Taliazure
Radio Bob Approved
- Joined
- Oct 17, 2021
- Messages
- 456
- Thread Author
- #1
Feedback for damage
Currently, one of the major issues with injury feedback in Willard is the lack of clear and consistent indicators when taking damage. The only signal we get is when our characters yell, which I've come to find several times that it can be easily drowned out by environmental noise, ongoing events(music), or chaotic combat scenarios. I've experienced moments where i didn’t realize we were being shot until it was too late. I’ve also noticed others failing to react quickly when under fire, simply because the audio cue was lost in the noise or they just missed it at together, looking aorund to see if it was a prop or a npc.
While some might suggest ultra-realistic feedback systems, like those seen in Escape from Tarkov (e.g., heavy screen shake, intense ringing noises), those are just frustrating than helpful.
My solution is a simple visual cue to indicate damage. This cue doesn’t need to show the direction of the attack or provide details, it just needs to make it clear that I'm getting damaged. Whether it’s a brief red flash on the screen’s edge, a subtle visual overlay, or any other noticeable effect, the goal is to give feedback when being hurt, regardless of background noise or distractions.
Currently, one of the major issues with injury feedback in Willard is the lack of clear and consistent indicators when taking damage. The only signal we get is when our characters yell, which I've come to find several times that it can be easily drowned out by environmental noise, ongoing events(music), or chaotic combat scenarios. I've experienced moments where i didn’t realize we were being shot until it was too late. I’ve also noticed others failing to react quickly when under fire, simply because the audio cue was lost in the noise or they just missed it at together, looking aorund to see if it was a prop or a npc.
While some might suggest ultra-realistic feedback systems, like those seen in Escape from Tarkov (e.g., heavy screen shake, intense ringing noises), those are just frustrating than helpful.
My solution is a simple visual cue to indicate damage. This cue doesn’t need to show the direction of the attack or provide details, it just needs to make it clear that I'm getting damaged. Whether it’s a brief red flash on the screen’s edge, a subtle visual overlay, or any other noticeable effect, the goal is to give feedback when being hurt, regardless of background noise or distractions.
