OK this a neat effect, and I get the idea. But, a few things to consider...
Currently alcoholic drinks do nothing, thats correct. This means I'll have to add a character attribute for this, 'drunkenness', which should have a few more effects other than chat.
- Like with drugs, if someone is drunk enough, there should be a line under their name: "This person is clearly drunk."
- Random chance (the more drunk, the more likely) for someone to charfallover for a random amount of time (longer for more drunk)
- Chat gets progressively more messed up the more drunk someone gets. I can do something similar to the phone yell distortion for this...
- A screen shader of some kind which becomes more intense as someone gets drunker
- Food and clean drinking water, as well as time, will reduce the effect until it eventually goes back down to zero
- More alcoholic recipes, including some super potent stuff (moonshine RP)
Thoughts ??
@Neonity