Kawakun
Radio Bob Approved
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:> LOADING DATA PACKET...
:> RETRIEVING FOUND DATA, ANALYSING...
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:> 1 FILE TRACKED, DECRYPT?
[Y/N]
:> DECRYPTING...
:> FILE DECRYPTED SUCCESSFULLY.
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:> LOADING DATA PACKET...
:> RETRIEVING FOUND DATA, ANALYSING...
[||||||||||||]
:> 1 FILE TRACKED, DECRYPT?
[Y/N]
:> DECRYPTING...
:> FILE DECRYPTED SUCCESSFULLY.
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CITY 57 | CMB SS314 MANUFACTURING LOC
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A heavily industrial complex, City 57 is the powerhouse when it comes to Combine technology production. The fabrication of CMB technologies are far from scarce due to its dozens of large civilian-ran factories located throughout the city. City 57's prime goal is the transformation of Brussels, as heavily war torn as it is, the city required extensive amounts of 'rebuilding', at the cost of a rapid rate of technology manufacturing, various pylons have been erected in the city to provide extensive amounts of power, with several power lines set up all across the city. Held at the center of the city is the main source of power, a power plant of sorts, producing the energy needed to power most of the city's operations.
This power plant also doubles as a Nexus for City 57 Overwatch, it contains an entire military force alongside its power production, and is located in the center of the city. A wide perimeter surrounding the plant is completely restricted to citizens, and is accessed by Overwatch or Civil Protection only, unless citizens are carried through this zone via prisoner transport. It is unknown what power is exactly produced within the central plant, it is known that it takes on a green hue, and can be clearly seen as it disperses across the bundles of wiring throughout the city. Gigantic electrical roars are heard charging up from time to time within the walls of the citizen restricted zone, occuring at random intervals, it is thought that the central Plant is responsible for these sounds, possibly charging up substations from its base and dispersing energy from them across the city. East and West of the city are two small pockets where anti-civil activity is quite prominent, disallowing the production of pylons in those areas, alongside losing more Combine control in those areas entirely.
| - City Border
| - Restricted Zone w/ lighter red being areas with high count of anti-civil activity.
- Pylon locations w/ | being power connections. (Not necessary on the actual map, just a small extra detail)
The power grid of City 57 follows no specific pattern, and is simply a temporary solution until enough work has been put into restoring Brussels into a more 'Combine-appropriate' location, some power lines blindly cut through buildings and are placed wherever possible with nothing else taken into consideration. The operation to transform Brussels fully will not be complete without both areas of hevay anti-civil activity being flushed out, which they may soon shall be. If one bundle of wiring is cut, it may have a devastating effect on most of the grid, therefore all of the connecting wires are extensively guarded and encased, with any detected problems immediately being dealt with, most maintanence work is conducted by trained civilian workers, with help of 'strider' units, repurposed for construction uses.
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A heavily industrial complex, City 57 is the powerhouse when it comes to Combine technology production. The fabrication of CMB technologies are far from scarce due to its dozens of large civilian-ran factories located throughout the city. City 57's prime goal is the transformation of Brussels, as heavily war torn as it is, the city required extensive amounts of 'rebuilding', at the cost of a rapid rate of technology manufacturing, various pylons have been erected in the city to provide extensive amounts of power, with several power lines set up all across the city. Held at the center of the city is the main source of power, a power plant of sorts, producing the energy needed to power most of the city's operations.
This power plant also doubles as a Nexus for City 57 Overwatch, it contains an entire military force alongside its power production, and is located in the center of the city. A wide perimeter surrounding the plant is completely restricted to citizens, and is accessed by Overwatch or Civil Protection only, unless citizens are carried through this zone via prisoner transport. It is unknown what power is exactly produced within the central plant, it is known that it takes on a green hue, and can be clearly seen as it disperses across the bundles of wiring throughout the city. Gigantic electrical roars are heard charging up from time to time within the walls of the citizen restricted zone, occuring at random intervals, it is thought that the central Plant is responsible for these sounds, possibly charging up substations from its base and dispersing energy from them across the city. East and West of the city are two small pockets where anti-civil activity is quite prominent, disallowing the production of pylons in those areas, alongside losing more Combine control in those areas entirely.
| - City Border
| - Restricted Zone w/ lighter red being areas with high count of anti-civil activity.
- Pylon locations w/ | being power connections. (Not necessary on the actual map, just a small extra detail)
The power grid of City 57 follows no specific pattern, and is simply a temporary solution until enough work has been put into restoring Brussels into a more 'Combine-appropriate' location, some power lines blindly cut through buildings and are placed wherever possible with nothing else taken into consideration. The operation to transform Brussels fully will not be complete without both areas of hevay anti-civil activity being flushed out, which they may soon shall be. If one bundle of wiring is cut, it may have a devastating effect on most of the grid, therefore all of the connecting wires are extensively guarded and encased, with any detected problems immediately being dealt with, most maintanence work is conducted by trained civilian workers, with help of 'strider' units, repurposed for construction uses.
HIGH PRIORITY REPURPOSED STRUCTURES
C57 MISCELLANEOUS INFORMATION:
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:> EXIT FILE?
[Y/N]
:> EXITING...
- LOCATION DESIGNATED 'EU HEADQUARTERS', REPURPOSED FOR C57 CIVIL ADMINISTRATION USES
- CIVIL PROTECTION NEXUS CONSTRUCTED FROM REMAINS OF LOCATION, BUILDING DESIGNATED "TOWN HALL" REPURPOSED FOR CAB USE, REBUILT FOR CMB NEEDS.
PRE-CMB EVALUATION: LOCATION APPEARED HEAVILY DEFENDED, PRIMARY LOCATION FOR PRE-WAR UNION DESIGNATED 'EUROPEAN UNION'. 4 PERSONS RELATING TO UNION EXTRACTED, 2 EXPUNGED, 2 DETAINED AND REPURPOSED INTO C57 CAB. HIGHEST PRIORITY MEMBER: SASSOLI, DAVID. OTHER MEMBERS: [SEE 'C57 EX-EU CAB' INFO LOG] ANY OTHER EX-EU MEMBER LOCATIONS AND STATUS UNKNOWN.
- LOCATION DESIGNATED 'NATO HEADQUARTERS', REBUILT AND REPURPOSED.
- SECONDARY OVERWATCH NEXUS, HOUSING FOR CIVIL ADMINISTRATION MEMBERS.
- CAPITAL BUILDING OF C57, PROPAGANDA BROADCASTING CONTROL.
C57 MISCELLANEOUS INFORMATION:
- CAPITAL LOCATION FOR RAILWAY SYSTEM CONNECTING TO 'THE HAGUE', CITY 58. MID-WAY POINT FOR SUPPLIES TRANSFERRING TO EAST SECTOR 15 URB LOCS.
- C58 MASS CHEMICAL SUPPLIER.
- SECTOR 15 CMB TECHNOLOGIES MASS SUPPLIER.
- LARGEST CIVIL POPULATION IN SECTOR 15, [ANTI-CITIZEN INDIVIDUALS UNACCOUNTED FOR].
- CAB MEMBERS OF HIGH PRIORITY [DEFENDED AT ALL COSTS]
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:> EXIT FILE?
[Y/N]
:> EXITING...
Attachments
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