Stonetb
Active member
- Joined
- Jul 16, 2021
- Messages
- 144
- Thread Author
- #1
Despite the fact that there already is a saturation slider, it is entirely dependent on your thirst stats. so why not make it a stand-alone? by stand-alone, i mean that the saturation won't be affected by anything else; it will always be the same (being low hp would still desaturate the image tho). you won't have to adjust the saturation manually every time you switch characters or drink water
Perhaps a contrast slider would be useful as well, allowing you to mimic the original contrast that Clockwork had? making it grittier? maybe even a slider for the opacity of the vignette?
Still waiting for view bobbing and strafe tilting to be added in btw, considering it's been 3 months now :sad:
Perhaps a contrast slider would be useful as well, allowing you to mimic the original contrast that Clockwork had? making it grittier? maybe even a slider for the opacity of the vignette?
Still waiting for view bobbing and strafe tilting to be added in btw, considering it's been 3 months now :sad: