Official Devblog #17 - Workshifts, waypoints, permits, hunting, changelog

ZUMSe9v7s-c7hpctJoRRqSh6RTezKrAJUawUGCVo2eIRprxjTMFvKiaOty6YtL81GjdLz_3JeCdQr4o2SY3UaSkcOyrPK31ct5uIjXaiBpU1YeFHaAlKZJ26tXFVFcId2ZH-rv6C



Devblog #17 - Workshifts, waypoints, permits, hunting & changelog
New exciting mechanics afloat!

There’s been quite a lot of small-ish additions made and it’d be impossible to show all of them with pictures etc, instead I’ve opted to summarize them at the end in a changelog with all the new features / improvements / bug fixes. The larger features however I’ve highlighted and displayed with video clips as usual, enjoy this weeks devblog! Next week we’ll showcase the new skills UI and gas/xen spore system and new CP suit system!​


New workshift mechanics



The terminal model is a placeholder

We’ve implemented a new and easy way to easily administrate workshift rewards without need of an admin being present. Either a CWU member or a CP can walk up to the check-in terminal and activate a workshift. Once a workshift is enabled, any citizen may register themselves at the machine and proceed with the workshift. A CWU/CP may end the workshift at any point and can then easily issue out rewards. Rewards being either loyalist points or ration coupons. Interact with a pickup terminal to acquire your ration coupon.


Barricades/manhacks/breaching charges



CPs now have access to new tools! They may deploy barricades with ease, set up defensive turrets and deploy manhacks to attack their enemies. A breaching charge is also implemented if you need something explosive to blast open a locked door.


Waypoints



Alongside deployable barricades etc, CPs now have access to waypoints to help ease their communication. You can set the waypoint text, timer and color, visible for all CPs to see.


Expanded computer notes



We’re aware the computers were somewhat useless given the limited note space previously set. We’ve now fixed that and as you can see from the video clip there’s now plenty of text for your notes. This accounts for both the normal citizen computer and the medical computer.


Permits/wages



A huge issue we were experiencing during the first launch was a lack of easily administrating shops in terms of what they sell, their activity and administration. We’ve remedied this by having the bartering skill no longer use levels, the skill now relies on permits granted by the CWU. We’ve built a system to easily administrate, and issue out permits as can viewed on the video clip. Permits may be granted for 1, 2, 3 weeks or for an infinite amount of time until revocation.

We’ve also implemented an easy way to list all people with extra wages as can also be seen in the video clip, we had a few moments of people abusing the wages and setting them quite high, we’ve now set a max cap on wages as well to hinder this.


Antlion/headcrab hunting



Part of the cooking overhaul comes a new method of obtaining headcrab/antlion meat, previously you’d be able to purchase this via the bartering skill. This doesn’t make much lore sense and we’ve therefore prompted to make this a hunting mechanic. Once you’ve killed a headcrab/antlion grab a melee weapon and slice the body up into meat chunks. Good hunting!


New player quiz

quiz.png
This is just a placeholder, ignore the text shown on the image

Inspired by the clockwork quiz we all know from the past but this one comes with configurable, randomized questions that wont appear the same for every player. This is a measure to help reduce the amount of blatant trolls that join simply for the lulz. To fully pass this quiz you’ll need a basic understanding of our lore.


Changelog

New features
  • 🟩 You can now reposition ammo bar
  • 🟩 Implemented CP waypoints
  • 🟩 Added breach charges
  • 🟩 Deployable manhacks
  • 🟩 Deployable turrets
  • 🟩 Deployable combine barricades
  • 🟩 You can now read saved newspapers on citizen terminals
  • 🟩 Added many more crafting breakdown (recycling) options
  • 🟩 Implemented workshift check-in system
  • 🟩 New weapons for CPS / OTA
  • 🟩 Implemented questionnaire quiz for new players
  • 🟩 Implemented configurable quiz manager
  • 🟩 Added a CWU lock
  • 🟩 Added CWU lock card
  • 🟩 Implemented admin command to generate new ID cards
  • 🟩 [PDA] High ranking CPs can now promote lower ranking units with the PDA
  • 🟩 [PDA] Implemented list overview of all people with permits active
  • 🟩 [PDA] Implemented shop permit expiration dates
  • 🟩 [PDA] Implemented wages overview system on combine PDA
  • 🟩 [PDA] It’s now possible to delete combine PDA logs
  • 🟩 Gas/water/electric repairable entities (press E with toolkit)
  • 🟩 Admin command to join groups
  • 🟩 Popup alert when admins spawn items [SA only]
  • 🟩 Implemented bartering permit system, no longer uses levels
  • 🟩 Antlion / headcrab meat harvesting
  • 🟩 Implemented expanded character description
  • 🟩 Chattertoggle for CPs/OTA
  • 🟩 Added ordinal, suppressor and charger OTA class
  • 🟩 Bird whitelist
  • 🟩 Added cracked newspaper (doesn’t require permit to work)
Improvements
  • 🟦 Cleaned up settings / admin settings texts, now has understandable English
  • 🟦 Added more text space for medical computer notes
  • 🟦 Added more text space for computer notes
  • 🟦 Hunger/thirst hud refactor and optimization
  • 🟦 Longer datafile generic notes (no squeezed)
  • 🟦 Medicine skill overhauled (the crafting part)
  • 🟦 Cooking recipes overhauled
  • 🟦 Removed bloated amount of lore unfriendly cooking items
  • 🟦 Many ingredients now have info texts how to acquire them
  • 🟦 Beards take a bit longer to grow
  • 🟦 Added toggle to view armor, steam id and steam name when using admin ESP
  • 🟦 CPs now start with rank in their name
  • 🟦 Re-balanced a lot of the crafting recipes
  • 🟦 Re-balanced a lot of the bartering prices, especially clothes
  • 🟦 Food permit renamed to snacks
  • 🟦 Separated “drinks” permit into alcoholic and non-alcoholic permits
  • 🟦 Separated “luxury” items into a luxury permit
  • 🟦 Music radios can now only be picked up to inventory if you’re the owner
  • 🟦 Added list of available shop permits in the info tab
  • 🟦 Server now saves if a player is tied (they’re still tied if they disconnect and rejoin)
  • 🟦 Players with the T flag can now remove their own containers
  • 🟦 Voice command search bar
  • 🟦 Stat boosts now reset on death
  • 🟦 Notepads can no longer be stolen from a pinned wall
  • 🟦 Refactored garbage cleanup plugin
  • 🟦 Optimized various plugins to reduce save data load
Bugfixes
  • 🟥 Fixed armor god mode bug
  • 🟥 Fixed suitcase swep (you can now see people holding the suitcase)
  • 🟥 Fixed error popup when extracting alcohol
  • 🟥 /mapsceneadd now shows in admin ESP
  • 🟥 Fixed medicine pills not working
  • 🟥 Fixed bug with ovens not allowing you to cook
  • 🟥 Fixed pipe weapons not having firing sounds
  • 🟥 Fixed scanner not respawning in correct location
  • 🟥 Fixed scanners not spawning with any HP
  • 🟥 Fixed suitcase UI scaling
  • 🟥 Fixed sector index
  • 🟥 Removed healthkit level restrictions
  • 🟥 Fixed combine locks disappearing on server restart
  • 🟥 Fixed various 2560x1080 UI scaling bugs
  • 🟥 Fixed issues with ultrawide 4K support
  • 🟥 Fixed bug where you could shoot doors open even if they have a combine lock
  • 🟥 Fixed a handful of skill recipes with invalid items
  • 🟥 Fixed lots of smaller bugs & optimization improvements

 
Last edited:
ZUMSe9v7s-c7hpctJoRRqSh6RTezKrAJUawUGCVo2eIRprxjTMFvKiaOty6YtL81GjdLz_3JeCdQr4o2SY3UaSkcOyrPK31ct5uIjXaiBpU1YeFHaAlKZJ26tXFVFcId2ZH-rv6C



Devblog #17 - Workshifts, waypoints, permits, hunting & changelog
New exciting mechanics afloat!

There’s been quite a lot of small-ish additions made and it’d be impossible to show all of them with pictures etc, instead I’ve opted to summarize them at the end in a changelog with all the new features / improvements / bug fixes. The larger features however I’ve highlighted and displayed with video clips as usual, enjoy this weeks devblog! Next week we’ll showcase the new skills UI and gas/xen spore system and new CP suit system!​






The terminal model is a placeholder

We’ve implemented a new and easy way to easily administrate workshift rewards without need of an admin being present. Either a CWU member or a CP can walk up to the check-in terminal and activate a workshift. Once a workshift is enabled, any citizen may register themselves at the machine and proceed with the workshift. A CWU/CP may end the workshift at any point and can then easily issue out rewards. Rewards being either loyalist points or ration coupons. Interact with a pickup terminal to acquire your ration coupon.






CPs now have access to new tools! They may deploy barricades with ease, set up defensive turrets and deploy manhacks to attack their enemies. A breaching charge is also implemented if you need something explosive to blast open a locked door.






Alongside deployable barricades etc, CPs now have access to waypoints to help ease their communication. You can set the waypoint text, timer and color, visible for all CPs to see.






We’re aware the computers were somewhat useless given the limited note space previously set. We’ve now fixed that and as you can see from the video clip there’s now plenty of text for your notes. This accounts for both the normal citizen computer and the medical computer.






A huge issue we were experiencing during the first launch was a lack of easily administrating shops in terms of what they sell, their activity and administration. We’ve remedied this by having the bartering skill no longer use levels, the skill now relies on permits granted by the CWU. We’ve built a system to easily administrate, and issue out permits as can viewed on the video clip. Permits may be granted for 1, 2, 3 weeks or for an infinite amount of time until revocation.

We’ve also implemented an easy way to list all people with extra wages as can also be seen in the video clip, we had a few moments of people abusing the wages and setting them quite high, we’ve now set a max cap on wages as well to hinder this.






Part of the cooking overhaul comes a new method of obtaining headcrab/antlion meat, previously you’d be able to purchase this via the bartering skill. This doesn’t make much lore sense and we’ve therefore prompted to make this a hunting mechanic. Once you’ve killed a headcrab/antlion grab a melee weapon and slice the body up into meat chunks. Good hunting!




View attachment 2697
This is just a placeholder, ignore the text shown on the image

Inspired by the clockwork quiz we all know from the past but this one comes with configurable, randomized questions that wont appear the same for every player. This is a measure to help reduce the amount of blatant trolls that join simply for the lulz. To fully pass this quiz you’ll need a basic understanding of our lore.




New features
  • 🟩 You can now reposition ammo bar
  • 🟩 Implemented CP waypoints
  • 🟩 Added breach charges
  • 🟩 Deployable manhacks
  • 🟩 Deployable turrets
  • 🟩 Deployable combine barricades
  • 🟩 You can now read saved newspapers on citizen terminals
  • 🟩 Added many more crafting breakdown (recycling) options
  • 🟩 Implemented workshift check-in system
  • 🟩 New weapons for CPS / OTA
  • 🟩 Implemented questionnaire quiz for new players
  • 🟩 Implemented configurable quiz manager
  • 🟩 Added a CWU lock
  • 🟩 Added CWU lock card
  • 🟩 Implemented admin command to generate new ID cards
  • 🟩 [PDA] High ranking CPs can now promote lower ranking units with the PDA
  • 🟩 [PDA] Implemented list overview of all people with permits active
  • 🟩 [PDA] Implemented shop permit expiration dates
  • 🟩 [PDA] Implemented wages overview system on combine PDA
  • 🟩 [PDA] It’s now possible to delete combine PDA logs
  • 🟩 Gas/water/electric repairable entities (press E with toolkit)
  • 🟩 Admin command to join groups
  • 🟩 Popup alert when admins spawn items [SA only]
  • 🟩 Implemented bartering permit system, no longer uses levels
  • 🟩 Antlion / headcrab meat harvesting
  • 🟩 Implemented expanded character description
  • 🟩 Chattertoggle for CPs/OTA
  • 🟩 Added ordinal, suppressor and charger OTA class
  • 🟩 Bird whitelist
  • 🟩 Added cracked newspaper (doesn’t require permit to work)
Improvements
  • 🟦 Cleaned up settings / admin settings texts, now has understandable English
  • 🟦 Added more text space for medical computer notes
  • 🟦 Added more text space for computer notes
  • 🟦 Hunger/thirst hud refactor and optimization
  • 🟦 Longer datafile generic notes (no squeezed)
  • 🟦 Medicine skill overhauled (the crafting part)
  • 🟦 Cooking recipes overhauled
  • 🟦 Removed bloated amount of lore unfriendly cooking items
  • 🟦 Many ingredients now have info texts how to acquire them
  • 🟦 Beards take a bit longer to grow
  • 🟦 Added toggle to view armor, steam id and steam name when using admin ESP
  • 🟦 CPs now start with rank in their name
  • 🟦 Re-balanced a lot of the crafting recipes
  • 🟦 Re-balanced a lot of the bartering prices, especially clothes
  • 🟦 Food permit renamed to snacks
  • 🟦 Separated “drinks” permit into alcoholic and non-alcoholic permits
  • 🟦 Separated “luxury” items into a luxury permit
  • 🟦 Music radios can now only be picked up to inventory if you’re the owner
  • 🟦 Added list of available shop permits in the info tab
  • 🟦 Server now saves if a player is tied (they’re still tied if they disconnect and rejoin)
  • 🟦 Players with the T flag can now remove their own containers
  • 🟦 Voice command search bar
  • 🟦 Stat boosts now reset on death
  • 🟦 Notepads can no longer be stolen from a pinned wall
  • 🟦 Refactored garbage cleanup plugin
  • 🟦 Optimized various plugins to reduce save data load
Bugfixes
  • 🟥 Fixed armor god mode bug
  • 🟥 Fixed suitcase swep (you can now see people holding the suitcase)
  • 🟥 Fixed error popup when extracting alcohol
  • 🟥 /mapsceneadd now shows in admin ESP
  • 🟥 Fixed medicine pills not working
  • 🟥 Fixed bug with ovens not allowing you to cook
  • 🟥 Fixed pipe weapons not having firing sounds
  • 🟥 Fixed scanner not respawning in correct location
  • 🟥 Fixed scanners not spawning with any HP
  • 🟥 Fixed suitcase UI scaling
  • 🟥 Fixed sector index
  • 🟥 Removed healthkit level restrictions
  • 🟥 Fixed combine locks disappearing on server restart
  • 🟥 Fixed various 2560x1080 UI scaling bugs
  • 🟥 Fixed issues with ultrawide 4K support
  • 🟥 Fixed bug where you could shoot doors open even if they have a combine lock
  • 🟥 Fixed a handful of skill recipes with invalid items
  • 🟥 Fixed lots of smaller bugs & optimization improvements


Yay I made combine deployables cuz im chad 👽
 
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