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City 4 - a map project by spalius

spalius

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Joined
Apr 9, 2019
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4
City 4 - a HL2RP map by spalius
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Project Information:
This map has an aim of being balanced and feature rich. It does not have any particular bias towards any faction, but has full and complete areas for various factions to roleplay in and so on.
The map is similiar to industrial 17 in style, and to an extent, city 18. However, it will (hopefully) not have large blocky buildings. The map aims to be small and feel like it is full at all times, wether the amount of players would be 8, or 64, it should always feel like it isn't empty.
Citizens will have two plazas for them to roleplay in, as well as the streets, alleyways, other areas that they might find good for roleplay.
Rebels will have three areas for them to live in. Two of these areas should be considered low-tier rebel areas, while one of them is a high-tier rebel area. The first area is the "underground city" which has many entrances from the city to enter the sewers and traverse them easily. The sewers are right under the city and can be easily sweeped if refugees don't act and coordinate. It will have four "stations". Four of them have shuttable doors that can't be breached by any means whatsoever. This is to prevent cops from placing a breach on a heavy, thick metal gate and s2king everyone inside. I made sure you cannot do this.
The second area is the "sky city", which features a rooftop resistance area. This is an extremely risky area and it is right over the main streets, so it is risky to be there.
It will have retractable ropes, so sweeping the area is practically impossible. Only chance to sweep it would be catch the refugees off-guard.
The third area are the canals. This is area where most rebel organizations would have their main bases in, and it would be safe from the combine, but certaintly not safe from the wildlife.
Civil Protection will have a residential block for themselves and a closed, private courtyard where they can passiveRP outside of their suits and whatnot.
There will be a building where little shops and things like that could function in, in one of the floors union organizations could make radio shows and whatever they think of.
CWU has a large warehouse and factory all to themselves.
OTA will have their area in the Citadel, as well as the CAB.
Screenshots:

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(forgive the empty space, it's a bug and WILL be fixed)
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Also, the empty spots in some places are just either bugs or places that will be filled in later on!
Please leave suggestions and questions​
 
What's up with the yellow lighting? I personally think it's a bit too yellow but that might just be me, either way- epic :coffee:

Also, how long have you been working on this?
 
What's up with the yellow lighting? I personally think it's a bit too yellow but that might just be me, either way- epic :coffee:
Yellow lighting was meant to give the area some "character". I'll change it soon though!

Also, how long have you been working on this?
I've been working on this for a month, two maybe. I had worked on many projects in the past, which were never finished.
 
Alright.
This is a more of a sad update, but here we go.
Recently (or not so recently) a person by the name of ygriega (notorious in various communities) is threatening to leak (I assume) an early WIP version of this map that I had sent him long ago due to personal reasons.
That said, I reccomend you to not use the map that might be uploaded under the name of city 4 in the future by either a man named Blackdenim, ygriega, or yellow. Or anyone else that has uploaded the map under their name.
In addition to this, if you see the map files being anywhere else uploaded than by me in the workshop report the files. |
STEAM_1:0:189295817
STEAM_1:1:17470360
 
Alright.
This is a more of a sad update, but here we go.
Recently (or not so recently) a person by the name of ygriega (notorious in various communities) is threatening to leak (I assume) an early WIP version of this map that I had sent him long ago due to personal reasons.
That said, I reccomend you to not use the map that might be uploaded under the name of city 4 in the future by either a man named Blackdenim, ygriega, or yellow. Or anyone else that has uploaded the map under their name.
In addition to this, if you see the map files being anywhere else uploaded than by me in the workshop report the files. |
STEAM_1:0:189295817
STEAM_1:1:17470360
rip

at least you fixed the pics
 
Alright.
This is a more of a sad update, but here we go.
Recently (or not so recently) a person by the name of ygriega (notorious in various communities) is threatening to leak (I assume) an early WIP version of this map that I had sent him long ago due to personal reasons.
That said, I reccomend you to not use the map that might be uploaded under the name of city 4 in the future by either a man named Blackdenim, ygriega, or yellow. Or anyone else that has uploaded the map under their name.
In addition to this, if you see the map files being anywhere else uploaded than by me in the workshop report the files. |
STEAM_1:0:189295817
STEAM_1:1:17470360
We could report his profile+upload :blanky:
 
Alright.
This is a more of a sad update, but here we go.
Recently (or not so recently) a person by the name of ygriega (notorious in various communities) is threatening to leak (I assume) an early WIP version of this map that I had sent him long ago due to personal reasons.
That said, I reccomend you to not use the map that might be uploaded under the name of city 4 in the future by either a man named Blackdenim, ygriega, or yellow. Or anyone else that has uploaded the map under their name.
In addition to this, if you see the map files being anywhere else uploaded than by me in the workshop report the files. |
STEAM_1:0:189295817
STEAM_1:1:17470360
Will do.
 
Really good stuff ! The streets have a strong HL2 Beta style that i honestly love ! I also like the detail of having gutters in the streets. I also want to try my hand at Hammer but sadly don't have the time or the will to start.
Good luck with your work !
 
Hello, I have recently gotten back into HL2:RP and decided that I should finish this project once and for all.
I know that this community has grown massively since when I essentially left Garry's Mod. Nostalgia brought me back to this genre and a feeling of duty to finally complete this very, very drawn out project. So the reaction to this extremely terrible necro for such a big project might be full of surprise. For some context:
When I began work on this map, nebulous.cloud was still alive and rather well. So, most of the considerations for the map were aligned with what was necessary for that server, but not necessarily. I was inspired by several other maps and map edits, such an edit of d47, that made me focus on mechanics first. A lot of things can be interact with - manhole covers, the ability for people to lock certain gates, Half-Life: 2 beta style walls, etc. Apart from that, the general design of the map is that it can be split into three main areas: the city, the underground and the rooftops. As far as I am aware, no map has ever successfully rooftops really work. They are small in scale here, but the point is to be able to navigate the city via either one of these routes.
The map also focuses very much on citizen and slum roleplay. Even for a small server, running into people wouldn't be difficult. There is no general 'outlands' section of the map and there probably won't be. A "high-tier" part of the map, as a kind of sign of progression, would not make much sense, but it's worth considering in some cases.
Via the underground paths, you can get from the CWU warehouse, to the clinic, to the apartments and several parts of the slums, as well as back into spawn. People who are persecuted by the ruling regime can try to use all of the services of the city, if they can get away with it, of course. The rooftop section will also feature an alternative to the underground.
When talking about real results, since the last update, some things have changed. I will show some interesting, but old footage. The map is more complete now.



Here are some pictures as well. These ones are recent. The low quality is because of my computer somehow crashing on higher settings.
If anyone has any questions, feel free to ask. If you want to contribute somehow, feel free to also contact me.
 

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It been almost a year, please don't drop it, we need more peak mapper in this hard times...
 
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