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Clarion Call Day 1 Feedback

Ekrell

Radio Bob Approved
SS Manager
Joined
Jun 26, 2021
Messages
270
The vorts left before the big vort thing smh...

4 dead in total, 6 originally but 2 brought back due to a bug, as always Willard loves us.


DISCUSS!! Was the time sufficient to passive?
 
Pace was fine in my opinion, although as a medic I felt extremely redundant due to the fact the Vortigaunts just went around one-tapping everyone.

Danger was also fine, more than fine really considering 4 people died already (and that mostly never happens on Day 1).

Nothing to /really/ note, just that I didn't feel really involved in anything as a medic.
 
Pace was fine in my opinion, although as a medic I felt extremely redundant due to the fact the Vortigaunts just went around one-tapping everyone.

Danger was also fine, more than fine really considering 4 people died already (and that mostly never happens on Day 1).

Nothing to /really/ note, just that I didn't feel really involved in anything as a medic.
I do agree with this, vortigaunts are busted, and we could literally heal everyone with little downside.

@Ekrell I'd consider massively increasing the cooldown for the heal, or increasing the energy cost for it to prevent redundancy of other medics.

The passive was cool and fun, and I like the conflict our vortigaunts had with other characters, ETC.

However, my major gripe, is that I couldn't attend the full event, because you hosted it on a FRIDAY!

DAMN YOU EKRELL!
 
The overall pace was nice, however it kind of began to shit itself with how often things got damaged, forcing primarly me (No other Maintenance were online, or could do stuff) to fix 3 things at once, despite there being 3/3 Maintenance members apparently. It caused a lot of unecessary down-time between important repairs.

ALso, the Combine S2K I feel like was bit too harsh. 4 Elites against people who for the most part rarely S2K, with not the best weapons or Medical, created a situation where we only won due to lucky nades and camping the stairs. The corridor wasn't all that great, mainly due to their superior range and essentially 1 tap headshots. That being said, it was neat, but a bit too much.

Still liked the whole thing though :3
 
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