DEVBLOG #10
We've entered the DATA phase of development, a lot of time is now dedicated to spreadsheets, data structures, entity implementation, implementing in-game items and work on our skills system. Thanks to all developers as per-usual for your absolutely wonderful work bringing us closer to launch!
Skills update
We’ve been working quite a lot on skills, but before I go on with the updates here’s a simple reminder of our skill system as it is right now:
- Bartering
- Crafting
- Cooking
- Chemistry
- Guns
- Speed
- Medicine
- Smuggling (maybe post-launch)
- Melee (post-launch)
We've completely reworked how skill recipes work with a standardized format in the code and tied that back in with the UI, completing the full package. We’ve got quite a lot of DATA to punch in for all the recipes but we’re on it!
As shown on the video, we've also added all our of new skill images
Bartering update
The bartering skill is for civilian shop use under combine supervision, it’s possible to be a dodgy business of course but you’ll have to be careful. We’ll be implementing a global stock, meaning when you buy an item that stock will go down by one on a cooldown, this is to prevent spam purchases and encourage people to stock up with more thought.
Stock control and prices can be adjusted in-game by Civil Administration. You’ll also need a business license to purchase goods with bartering, meaning you’ll have to contact Civil Administration and arrange a deal with them before you set up your business.
When you buy goods they'll appear at a combine pickup terminal, most likely located at the city warehouse or close to the Nexus. The pickup machine accepts your CID card, scans it and checks your status. Civil Protection is automatically alerted if you're someone on their BOL list.
Items
There's a lot of work being done in spreadsheets and model work to implement a large range of items for in-game use, particularly connected to the skill system (cooking, crafting, chemistry items, etc). @Gr4Ss has implemented a system of stat boosts, all food items by the Cooking skill grants a stat boost to your character when you eat/drink. You'll receive a large penalty to your skill levels if your character doesn't eat/drink.
Here's two images showcasing a large selection of our items!
Storage UI
We've redone the storage UI to align with our visuals as shown below:
Fake Names
Some of you might recognize him from a while ago, our russian friend Alexxx_07 has joined the development team to create a few tidbits here and there. The first system he's worked on is the fake name system, allowing you to f3 someone with a fake name. When a fake name is set as shown on picture 1, it'll automatically alert you and have anyone you f3 recognize you by that fake name, both above their head and on the scoreboard.
Music radios
@liquid has implemented working music radios, you'll be able to purchase a pro-combine music radio with the Bartering skill, good for loyalists! If you prefer the more non-combine variant you'll be able to gain it with the crafting/smuggling skills.
The sounds you hear are only placeholders, they'll be replaced with music
Beards
Beards are implemented for character creation, show off that glorious french mustache!
UI Scaling
@Fruity has implemented UI scaling for different resolutions, assuring that lower resolutions work well and dont break with our custom UI setups, including larger resolutions as well. UI scaling is applied to all of our UI, not just on the image shown below.
1920x1080
1360x768
1920x1080

1360x768

Quite difficult to spot a difference, eh? That's the point! The UI will not break and smash itself up that easily.
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