The Milkman
Radio Bob Approved
- Joined
- Jun 26, 2021
- Messages
- 548
OK well, I know a number of things were brought up in this thread, and some of them will take time to implement. However, I do have one thing for you guys as it was a pretty easy change to make.
Ping locations.
One of the things approved on this thread (afaik) is to make it so critical pings don't show the exact location anymore. Rather, just the general area. This works great with our existing area system. Marrying the two is pretty easy as well.
Anyways, the change is made.I've posted a demo below which showcases it. Basically in this example, I manually trigger a ping on my character and you can see the pings show up in the center of the area that character is in, rather than his exact location:
I’ll do you one better: no location at all for critical states and general area for biolosses >: )