Dog
Radio Bob Approved
- Joined
- Dec 16, 2020
- Messages
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- Thread Author
- #1
City Six
OVERALL-STATUS: STABLE
POPULATION DENSITY AND COUNT: HIGH
LOGGED RECENT LOGS: N/A
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“Welcome to City Six. It’s great here!” - City Six Welcoming Advertisement for the Relocated
City Six, formerly known as Buenos Aires, finds itself to be considered one of the finest and most stable cities out there. The Seven Hour War only left very minimal damage to Buenos Aires. The threat of destruction left a big impression on the government of Argentina. To avoid unnecessary bloodshed, the Argentinian government allowed the alien invaders to walk into Buenos Aires unharmed, as the Combine made its way from Brazil to Argentina. For further context, the Argentinian army was extremely crippled in the Battle of Resistencia and then totally routed in the Battle of Santa Fe. Without much of an army and fearing for its people, the Argentinian government gave in at the first sight of the Combine entering into Buenos Aires.
Unlike some cities, City Six never gave itself away to rebellious elements. This is mainly due in part because of a large Combine force garrisoned in the city. Not only that, Buenos Aires was heavily targeted for massive propaganda campaigns due to City Six’s strategic resources and unharmed labor pool known as its population of some twenty-million residents at the time. The resources pooled into Buenos Aires paid off as the Combine saw great returns in the form of a growing agri-sector and food processing industry with plentiful workers to fill in various demanded jobs.
Returning to the present, City Six is a shining jewel for the Combine. Only a few urban centers have grown to this scope and this importance to their Benefactors. Given City Six's size, the administration has designated different blocks and zones within the city for easier management and overall easier layout understanding for pencil pushers and citizens. Welcome to City Six. It’s Great Here!
BASTION SIX
LOGGED RECENT LOGS: N/A
FORTRESS INTEGRITY: ONE-HUNDRED-PERCENT
GARRISONED LEGIONS: 31st Legion [60,000]
Bastion-Six is the heart and fortress of City Six. All city major administration functionaries live in this sector, including the city administrator herself. It is here that all crucial decisions are made, and where all the political happenings occur. Whilst Bastion-Six is known for its large body of suits and pencil pushers, the area also serves a secondary purpose. Bastion-Six is a fortress that contains considerable military installations (Airwatch facilities, barracks, supply depots, underground command bunkers, etc) and military formations. The importance of City Six and its production capacity and population cannot fall into anyone else's hands but the Combine itself. Direct attacks and assaults will end badly for anyone attempting to harm Bastion-Six or City Six. It is advised not to get close to Bastion-Six unless you are authorized personnel or have been authorized to enter. A gun will be pointed at anyone that is not authorized to enter.
RESIDENTIAL BLOCK-1A
SOCI-STABILITY: STABLE
LOGGED RECENT LOGS: N/A
SURVEILLANCE SYSTEM INTEGRITY: NINETY-PERCENT
CIVIL PROTECTION COHESION: EIGHTY-NINE-PERCENT
For those newly arriving or for those who have stayed in the city since the war, Residential Block 1A serves as the homes for everyone living in City Six. The former conurbation of Buenos Aires has been completely transformed into a sprawling urban density housing space for the millions residing. Residential Block 1A is most characterized by its massive towering apartment complexes and its usage of heavy blue lighting for its tight streets and alleyways. Citizens will find no shortage of shops and stalls, mainly food vendors to feed the hungry masses every day. There is no shortage of work either, with the Combine unwilling to waste such labor stored in Block 1A. The main industrial concern for City Six is food processing, turning raw foodstuffs into more digestible items. Workers are expected to wake up at seven o'clock in the morning and walk themselves to their respective factories for their daily work hours. Rush hours are common with millions waking from their beds and this is often the best time for food vendors to sell to passing-by workers that need their quick breakfast.
To get everyone to where they need, mainly their workspace, Residential Block 1A has a highly developed transportation network of busses and trains. The Combine rather not waste time with people having to walk to their factories. The city has production quotas and failing these quotas will GREATLY ANGER the Benefactors. City Six is the premier shipper of foodstuffs and untold hundreds of millions of citizens relies on City-Six for their next meal. The very livelihood of many citizens depends on their work quota. Being late to work is not recommended.
A mass surveillance system is installed within the whole block, ensuring anti-citizen behavior does not go unnoticed. Public and hidden cameras are everywhere, equipped with highly advanced facial recognition and identification technology. Scanners will fly above masses of workers walking to their workplace and watch over them for the good of the Benefactors. Whole apartment blocks have been also turned into civil protection stations, housing a lot of civil protection teams and their equipment. This level of security ensures the safety and steady flow of operations in the block, keeping production up and downtime low.
RESIDENTIAL BLOCK-2B
SOCI-STABILITY: STABLE
LOGGED RECENT LOGS: N/A
SURVEILLANCE SYSTEM INTEGRITY: EIGHTY-PERCENT
CIVIL PROTECTION COHESION: SEVENTY-PERCENT
Welcome to Residential Block 2B, a younger sister to Residential Block 1A. The construction of this high-density housing block resulted from the massive relocation of people from failed cities with hundreds of millions being moved across Earth. The majority of these newly arrived people were moved to Residential Block 1A but the need for a new residential block became apparent. A higher concentration of loyalists does live in Block 2B. This likely has to do with the lower concentration of people here, and the improved loyalist housing section in 2B. The block follows a very general layout to Block 1A without much difference between the two. The apartment might be called something different, but it is all the same in the end. Go to Block 1A and that same apartment will be there, friend.
AGRI-ZONE 'AIRES'
CURRENT PRODUCTION CAPACITY: ONE-HUNDRED-PERCENT
LOGGED RECENT LOGS: N/A
City-Six employs thousands of workers here to operate various farming machines to harvest, clean, and plant a wide selection of different crops (soybeans, wheat, maize, grapes, sunflower seeds, sugar cane, and apples). Food is the name of the game here and the city does everything it can to make sure that its food production is safe and sound. Cattle and chicken are no longer raised in this agri-zone. Instead, all meat-based products are synthetically grown in vast "protein factories" located in the fields. Inside these protein factories are an array of growing vats. The inefficacy of traditional animal farming has been removed and meat production skyrocketed. Other crops grown here are cotton and flax. Two industrial crops are vital for City Six's textile industry.
While not often needed, the CRU plays a role in the protection of the fields. If any sighting of Xenian fauna and flora is seen close to the agri-zone that could threaten the farming fields, then specialist teams would be used to clear out the area of Xenian items. If the threat is outside the agri-zone then teams are allowed to use anything in their department to get rid of it. If the Xenian plants are inside/very near the agri-zone then CRU teams have to follow very strict guidelines and use expensive special equipment to root out the issue - only veteran operators are allowed in this mission case.
INDUSTRIAL BLOCK-1
CURRENT PRODUCTION CAPACITY: ONE-HUNDRED-PERCENT
LOGGED RECENT LOGS: N/A
Unlike some other industrial sites, Block-1's pollution is kept to a minimum. A big wind turbine and solar farm array (along with plenty of battery storage) play a big role in powering Block-1 and its industrial operations and in keeping the pollution levels down. Food processing is the largest industrial concern here, with an army of workers cutting beef and chicken, crushing soybeans, turning cane into sugar, baking bread, packaging grains, and much more. PASTE-014B, a food-paste, is also manufactured here. Unknown to the workers that create the paste, it is the food of the Transhumanist Arm of Overwatch. If not food then there is plenty of other products that need to be manufactured. The city does not want to waste its vast labor pool, and it will find things for its workers to make. Textiles are the second-largest product that Block-1 fabricates. Workers are employed in the full process of making clothing from the dye plant, thread factory, fabric factory, and sewing factory. But the labor pool available is still big enough to afford even more production. Assembly work is the third-largest industrial factor in Block-1. Shipments of different parts for a product are sent over and are then assembled in vast warehouse factories, where workers put together all the components for the finished product. City-Six is often called the 'sweatshop', as it producers large volumes of textile and finished goods.

OVERALL-STATUS: STABLE
POPULATION DENSITY AND COUNT: HIGH
LOGGED RECENT LOGS: N/A
Theme
(Click on the Headings for Images)
(Mapping)
“Welcome to City Six. It’s great here!” - City Six Welcoming Advertisement for the Relocated
City Six, formerly known as Buenos Aires, finds itself to be considered one of the finest and most stable cities out there. The Seven Hour War only left very minimal damage to Buenos Aires. The threat of destruction left a big impression on the government of Argentina. To avoid unnecessary bloodshed, the Argentinian government allowed the alien invaders to walk into Buenos Aires unharmed, as the Combine made its way from Brazil to Argentina. For further context, the Argentinian army was extremely crippled in the Battle of Resistencia and then totally routed in the Battle of Santa Fe. Without much of an army and fearing for its people, the Argentinian government gave in at the first sight of the Combine entering into Buenos Aires.
Unlike some cities, City Six never gave itself away to rebellious elements. This is mainly due in part because of a large Combine force garrisoned in the city. Not only that, Buenos Aires was heavily targeted for massive propaganda campaigns due to City Six’s strategic resources and unharmed labor pool known as its population of some twenty-million residents at the time. The resources pooled into Buenos Aires paid off as the Combine saw great returns in the form of a growing agri-sector and food processing industry with plentiful workers to fill in various demanded jobs.
Returning to the present, City Six is a shining jewel for the Combine. Only a few urban centers have grown to this scope and this importance to their Benefactors. Given City Six's size, the administration has designated different blocks and zones within the city for easier management and overall easier layout understanding for pencil pushers and citizens. Welcome to City Six. It’s Great Here!
BASTION SIX
LOGGED RECENT LOGS: N/A
FORTRESS INTEGRITY: ONE-HUNDRED-PERCENT
GARRISONED LEGIONS: 31st Legion [60,000]
Bastion-Six is the heart and fortress of City Six. All city major administration functionaries live in this sector, including the city administrator herself. It is here that all crucial decisions are made, and where all the political happenings occur. Whilst Bastion-Six is known for its large body of suits and pencil pushers, the area also serves a secondary purpose. Bastion-Six is a fortress that contains considerable military installations (Airwatch facilities, barracks, supply depots, underground command bunkers, etc) and military formations. The importance of City Six and its production capacity and population cannot fall into anyone else's hands but the Combine itself. Direct attacks and assaults will end badly for anyone attempting to harm Bastion-Six or City Six. It is advised not to get close to Bastion-Six unless you are authorized personnel or have been authorized to enter. A gun will be pointed at anyone that is not authorized to enter.
RESIDENTIAL BLOCK-1A
SOCI-STABILITY: STABLE
LOGGED RECENT LOGS: N/A
SURVEILLANCE SYSTEM INTEGRITY: NINETY-PERCENT
CIVIL PROTECTION COHESION: EIGHTY-NINE-PERCENT
For those newly arriving or for those who have stayed in the city since the war, Residential Block 1A serves as the homes for everyone living in City Six. The former conurbation of Buenos Aires has been completely transformed into a sprawling urban density housing space for the millions residing. Residential Block 1A is most characterized by its massive towering apartment complexes and its usage of heavy blue lighting for its tight streets and alleyways. Citizens will find no shortage of shops and stalls, mainly food vendors to feed the hungry masses every day. There is no shortage of work either, with the Combine unwilling to waste such labor stored in Block 1A. The main industrial concern for City Six is food processing, turning raw foodstuffs into more digestible items. Workers are expected to wake up at seven o'clock in the morning and walk themselves to their respective factories for their daily work hours. Rush hours are common with millions waking from their beds and this is often the best time for food vendors to sell to passing-by workers that need their quick breakfast.
To get everyone to where they need, mainly their workspace, Residential Block 1A has a highly developed transportation network of busses and trains. The Combine rather not waste time with people having to walk to their factories. The city has production quotas and failing these quotas will GREATLY ANGER the Benefactors. City Six is the premier shipper of foodstuffs and untold hundreds of millions of citizens relies on City-Six for their next meal. The very livelihood of many citizens depends on their work quota. Being late to work is not recommended.
A mass surveillance system is installed within the whole block, ensuring anti-citizen behavior does not go unnoticed. Public and hidden cameras are everywhere, equipped with highly advanced facial recognition and identification technology. Scanners will fly above masses of workers walking to their workplace and watch over them for the good of the Benefactors. Whole apartment blocks have been also turned into civil protection stations, housing a lot of civil protection teams and their equipment. This level of security ensures the safety and steady flow of operations in the block, keeping production up and downtime low.
RESIDENTIAL BLOCK-2B
SOCI-STABILITY: STABLE
LOGGED RECENT LOGS: N/A
SURVEILLANCE SYSTEM INTEGRITY: EIGHTY-PERCENT
CIVIL PROTECTION COHESION: SEVENTY-PERCENT
Welcome to Residential Block 2B, a younger sister to Residential Block 1A. The construction of this high-density housing block resulted from the massive relocation of people from failed cities with hundreds of millions being moved across Earth. The majority of these newly arrived people were moved to Residential Block 1A but the need for a new residential block became apparent. A higher concentration of loyalists does live in Block 2B. This likely has to do with the lower concentration of people here, and the improved loyalist housing section in 2B. The block follows a very general layout to Block 1A without much difference between the two. The apartment might be called something different, but it is all the same in the end. Go to Block 1A and that same apartment will be there, friend.
AGRI-ZONE 'AIRES'
CURRENT PRODUCTION CAPACITY: ONE-HUNDRED-PERCENT
LOGGED RECENT LOGS: N/A
City-Six employs thousands of workers here to operate various farming machines to harvest, clean, and plant a wide selection of different crops (soybeans, wheat, maize, grapes, sunflower seeds, sugar cane, and apples). Food is the name of the game here and the city does everything it can to make sure that its food production is safe and sound. Cattle and chicken are no longer raised in this agri-zone. Instead, all meat-based products are synthetically grown in vast "protein factories" located in the fields. Inside these protein factories are an array of growing vats. The inefficacy of traditional animal farming has been removed and meat production skyrocketed. Other crops grown here are cotton and flax. Two industrial crops are vital for City Six's textile industry.
While not often needed, the CRU plays a role in the protection of the fields. If any sighting of Xenian fauna and flora is seen close to the agri-zone that could threaten the farming fields, then specialist teams would be used to clear out the area of Xenian items. If the threat is outside the agri-zone then teams are allowed to use anything in their department to get rid of it. If the Xenian plants are inside/very near the agri-zone then CRU teams have to follow very strict guidelines and use expensive special equipment to root out the issue - only veteran operators are allowed in this mission case.
INDUSTRIAL BLOCK-1
CURRENT PRODUCTION CAPACITY: ONE-HUNDRED-PERCENT
LOGGED RECENT LOGS: N/A
Unlike some other industrial sites, Block-1's pollution is kept to a minimum. A big wind turbine and solar farm array (along with plenty of battery storage) play a big role in powering Block-1 and its industrial operations and in keeping the pollution levels down. Food processing is the largest industrial concern here, with an army of workers cutting beef and chicken, crushing soybeans, turning cane into sugar, baking bread, packaging grains, and much more. PASTE-014B, a food-paste, is also manufactured here. Unknown to the workers that create the paste, it is the food of the Transhumanist Arm of Overwatch. If not food then there is plenty of other products that need to be manufactured. The city does not want to waste its vast labor pool, and it will find things for its workers to make. Textiles are the second-largest product that Block-1 fabricates. Workers are employed in the full process of making clothing from the dye plant, thread factory, fabric factory, and sewing factory. But the labor pool available is still big enough to afford even more production. Assembly work is the third-largest industrial factor in Block-1. Shipments of different parts for a product are sent over and are then assembled in vast warehouse factories, where workers put together all the components for the finished product. City-Six is often called the 'sweatshop', as it producers large volumes of textile and finished goods.
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