Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Denied Custom Consumable Items

Bodger

Active member
Joined
Sep 21, 2020
Messages
274
Add a way to make custom consumable scripts, either by the current /createcustomscript command that adds a way to make it consumable or a way to change current consumable items' names and descriptions (possibly models too) by their entityID/itemID. Can be used by admins for events or, within reason, to create or exchange with players for RP items, like re-labeled drinks or custom drugs by re-naming and changing pills.
 
Last edited:
Add a way to make custom consumable scripts, either by the current /createcustomscript command that adds a way to make it consumable or a way to change current consumable items' names and descriptions (possibly models too) by their entityID/itemID. Can be used by admins for events or, within reason, to create or exchange with players for RP items, like re-labeled drinks or custom drugs by re-naming and changing pills.
Yes, please.

Let me make custom consumable cocktail scripts for RP purposes <3
 
I'm not sure sure if this is duable. Like i know. Last time I asked if we can add option to make custom scripts resazable Gr4ss said it won't work because of database.
 
I'm not sure sure if this is duable. Like i know. Last time I asked if we can add option to make custom scripts resazable Gr4ss said it won't work because of database.
I've seen it done, it's doable me thinks.

Only thing is, any custom consumable, much like a custom item, is not saved at all, I guess? If that makes any sense.
 
I've seen it done, it's doable me thinks.

Only thing is, any custom consumable, much like a custom item, is not saved at all, I guess? If that makes any sense.
Possibly. No clue myself
 
The 'resizing' is actually just me having added 4 different sizes and letting you pick. I wouldn't call that resizing, more 'getting to chose the size'.

If there's really a need to do this for food items it can be done - just want to avoid us having to do this for every single item type as there's no framework to do this. Essentially just making copies of the item time and custom script item every time which is a pain in the ass to maintain.
 
The 'resizing' is actually just me having added 4 different sizes and letting you pick. I wouldn't call that resizing, more 'getting to chose the size'.

If there's really a need to do this for food items it can be done - just want to avoid us having to do this for every single item type as there's no framework to do this. Essentially just making copies of the item time and custom script item every time which is a pain in the ass to maintain.
Is there no way to make the command run kind of like the custom item command? Only difference is, we're adding the whole "Thrist" and "Hunger" value to it (maybe days until spoiled as well but who knows)
 
The 'resizing' is actually just me having added 4 different sizes and letting you pick. I wouldn't call that resizing, more 'getting to chose the size'.

If there's really a need to do this for food items it can be done - just want to avoid us having to do this for every single item type as there's no framework to do this. Essentially just making copies of the item time and custom script item every time which is a pain in the ass to maintain.
Are we not able to add a "flag" to consumable items so you can, if you have the item ID for example, change the name and description, like how nicknames work in the recognition system, it doesn't change your actual name, just what you see the name as.
Model changing would be nice too but it's not required for this, this whole idea is more for the RP aspect of it all anyway. I'd prefer that if it can be done this way, it is so we can still have stat boosts, the items are just renamed/re-described.

If that's not an option, what about an option in the command for whether it's consumable or not, giving the custom script a simple right click > consume button. No stat boosts as setting that up may be a pain code-wise, maybe a hunger/thirst value
 
Mentioned this in a CM meeting and was instant denied. This would be too much work and there is currently no support for this kind of feature, creating consumable items is really not possible without adding at least 3 extra fields to the script command and making it really convoluted and the fact the implementation itself will be quite complex in itself.
 
Back
Top