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Creative Satisfaction - Poll and Discussion.

How satisfied are you with how you play your character(s)?

  • Fully satisfied - I am playing them in the best capacity I can.

    Votes: 11 25.6%
  • Mostly satisfied - I'm mostly happy with myself in how I play my characters.

    Votes: 18 41.9%
  • Somewhat unsatisfied - I feel unsatisfied with how I play my characters, but am improving.

    Votes: 9 20.9%
  • Mostly unsatisfied - I feel unsatisfied / not proud of my skills in playing my characters.

    Votes: 4 9.3%
  • Indifferent - I haven't really given it much thought.

    Votes: 1 2.3%

  • Total voters
    43

Lab

Radio Bob Approved
Joined
Aug 11, 2021
Messages
277
Hey everyone.​

Bit of a random thread, but I was curious about your thoughts on how proud you are in your skills in playing your character, or how satisfied / confident you are in playing your characters.

Please vote in the attached poll (your vote is private and will not be displayed publicly). If you're okay with revealing your answer, I'd love to hear it in the replies, as well as why you chose the option you did.

Of course, doing so is voluntary. But if you choose to, I'd love to hear things like what you think your creative strengths & weaknesses are, why you play HL2RP / what you're getting out of it, and anything else you'd like to discuss regarding your creativity in this gamemode and server. Really there's no structure.

What are you satisfied with, and what aren't you satisfied with? (If either apply to you).
I've seen a lot of people discussing this sort of thing in Willard (and to me privately), and thought it'd be interesting and healthy if this type of thread was created.

Curious to hear your thoughts.
Thanks.
 
I'll probably bump down to a 3 if V3 doesn't open soon, my roleplay skill naturally declines slowly.
 
While I wish I could say I was fully satisfied with the portrayal of my characters, I always have a lingering feeling that there’s room for improvement. Even at my best moments, I feel like there are things to do better than how I did them. But that’s part of this improv that we play through, making decisions in the moment is part of the fun. The lasting consequences that you fucked something up, or that you got it perfect.
 
graveyard.png

I feel as though being permitted to dwell for four weeks on the ending of this via the setup and setting of a graveyard has given me a unique vista by which to view this eminently fascinating project from.

Though conversations may be sparse, I have found a pleasant place to dwell before the finale finale tomorrow.
 
i feel like all of my characters become the same some way or another; i can try attempt to establish a different personality or story for all of them but in the end they'll just become too similar if not almost the same to one another.

i have no idea how i could improve on this, i keep just sort of involuntarily inserting my own personality into my characters
 
i feel like all of my characters become the same some way or another; i can try attempt to establish a different personality or story for all of them but in the end they'll just become too similar if not almost the same to one another.

i have no idea how i could improve on this, i keep just sort of involuntarily inserting my own personality into my characters
What's your plan and mindset for when you create a character?

I think something that might help is thinking about creating a character with a set of problems that require solutions through development. At the get-go, your character has problems (behavioural, intellectual, addictions, desires, etc.) that create a natural tension and drive to the character.

Forcing yourself to come up with problems that you do not have IRL is also a great way to explore a character that does not have your own personality bleed into it.
 
I'd like to think I make my characters unique But this ends up just being me making them different nationalities and backgrounds But I feel like I always end up making them all Either

Loyal Mc'loyaltyface or Non-citizen sir-Scavsalot

I'm told that a lot of my inaction with RP is due to my time zone not allowing for the most fruitful interactions. Which I feel like is the sad truth with a lot of countries
 
I feel I was never very ambitious in my roleplay, mostly keeping it safe with how my character behaved in most circumstances, which ended up making him kind of boring and just an average joe. Now I understand that not every character has to be a cracked out psychopath or caricature, you need the balance of also having "normal" people from time to time, but I could have been a bit more drastic in how I played. Would have made it a bit more interesting to interact with my character.
 
I feel I was never very ambitious in my roleplay, mostly keeping it safe with how my character behaved in most circumstances, which ended up making him kind of boring and just an average joe. Now I understand that not every character has to be a cracked out psychopath or caricature, you need the balance of also having "normal" people from time to time, but I could have been a bit more drastic in how I played. Would have made it a bit more interesting to interact with my character.
Valid. I felt like I was on the other end of the spectrum, and was too ambitious with my character, exploring a theme which I felt lacked portrayal. I toed the line as much as I could but ended up getting temporarily banned, I guess that was inevitable.

If you could change one thing with your approach in 2025 with what you've said (being more "drastic"), what would you change in particular? Curious to hear your deeper thoughts on this.
 
i keep just sort of involuntarily inserting my own personality into my characters
Tbh, I’ve found the thing that helps me with the mindset isn’t the rejection of it, but embracing it. Every character you make is a part of you. It’s a piece of yourself you’ve chipped off and molded into something fantastical. Even the villains we play come from some deep pit within our minds.

IMO, there’s nothing wrong with that. You can have similar characters be drastically different from one another, even if they’re “the same” on the surface. The actual fleshing out of the character is what makes them different.

TL;DR, I recommend reverse-engineering your problem. Instead of making characters drastically different who slowly drift into being in the same “grey” area, make characters in the grey area and let them develop from there. Basically: Don’t overthink it, and just think “What would my character do?”
 
Valid. I felt like I was on the other end of the spectrum, and was too ambitious with my character, exploring a theme which I felt lacked portrayal. I toed the line as much as I could but ended up getting temporarily banned, I guess that was inevitable.

If you could change one thing with your approach in 2025 with what you've said (being more "drastic"), what would you change in particular? Curious to hear your deeper thoughts on this.
I feel like I got a perfect Goldilocks area where I kept my ambitions limited, but then I did start to get grander and grander ambitions as the story developed.
 
TL;DR, I recommend reverse-engineering your problem. Instead of making characters drastically different who slowly drift into being in the same “grey” area
This can certainly work, there is an enjoyment to being a morally grey character starting off in the city, influenced by others and the the grander story of Combine occupation.

There is no wrong answer to how you can conduct your roleplay beyond being intentionally unserious.

My character had a defined path, he was already in the Ministry of Enlightenment when he was made and set up with Tier-Three, pursuing a path down loyalism which led to the proceeding events that followed. There’s nothing wrong with pre-establishing values and opinions for your character nor is there anything wrong with being open to others shaping your own views or changing them as you progress as many people did.
I feel I was never very ambitious in my roleplay
Depending on what scene or type of roleplay you wanted to engage in this would have different answers. I can only speak from a loyalist perspective, ambition means taking risks naturally, in a world where freedom of speech or expression is essentially outlawed you have to be wary of what you say. At the same time, you want to make yourself stand out as a character without taking much risk. In my experience, the first actions I took in the loyalist scene were working for or backing a number of other ambitious characters who may have been running for public office at the time. Therefore building connections and networks with people who could become prominent influences on the city, opening a path up to you if they reward you for said loyalty with a position.

You aren’t taking massive risks at the time but at the same time you’d probably be doing more than what the “Average Joe” is already doing. This opens the pathway to further inroads whenever you feel comfortable or when it presents itself to take larger risks, running for public office, founding a political movement or running Ministries etc.
Loyal Mc'loyaltyface or Non-citizen sir-Scavsalot
Loyal Mc’loyaltyface is reserved for people who don’t stand out in the scene or interact with it but still rot on the party to reap the in-game benefits (epic) Loyalism is and always will be inherently political and requires you to make a name for yourself beyond being a faceless suit, you must have a personality and enthusiasm that can actually get you somewhere and put you in the annals of history.

Edward Urey wasn’t just Loyal Mc’loyaltyface toward the end because of his decision to work for the Combine. Edward Urey is Edward Urey because of his story and journey, his endearing personality and performance of the character lends credit to his influence as someone who knew him at various points of his life. In contrast, many people fall into a very lazy mindset of thinking less about the character and and more about what people would think out-of-character about their decisions or fulfilling some OOC vendetta against other characters due to the hatred of the other player.
 
This can certainly work, there is an enjoyment to being a morally grey character starting off in the city, influenced by others and the the grander story of Combine occupation.
Let me clarify; I didn’t mean morally grey, exactly. When I mention a “grey area” I just am referring to the actual physical state of the character and their surface-level personalities that are the same (like having your characters consistently be the type to drink/party, or always having a bookworm character). An example of my own repetitions is always making an American character who’s generally an ‘okay’ guy you might recognize from around the block. However, these similarities are just that, surface level. These consistencies in the characters don’t make them any less unique, and still have plenty of potential to develop their own unique qualities.
 
Valid. I felt like I was on the other end of the spectrum, and was too ambitious with my character, exploring a theme which I felt lacked portrayal. I toed the line as much as I could but ended up getting temporarily banned, I guess that was inevitable.

If you could change one thing with your approach in 2025 with what you've said (being more "drastic"), what would you change in particular? Curious to hear your deeper thoughts on this.
Honestly I am not sure, since I haven't put that much thought into what my character is gonna be in V3. I have a general idea of allegiance and stuff, but not about the character traits and background. I was thinking of maybe going the route of having a mostly normal person, except for one very excentric trait, i.e. a usually nice guy which turns into the greediest bastard the moment credits are on the line, or something along those lines. I am not sure yet. I feel having a character this way makes it easier to manage them, opposed to a character that's just chaotic neutral personified.
 
Let me clarify; I didn’t mean morally grey, exactly. When I mention a “grey area” I just am referring to the actual physical state of the character and their surface-level personalities that are the same (like having your characters consistently be the type to drink/party, or always having a bookworm character). An example of my own repetitions is always making an American character who’s generally an ‘okay’ guy you might recognize from around the block. However, these similarities are just that, surface level. These consistencies in the characters don’t make them any less unique, and still have plenty of potential to develop their own unique qualities.
I empathise with this. Sometimes I don't realise what the character is meant to be until I've played them for a few weeks.
 
What's your plan and mindset for when you create a character?
i try to give them one major mindset/trait (for example, survivalist, simple-minded or gullible) and attempt to make their interactions or sentences correlate towards those traits. and once i've established on how they would act, i simply let them be influenced by the world they find themselves in and the people they surround themselves with, letting their personality change according to the events that occur.
Forcing yourself to come up with problems that you do not have IRL is also a great way to explore a character that does not have your own personality bleed into it.
the only problem that i have with this is that i worry about underplaying these problems and making them seem like a joke, or close to a stereotype (or so to say, inaccurately displayed)
our character has problems (behavioural, intellectual, addictions, desires, etc.)
i have tried this before, it's just that i haven't really put much attention into developing my character's habits and problems. but i'll try to focus more on them next time, thank you
 
I just went to the flow, never really like planning the future for ehat im gonna do.
 
Spended years as a homeless old man scavenging in the trash until one day I saw a poster of looking for scientists, literally changed my life upside down. Became a top scientist , a prividlege collaborator ( had more encounter with the police than all the department combined, somehow talked my way out of it 90% of the times) and even paid like 8k creds in recover soon baskets for all injured units.

Did an absolute comeback from homeless trash to full try hard collaborator.

I was the one who made-finished the Nuclear-crystal Bomb on the heart of the city literally willing to kill everyone because the top bosses give the order
 
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