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Containing the Combine Locks

Marco

Radio Bob Approved
Protector
Joined
Jul 5, 2021
Messages
1,256
The amount of combine locks on the doors of the CCA ministries and Unions is unbelievable.

Limiting the amount of Combine Locks in each of the buildings owned by a union/CCA Ministry would be a good way to allow rebel players to actually try and push into the city rather than rely on shot-copping for the acquisition of resources.

Why do the loyalist factions have Combine-locks everywhere?
If the CWU/CMRU had less combine locks, and instead replaced them with simple pad-locks or key entities, they could be pick-locked which would encourage more rebel excursions into 'loyalist' areas.

I suggest that Some method be added for factions to print their own door keys in a similar way to how the civil terminal assigns apartment keys, only these particular keys will only function on doors for the respective faction areas.

This would allow factions to secure their bases without the need for:
Padlocks which prompt you to type something in
Or several bio locks that have 5000 hp each and ping all civil protection when they blow up

Here are the Pros and Cons (IC&OOC) from my perspective and understanding.

Pros:
Don't need to fret about access levels as you can just give a mass-produced key to people
Encourages Rebel RP (Forging Keys, Pick-locking, maybe they'd actually try and take equipment from the unions)

IC Pros:
Less costly to manufacture
Combine locks can be re-purposed for other areas or exported.
Less costly to repair/maintain
Easier distribution of Access Keys

Cons:
Depending on the method used, it may require multiple keys for one building, or a singular key that accesses all doors.
If the CMRU or CWU do get robbed, it could effectively shut down the operations of the faction until the resource management of the Unions can refit the lost materials which could cost thousands of credits.

IC Cons:
Less Security for certain areas.
No alarm will be activated if there is a break in.
If one of the keys is taken, it could be copied and multiple forgeries of the original key could be developed, compromising security.


I do not think all combine locks should be removed, as it wouldn't make sense to have all the resources locked behind a normal door that isn't bio-locked. This method is rather intended for rebels only needing to get through one door with a combine lock as opposed to 5 combine locks.
 
We’ve already discussed limitations regarding biolocks on buildings and will be implementing them as soon as we switch maps. It’s redundant to enforce it on our current map however, given we are switching maps rather soon.
 
The amount of combine locks on the doors of the CCA ministries and Unions is unbelievable.

Limiting the amount of Combine Locks in each of the buildings owned by a union/CCA Ministry would be a good way to allow rebel players to actually try and push into the city rather than rely on shot-copping for the acquisition of resources.

Why do the loyalist factions have Combine-locks everywhere?
If the CWU/CMRU had less combine locks, and instead replaced them with simple pad-locks or key entities, they could be pick-locked which would encourage more rebel excursions into 'loyalist' areas.

I suggest that Some method be added for factions to print their own door keys in a similar way to how the civil terminal assigns apartment keys, only these particular keys will only function on doors for the respective faction areas.

This would allow factions to secure their bases without the need for:
Padlocks which prompt you to type something in
Or several bio locks that have 5000 hp each and ping all civil protection when they blow up

Here are the Pros and Cons (IC&OOC) from my perspective and understanding.

Pros:
Don't need to fret about access levels as you can just give a mass-produced key to people
Encourages Rebel RP (Forging Keys, Pick-locking, maybe they'd actually try and take equipment from the unions)

IC Pros:
Less costly to manufacture
Combine locks can be re-purposed for other areas or exported.
Less costly to repair/maintain
Easier distribution of Access Keys

Cons:
Depending on the method used, it may require multiple keys for one building, or a singular key that accesses all doors.
If the CMRU or CWU do get robbed, it could effectively shut down the operations of the faction until the resource management of the Unions can refit the lost materials which could cost thousands of credits.

IC Cons:
Less Security for certain areas.
No alarm will be activated if there is a break in.
If one of the keys is taken, it could be copied and multiple forgeries of the original key could be developed, compromising security.


I do not think all combine locks should be removed, as it wouldn't make sense to have all the resources locked behind a normal door that isn't bio-locked. This method is rather intended for rebels only needing to get through one door with a combine lock as opposed to 5 combine locks.
The Ministries (In the Nexus) having Combine locks is fine. It literally doesn't impact gameplay beyond keeping everyone and their mother from just walking into the highest departments office. If you are a Rebel and you are in the Nexus to begin with then it's likely you are already being surrounded by CP/OTA and breaking a lock wouldn't be much of a risk to you.
 
Don't worry, it'll be sorted on map change. The amount really is ridiculous.
 
The Ministries (In the Nexus) having Combine locks is fine. It literally doesn't impact gameplay beyond keeping everyone and their mother from just walking into the highest departments office. If you are a Rebel and you are in the Nexus to begin with then it's likely you are already being surrounded by CP/OTA and breaking a lock wouldn't be much of a risk to you.
As you said, you are in the Nexus, you don't really need that many combine locks if you're already in nexus, you only need one at the front door.

If I'm right, rank-leaders and OTA can just open the doors anyway because as far as I can remember, CPs have the same access level as CCA so it doesn't matter if you have any bio-locks or not.

The ministries don't have that much to offer if a 'anti-citizen' did try and break into one of the three ministries; so it could be argued that combine-locks are essentially useless within CCA ministries apart from limiting access for your own members, which can be done with a normal 10 credit key instead of a 30,000 credit combine-lock.
 
Declined

Moving this to declined since its been in the backlog for too long, if it hasn't been picked up by now then we're likely not able to prioritize it. Feel Free to re-suggest it in the future!
 
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