings. The map aims to be small and feel like it is full at all times, wether the amount of players would be 8, or 64, it should always feel like it isn't empty.
Citizens will have two plazas for them to roleplay in, as well as the streets, alleyways, other areas that they might find good for roleplay.
Rebels will have three areas for them to live in. Two of these areas should be considered low-tier rebel areas, while one of them is a high-tier rebel area. The first area is the "underground city" which has many entrances from the city to enter the sewers and traverse them easily. The sewers are right under the city and can be easily sweeped if refugees don't act and coordinate. It will have four "stations". Four of them have shuttable doors that can't be breached by any means whatsoever. This is to prevent cops from placing a breach on a heavy, thick metal gate and s2king everyone inside. I made sure you cannot do this.
The second area is the "sky city", which features a rooftop resistance area. This is an extremely risky area and it is right over the main streets, so it is risky to be there.
It will have retractable ropes, so sweeping the area is practically impossible. Only chance to sweep it would be catch the refugees off-guard.
The third area are the canals. This is area where most rebel organizations would have their main bases in, and it would be safe from the combine, but certaintly not safe from the wildlife.
Civil Protection will have a residential block for themselves and a closed, private courtyard where they can passiveRP outside of their suits and whatnot.
There will be a building where little shops and things like that could function in, in one of the floors union organizations could make radio shows and whatever they think of.
CWU has a large warehouse and factory all to themselves.
OTA will have their area in the Citadel, as well as the CAB.
Screenshots:

(forgive the empty space, it's a bug and WILL be fixed)
Also, the empty spots in some places are just either bugs or places that will be filled in later on!
Please leave suggestions and questions
Citizens will have two plazas for them to roleplay in, as well as the streets, alleyways, other areas that they might find good for roleplay.
Rebels will have three areas for them to live in. Two of these areas should be considered low-tier rebel areas, while one of them is a high-tier rebel area. The first area is the "underground city" which has many entrances from the city to enter the sewers and traverse them easily. The sewers are right under the city and can be easily sweeped if refugees don't act and coordinate. It will have four "stations". Four of them have shuttable doors that can't be breached by any means whatsoever. This is to prevent cops from placing a breach on a heavy, thick metal gate and s2king everyone inside. I made sure you cannot do this.
The second area is the "sky city", which features a rooftop resistance area. This is an extremely risky area and it is right over the main streets, so it is risky to be there.
It will have retractable ropes, so sweeping the area is practically impossible. Only chance to sweep it would be catch the refugees off-guard.
The third area are the canals. This is area where most rebel organizations would have their main bases in, and it would be safe from the combine, but certaintly not safe from the wildlife.
Civil Protection will have a residential block for themselves and a closed, private courtyard where they can passiveRP outside of their suits and whatnot.
There will be a building where little shops and things like that could function in, in one of the floors union organizations could make radio shows and whatever they think of.
CWU has a large warehouse and factory all to themselves.
OTA will have their area in the Citadel, as well as the CAB.
Screenshots:

(forgive the empty space, it's a bug and WILL be fixed)
Also, the empty spots in some places are just either bugs or places that will be filled in later on!
Please leave suggestions and questions